Sketchbook: robots eat metal! (resurrected!) - Page 3

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  1. #61
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    Wisteria: it's an earthbound recycled sketchbook. they're tan hardbound books, you should be able to find it at most art stores

    _____________
    more art crusade. keep changing size/composition.
    i'm gonna call this 'final' until i get annoyed with it and rework the whole thing later

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  3. #62
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    train scribbles and reference doodles done while watching the Tour of California (cycling race)

    i tried not to overwork the creature but i think i did anyway. really liked how he turned out though, might go and render him up later when i get the time. Not really sure how his leg's gonna work, but i was more going for overall impression instead of function and proper anatomical proportions, etc.

    also threw in the coffee machine i did for last weeks IDW. mainly just a brush test, generally pleased with the results. Probably took 45min of noodling around.

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  4. #63
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    hello sir, thank you for commenting on my sketchbook
    you got some awesome designs here, really nice marker work.
    good to see you're also working on the anatomy part! your digital stuff seems to be a bit behind, for those landscapes maybe do some photo studies to get some feeling for depth and color perspective, and have you checked out form's environmenting in the mentoring section here on ceonecptart? i learned so much there, it's really good.
    keep it up!

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  6. #64
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    algenpfleger thanks for stoppin by. definitely i'll check out that thread. i agree my digi works are far far behind what they could be. Just one more thing to work on. ha... ha...

    --------------
    just some page of random scribbles i did while thinking about other things. kinda like it, i know the concepts been done before, but it's still good practice with form.

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  7. #65
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    some doodle during lunch

    bird helmet/anteater??? errraaah? I'll work it out some more, we'll see, might do a body too.

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  8. #66
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    figures from tonight's session.

    need to work on anatomy, muscle structure is iffy, but i guess it's ok.
    proportions are still a little off in places. need to work on that too
    faces suck. must draw more portraits. ... yeah

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  9. #67
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    update on that doodle.
    still not sure where i'm going to take it.
    Perspective is weird, gotta fix that....

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  10. #68
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    some figure drawings from today.
    i keep cutting off heads. that's not a good habit i agree.

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  11. #69
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    winged anatomy.
    loomis arm study. cuz winging it sucked that bad
    coffee shop sketches, ppl are funny objects

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  12. #70
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    Your latest life drawings are good. Some are misproportionate and have little errors here and there but top-most one on the right and the two below it are really nice.

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  14. #71
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    Nice job on the figure drawings from Saturday... Looks like you could benefit from trying to thing of your areas of light and shadow as two separate values - simplify to thos and get your shadow shapes in the right places, don't worry about rendering, and the form will be much more believable Nice to see the coffee shop sketches too, that kind of thing will level you up fast! Keep workin it

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  16. #72
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    heyo mr. gustherobot.

    one thing I'm noticing with your anatomy is that you need to work on your joints - all the digits/phalanges of your limbs and fingers look somewhat disconnected (which is REALLY weird considering your industrial design background)

    People aren't really that different from machines. Our elbows are levers; our shoulders are ball-and-socket joints. If you applied what you already know about other forms to your figure drawing I think it would help a LOT.

    Lake Hurwitz
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  18. #73
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    woah. comments!

    PerinGalitte: Thank you, i really appreciate you stopping by. I agree some of the proportions are off, i should probably spend more time getting those right instead of wasting 5-10mins rendering badly drawn forms.

    nonie: Yeah, i was feelin good with the stuff on saturday. Agreed i probably rushed the rendering and got some of the shadows in the wrong spots, or over rendered some of them. etc, etc. I'll give that shadow technique a shot next time around for sure!

    panda: AH!HA! You make an excellent point, honestly you're right, i should be wicked good at joints but i'm not. I need to study more anatomy and really get the rotation points down. right now i'm probably guessing more than i should be. Also need to draw more hands, i've been slacking on that end.

    --------------- update ahoy!

    this is the IDW for this week current progress update.

    Working on a Drone Assault Frigate, uses specialized nano-shell drone technology that allows the drones to re-purpose themselves to fit various situations, e.g. attack, repair, shield, etc. Still working on the backstory, but this'll be a 1-2 man ship, light assault class fighter.

    enjoy

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  19. #74
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    fire studies. still need to put some more time into figuring out smoke and clouds
    also trying out blocking in colors quickly.

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  20. #75
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    Mark,

    Your SB is coming along nicely, great life drawings, always try to draw the hands and feet though, even if its just a suggestion of them, it looks your trying to do that. Keep on drawing!

