Need your opinion: 3 most important/influential artists in concept art/design?

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  1. #1
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    Need your opinion: 3 most important/influential artists in concept art/design?

    application essay question...

    I'm finding it hard to single out artists. generally concept artists work for clients taking credit, and in teams...

    and by what criteria do I pick them? their style? how much it's influences other artists?

    Some ideas:

    -Scott Robertson for founding Design Studio Press, for bringing loads of books and dvds that show how concept art is done from a to z

    -Jason Manley for massiveblack and conceptart.org

    -George Lucas = star wars. Not an artist, but thanks to him every time someone with little knowledge about sci-fi sees a drawing of a spaceship: 'that's so star wars'. Not sure this counts, and there are hundred of artists that make star wars what it is.

    -Sparth, well mainly the steambot guys. mastering speedpainting and random shape photoshop brushes

    -Ryan church, worked on so many hugely important titles, i think his work is of great importance. His Gnomon Dvds are excellent too

    -Feng Zhu, I'd say. Who doesn't know him? his style is immensely inspirational to many many artists. he did the concept design dvd series. his thumbnailing teechnique is great. i don't know if he invented it, but it's more or less the techniques that were used in "the skillful huntsman" and "in the future" by designstudiopress


    Thanks for your opinons

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  3. #2
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    Influential artists in concept art

    You missed a big one, who has influenced many.

    Craig Mullins.

    Oh and we can't forget Marko Djurdjevic. Many young artists were influenced by his hair. Ahem...i mean art.


    ~JB

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  4. #3
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    Andrew Jones
    Dan Milligan
    Marko
    Jason Chan
    Prometheus|ANJ
    Nic kline
    Min Yum

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    I'm far from an authority in this area, but the first name that came to my mind when seeing this topic is Marko Djurdjevic. Why, even this morning I was looking through some sketchbooks and thinking, "Those character designs have obviously been influenced by Marko Djurdjevic."

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    hm... influential...
    Syd Mead?
    Myles Teves?
    Rick Baker?
    H.R. Giger? (didn't realy design a lot... but what he did kinda had an impact..)
    and so forth..

    anyway, maybe they're asking for the artists that are most important to you personaly? that's what i'd do

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    lols Frazetta

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    Walt Disney and Ray Harryhausen!

    Oh, wait, I mean N.C.Wyeth and Lawrence Alma Tadema...

    No wait, I mean, Tiepolo and Breugel...


    oh, nevermind...

    At least Icarus tried!


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    syd mead
    craig mullins
    h.r. giger

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    So...are we saying concept art or design? A lot of people are naming 'fine artists' and stuff, not concept artists as in the sense I'm thinking.

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  11. #10
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    Craig Mullins. I knew I was missing one of the massive ones

    Thanks a lot guys! I now have somewhere to start more doing more research on!

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    Hmm I'd also add Kevin Llewellyn / Puddnhead.

    Woke up this morning, found out my signature was gone..
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    Film:

    Disney-which had the earliest concept art positions listed that I can find. It starts with those old masters there.
    Mead- Where would we be without the old master himself?
    Mullins- He leads the industry. Always. Back in the say, people said he was great at landscapes and environs but needed to work on his figures. No one would dare say that now. Seriously, one of the best who ever lived. Is perhaps the most peer admired concept artist in the history of the field.

    Games:
    Justin Sweet- Whom art directed Puddnhead, myself, Android, Vance Kovacs, John Dickenson, and others at Black Isle Studios. He was one of the best when we entered the industry and was a master of digital painting by the time any of us began to use a wacom.
    El Coro- No one has done more concept art in the games industry than this guy. I have yet to find anyone in this industry with a stronger back for heavy lifting and team leadership at the same time. And, he has led, and leads, the team that has done more game concept work than any other in the history of the industry.

    There is a tie for the other with about a hundred other names. The games industry concept folks are thriving nowadays. I am inspired by a ton of folks. I think we all are. There are the UBI/Steamboat guys, the id software guys, ArenaNet guys, NCsoft guys, Star Wars guys, Sony, you name it...there are a ton of influential artists working today. I am glad to be a part of it, even if just a little bit as a facilitator...the other guys are the leaders...not me. I'm just helping out.

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  14. #13
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    I'm not sure if he's THE biggest or most influential, but Ian McCaig was one of the first concepts artists that really got me thinking about getting into all of this.

    Oh, and definitely Ralph McQuarrie

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  15. #14
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    I just know one thing. I have to beat bumskee and marko.










    Ow fo with all your laughter, no matter how right you may be.

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    as far a most influential id have to say mostly the old movie concept artists. people like syd mead, and Ralph McQuarrie. i know theres a few more but i just cant think of them. Jean 'Moebius' Giraud had some cool stuff.

    oh and Yoshitaka Amano not a huge fan of his art and hes more of an illustrator but he i think was the frist guy i ever conected to game art or saw an art book of that had to do with game art.

    never updated sketchbook

    hopefully weekly updated blog
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  17. #16
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    *************************

    Last edited by JL.Alfaro; October 4th, 2007 at 05:55 PM.
    J.L. ALFARO


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  18. #17
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    he was asking about concept guys/gals not people from art history who were doing fine art. there is a difference. there is a difference between film and games too actually. a great film concept designer will struggle in games for a bit because great game concept artists understand the technical limitations in games and know how to exploit them to get the best they can out of what there is.

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  19. #18
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    Thanks a lot Jason! How helpful and humble you are!

    I'll do my research and post what i come up with

    thanks all!!

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  20. #19
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    Just wanna add and give props to John Gallagher. If you've ever had to opportunity to see his giant tech pen rendered concepts (including the huge layout for the town of Baldur's Gate) you'd immediately plan to take life drawing classes and whatever else you need to do just so one day you can make concept art that's hopefully as inspiring as his creations.

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  21. #20
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    Craig Mullins. Maybe NOT the best one in conceptual work, but head and shoulders about anyone on technical side

    Moebius. Dune, Alien, Tron... and Blade Runner based (almost copied) on his style. The future would have been very different without him.

    Syd Mead. For me the perfect example that yes, It's possible to be very creative and very practical at the same time. Crazy but workable industrial design.

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  22. #21
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    First name on your list should be Syd Mead. He is one of the greatest pioneers of concept design, futurism, ect...

    If only his books were still available

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