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Thread: Slumberus's Sketchies of Doomz
October 6th, 2007 #1
Slumberus's Sketchies of Doomz
Hoping to use this sketchbook as a form of motivation to draw at least two or three pages a day. I know in art schools that's not exactly a lot. But I'll do my best to squeeze out time from work to practice and hopefully get into an actual school by soon.
Does any of the current sketch support groups that have an empty slot? I would very much like to participate.
Most of the anatomy studies I referenced from the books of Loomis, figure references from characterdesigns.com and some other great books. Crits welcomed.
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October 6th, 2007 #3
October 6th, 2007 #4
October 7th, 2007 #5
ChaoticKnight : Thanks! You're right, I've spent the night trying to fix the arm, Its those things that the more you try to fix it, the worse it gets. >.< Which means I still need more practice.
Mokuu: Thanks for the guidelines, its my first time trying to get serious on the hatchings and strokes. I'll practice more of them in my next sketches.
October 9th, 2007 #6
A copy of Loomis's Anatomy Cast.
My fingers hurt after doing this, I don't think I'm supposed to press that hard on the paper. >.<
Still a long way to go to differentiate and to control my pencil for different values, but its a start.
January 24th, 2010 #7
Will post recent works as I go along, its due time I come back to CA. XD
January 24th, 2010 #8
freakin sweeeeeet post dude! the lighting and anatomy is just killer. I got told off recently (constructive crits actually ) that I had my main focal point in my piece competing with other elements in my composition. So it's fresh in my mind when I saw yours. I found the skylight area competing with the skeleton and foreground character, which I'm guessing you want to be your main points of focus?
Looking forward to seein you at the Melb sketch group when you come to town!
January 24th, 2010 #9
hi Knox thx
Well you're right. My main focus was the lich, the skylight was intentionally made to contrast the form of the lich better. As for the foreground guy, got carried away being too detailed. thx for the crits tho!
January 24th, 2010 #10
January 24th, 2010 #11
April 10th, 2010 #12
dwardo : thx mate!
Jason: Here's my progression for my previous artwork.
Here's my new update. Different type of finishing. My style hasn't fully developed yet as you can tell
April 14th, 2010 #13
The last one, I reckon she's got manly hands. And probably round out the guy's
chest even more.
It's always nice to see the progress pics of a piece. (Are you just using screen grab and dumping into a smaller res file?)
When are you coming to Melbourne? (Has the tickets been bought or what what)
Last edited by vardoburrito; April 14th, 2010 at 06:52 AM.
June 19th, 2010 #14
dwardo: yeah you're right, more buffed up chest and slender hands. Sorry for the late reply. XD
Got a ticket on Nov 30. Hope to meet up with you guys on the sketch soon!
Here's another recent work I've done.
June 19th, 2010 #15
June 19th, 2010 #16
Thank Lal! Like your value studies
Here's another recent assignment. Malaysia in 2210.
June 19th, 2010 #17
nice come back after so many years of absence. Hopefully you'll do some regular posting now. Good work, keep it coming.
June 19th, 2010 #18
Sketchbook: My epic journey from suck to awesome
June 20th, 2010 #19
Ivan: Thanks for the encouragement! I'll try to get more involve in the forums.
June 20th, 2010 #20
June 20th, 2010 #21
knox: thanks mate! my work is ridiculously slow tho, I need to speed up more. Took me an average of three weeks (on and off) to do.
June 20th, 2011 #22
New artwork dump.