    Quinn

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  22. #76
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    Quinn Simoes: thanks, good suggestion. i'll try not to leave out the hands/feet, i know i skip them a lot. haha.

    --------update attack!

    um... ... spaceships
    nebulii (from ref) freckin wtf man. Space shit has so many crazy colors. blarrgh
    hands...
    yeah.... all photoshop this time. painter got sidelined for a bit.

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  23. #77
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    nebula. no ref.
    trying to work out something to put on top.
    so far not so good. we'll see if i get it...

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  24. #78
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    dude, I am digging the sketchbook pages and pen studies. Curious tho, what program/brushes do you use the most?

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  26. #79
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    Raptor i use a mix of painterX and photoshop depending on either how i'm feeling, what tools i want to be stressing, or if i'm trying out new/different techniques that i feel will work better in either of the programs. E.G. painter does awesome with patterns, and giving it the real painted feeling, but photoshop does better with layering and more digitizing of things. So usually i'll start out sketches, fast images, or things i'm just fooling around on in painter whereas longer illustrations where i know i'll be doing a lot of layering, resizing, and filters i'll do in photoshop. That being said either program does a really good job of making a finished illustration, it's really just a matter of taste.

    As far as brushes go currently i use a mixture of Icon's painter brushes (check her SB i think she posted them there) and Cole Eastburn's photoshop brushes (colepoopface on ca), but i'll make my own if i can't find what i need. As a standard however, you probably only really need a hard edged brush that has opacity set to pen pressure to get anything done. All the textured and pattern brushes just make things faster.

    whew... some answer.

    -------
    some anatomy. working out the arm.

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  27. #80
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    Thanks Gus, I really like your coffee maker. your hard edge stuff is my favorite

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  29. #81
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    http://masdsn.proboards67.com/index....ead=1193279299


    your nebula sucks; make it better ^^

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  31. #82
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    Raptor good to hear. i'll try to post more of that.

    panda haha. you dork. thanks for the tip but that guy uses copy/paste/smudge ref photos, so he's kinda cheating, whereas i'm trying to draw the whole thing straight up no ref. So i guess i'm kinda taking the hard route, whatever gets the job done.... haha.


    -------------
    here's some figures from today, and an anatomy study (still working out the arm.. eef). might post this dragon i'm working on later depending on how it goes.

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  32. #83
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    hey, you started to do what Cole does with his studies (naming parts as you go). Thats a great idea, I'll be doing that same technique. Nice sb btw, keep producing!

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  34. #84
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    Coinpurse yeah. Cole seemed like he had a good idea. figured i'd jump on the bandwagon early. haha... plus i need to get better at digi stuff, and anatomy, so now i get to kill two birds with one stone. helpful i'd say.

    -------
    late night update. dragon WIP
    i'll add some more to it in the morning i gather

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  35. #85
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    coming along nicely. i really like the space scenes and the colors you used for them. i'd suggest put more emphasis on weighted line and contrast in the images. keep it up w/ all the anatomy studies and life studies.

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  37. #86
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    thesadpencil thanks for stoppin by. good suggestions i'll try to implement it when i can. definitely.

    -----
    anatomy studies. Tanking yesterday's figure drawings and trying to break down some of the arms that were giving me trouble. I'll do this again tomorrow i'm sure.

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  38. #87
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    dragon update. will work on it more tonight. might do some anatomy too.
    might design another space ship as well. mecha stuff is fun as hell

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  39. #88
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    dragon update and a spaceship.
    dragon... uh... right..... zombie floating snake that spews fire? dunno, i really gotta work this out better....
    need to change the nose of the ship it looks too much like something from Eve-online. really fun speed doodle though. think it took like 25mins. max.
    engines could read better. though i do like the overlapping armor plating. ...that could be interesting

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  40. #89
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    Hi men, amazing work, you have a very nice style to resolve the problems of figure human , maybe have a litle problems with the porportions but i think that is common.
    Good study of the anatomy and value tones, i like your observation of the reality *(in general) i am going to subscribeme to your sketchbook men, perhaps i can learn more of you.
    Nice stuff men!

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  42. #90
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    MARMENTIDO thank you sir. i really appreciate your compliments. woo! Yes, proportions are hard to get, specially when you have a time limit for poses. 5mins to get everything down, acurately, just isn't enough sometimes. That being said, getting better at drawing faster is never a bad thing. Anatomy in general is difficult. Very difficult.


    -----------
    some figures from today. i think they're all 5min poses. she had a really long torso, i never really got it quite right. meh.

    I'll have more stuff tomorrow. Probably another machine because machines are cool

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