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Thread: robots eat metal! (resurrected!)

  1. #151
    Mark Bot's Avatar
    Mark Bot is offline full of gears and wires Level 6 Gladiator: Provocator
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    took some of those environments and threw some quick color on them
    i need to work on this better, still really bad at it.
    environment studies here i come!

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  2. #152
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    started touching up a robot.
    i'm naming him aPex.
    not to far in, gonna keep on workin at it.

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  4. #153
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    here's the last one before i head off
    threw on some color. just to see the effects.
    still have a ways to go

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  6. #154
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    lots of studies and improvements in here..keep it up man

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  8. #155
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    DeKal thanks man. coming from you that's really inspirational

    ---------
    decided to bust out the pencils last night and go at it with a robot and see what came out of my head
    also threw in some environments as well just for kicks.
    also here's a motorcycle i'm working on from photo ref i took MONTHS ago while walking to work.
    probably no more than 30mins in, measured once just to make sure parts were in the right places.
    enjoy

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  10. #156
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    your perspective skills have really improved through the pages along with your life drawings, just keep hacking away at the tree of knowledge.

    Not sure if your still looking for textures as you mentioned on page 1, if you are here's a cool site - http://cgtextures.com/ - the only hiccup is that you can only download 15MB a day but the textures are very good and include a lot of ref for vehicles and machine parts.

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  12. #157
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    Great updates man, keep at it! Im likin the quick enviros and the lighting effects on the robot.

    "From here to the ears and eyes of the 'verse!"
    "There are three basic types, Mr. Pizer, the wills, the won'ts, and the can'ts. The wills accomplish everything, the won'ts oppose everything, and the can'ts won't try anything." - Vincent; The Black Hole
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  14. #158
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    Warground Zer0 dude thanks man. that texture website freckin rocks.

    AA-ron thanks for your continued support.

    ------------------------
    hmm. not much to show for. been doing other shit.
    yea i know that's not an excuse.
    here's some crysis suit variants.
    DEFINITELY gonna have to develop the female model. YES

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  15. #159
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    Awsome sketches props.

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  17. #160
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    WHOAH you colored those awesome little thumbs! Sweet! But you should paint on top of the lines too not just under - then even in a small thumb you can get some atmospheric perspective going. Ready for another happy funtime trip to sf this weekend? Didja see Iron Man?

    Oh and that cgtextures site, I use that shit all the time - the previews are generally big enough to not even need to download the hi-res.

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  19. #161
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    OmertA thanks man

    nonie yea thats a good suggestion. i'll get working on improving those thumbs post haste. Thanks for the support!

    ----------
    nother page of doodles. UH... it's ok to be a Marko clone for a day right?
    Yea... funny story about the zombie, he wasn't supposed to be a zombie in the first place.....
    and the anatomy on that suit arm is all sorts of wrong. good lord...
    anyhow. enjoy. i'll try to put up some other stuff later depending on what i get done.

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  20. #162
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    little progress on the environment thumbnails.
    picked the ones i liked and added some more details and colors.

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    hi

    waaaaaaaaawe good phase of learning


    My sketch book

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  23. #164
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    dhilipsomesh thank you

    --------------------
    here's more on the robots. still nowhere near finished.
    definitely need to change his shoulder

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  24. #165
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    some shit i've been doodlin a work while i wait for renders to finish
    liking the barbarian dude, i'll work on coloring him tonight/tomorrow

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  25. #166
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    The costume details are all really cool and inventive, but try to think about how your figures balance themselves. The last two look like they'll tip over.

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  27. #167
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    eminkey2003 thanks man and you're right. i do need to focus on my balance a little more.

    -----------
    more pencils. cool...

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  28. #168
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    DANG!
    i wish i could draw half has good as you
    AWSOME SKETCHES!

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  30. #169
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    akiro thanks man. practice at it. with enough dedication and effort anything can be possible.

    here's some art.
    i have a newfound addiction to Nudibranches. They're fucking crazy and i love them
    more on that later. you'll see what i'm talking about

    also. here's some colors, and that rendering thing you people love so much.

    enjoy folks.

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  32. #170
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    brainstorming. and such.
    check it out

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  33. #171
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    your "brainstorming" sketches rock! how can you come up with so many cool designs!?
    great stuff

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  35. #172
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    Maidith thanks! the trick i find to coming up with ideas is really simple. REFERENCE A TON OF REAL LIFE STUFF there's all sorts of cool things in nature that could keep you busy for years trying to analyze and break down. So with something like aquatic ships/machines i'll take a look at fish and try and figure out how a machine would pull off what a mako shark does (for example). Also, sometimes it's just a lot of tweaking an existing design that i liked, there's a lot that has to be said for simple experimentation.
    Lastly (but most importantly): never be afraid to try something, if it doesn't work no big deal just give it another shot until you get something that does.

    ------------
    here's some thumbnails. 56 to be exact.
    i 'starred' the ones i liked but if you like one more let me know!
    enjoy.

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  37. #173
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    i love it so much

    Sebastian

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  39. #174
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    Whoah I was gonna say "Those enviro thumbs are hot", but then I saw all the vehicle desgins and dude WHAT THE HELL, those are awesome! Really digging all the varieties, plus your characters rock. Keep it up man, awesome awesome!

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  41. #175
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    Great improvement across your sketchbook - these thumbs of the deep ships are cool - the last chunky one U got marked looks kick ass - maybe a ship like in 5th element?

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  43. #176
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    Sebastianrenaissance thank you sir!

    algenpfleger rock on man. yea i'm definitely enjoying how this Deep contest is going, i gotta get back in gear on that for sure.

    kidult thanks a lot, and yes i agree i was really liking how the larger more industrial type ships ended up looking.

    ----------
    so it's a big/small update today. The big news is i finally got around to LAUNCHING MY SITE. so you can go over to

    somethingaboutrobots.com and check THAT out.

    but as far as art goes all i've really got to show for myself is this set of icons as i've been spending all of my time getting this site up and running.



    keep it real folks.

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  45. #177
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    here's some stuff i've been working on.
    ui concepts
    icons
    ships
    yanno. the usual sort of thing.

    if you're so inclined you can find a high resolution image of the UI here

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  46. #178
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    Hey there, cool stuff you got going on here. I think you need to pay more attention to the skeletal structure of your figures, a lot of them look floppy.

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  48. #179
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    i enjoy your sketches, they are inspiring
    you ships are almost all the same, just with a different width / height, i think you could change them up by using some different shapes. it seems you really like the large windshield that is compltly rounded, possibly drawing some old school jeeps / half ton trucks will give you some different ideas as far as shapes roll.
    but good shit, fellow industrial designer =D

    Do not, ever, under any circumstances, not have fun.


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  50. #180
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    Cool sketches! I sort of agree about the ships. It isn't so much that they are the same size/shape, but you are using those little rectangle wingy things on every single design. Try moving away from a single useful design motif, and really push the shapes. Think of space-only ships; they don't have to be aerodynamic. A flying box is every bit the same as the most streamlined jet you'd ever see in space.

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