Sketchbook: NB's SB (update: sketches and CHOW entries) - Page 12
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Page 12 of 23 FirstFirst ... 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 ... LastLast
Results 331 to 360 of 669

Thread: NB's SB (update: sketches and CHOW entries)

  1. #331
    Join Date
    Oct 2004
    Posts
    1,931
    Thanks
    301
    Thanked 258 Times in 245 Posts
    Follows
    0
    Following
    0
    awesome portrait and creature! the texture is really nice. do you have a step by step of it?



    HP Farvus Onir YihyoungLi d-CepT
    --------------------------------
    www.emilysu.net
    --------------------------------
    Facebook me! Emily Su at UTexas at Dallas!!!
    --------------------------------
    emilysuart.blogspot.com
    Reply With Quote Reply With Quote  

  2. #332
    Join Date
    Feb 2007
    Location
    Memphis
    Posts
    1,956
    Thanks
    909
    Thanked 538 Times in 455 Posts
    Follows
    0
    Following
    0
    OH WOWZA! Your skill is immensely improving! Wanna tutor me in digital coloring when your time isn't so stressed?

    My Bloggins

    Mat Kaminski's Sketchbook

    Sketchbooks love Critiques, give a crit, get a crit! (tm)

    || SSG -- Riley Stark | Ian Barker | Damien Levs | triggerpigking ||

    The CRIMSON DAGGERS
    Reply With Quote Reply With Quote  

  3. #333
    Maestro Andres's Avatar
    Maestro Andres is offline It's just a nickname, still too far from being one... Level 7 Gladiator: Samnite
    Join Date
    Nov 2006
    Location
    Ecuador
    Posts
    984
    Thanks
    316
    Thanked 124 Times in 102 Posts
    Follows
    0
    Following
    0
    Hey Nightblue, those self portraits are getting better. The last shows a lot of progress from the earlier ones. Seems you are time limiting yourself with them but if you want to take them further, you can push the values further, more edge variation, and give the same treatment of the face to other unfinished areas such as the hair. Still, lovely colors in the last one, especially those cold ones in the shadow areas.

    Nice job with the beast as well and progress with the Chow. Look forward to that. Keep up the hard work!

    SKETCHBOOK SUPPORTGROUP #48
    Maestro Andres | CouchPotato | Mono2k5 | Sawa | 0shade0

    "The aim of figure drawing is never to copy the model but to analyze it." - sfa
    Reply With Quote Reply With Quote  

  4. #334
    Maestro Andres's Avatar
    Maestro Andres is offline It's just a nickname, still too far from being one... Level 7 Gladiator: Samnite
    Join Date
    Nov 2006
    Location
    Ecuador
    Posts
    984
    Thanks
    316
    Thanked 124 Times in 102 Posts
    Follows
    0
    Following
    0
    Oops, double post... Nevermind this one

    SKETCHBOOK SUPPORTGROUP #48
    Maestro Andres | CouchPotato | Mono2k5 | Sawa | 0shade0

    "The aim of figure drawing is never to copy the model but to analyze it." - sfa
    Reply With Quote Reply With Quote  

  5. #335
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    hp: Thanks! Well, I made a quick step-by-step... it's really not all that great, mostly me trying things out. I adjusted opacity of the layers too.

    Malakai: you are too kind I'll be glad to help you if you ever need it.

    Maestro Andres
    : thanks! I'd love to do some longer studies, but my schedule is strained as is. Once I graduate I'll hopefully be able to actually properly do studies and cast drawings. Appreciate your encouragement

    ===========

    Today's stuff:

    Team game unit concepts, rushed out as usual. These are 2 of the units from the Techno fashion for our music RTS.

    Fort concept for my master's project. Need 2 more buildings to meet tomorrow's deadline :|

    One-hour portrait study of a classmate.

    lastly, the step-by-step for the texture of my monster. There's gotta be a better way... I was really just messing around till I was happy with it.

    Attached Images Attached Images          
    Reply With Quote Reply With Quote  

  6. #336
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    quick stage concepts for the team music RTS game, buildings for my master's project, struggled with posing my characters for the next bit of my master's project, and a daily study.

    Finally moving on to the actual part of my master's project I learned a lot from the prep work though!

    Attached Images Attached Images        
    Reply With Quote Reply With Quote  

  7. #337
    cout<mecha's Avatar
    cout<mecha is offline animation.visualization.c ollaboration Level 7 Gladiator: Samnite
    Join Date
    Feb 2008
    Location
    Texas
    Posts
    876
    Thanks
    46
    Thanked 187 Times in 186 Posts
    Follows
    0
    Following
    0
    Looking good NB, hope you will drop by sometime!

    Reply With Quote Reply With Quote  

  8. #338
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    cout: thanks! I'll be sure to drop by your SB once I have enough time to leave some decent comments.

    ====

    Had to crunch out more team game concept today, didn't have anything I'd be proud to show 2 daily exercises from yesterday and today.

    Attached Images Attached Images    
    Reply With Quote Reply With Quote  

  9. #339
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    Several daily sketches - found out it is very weird trying to paint with one hand when i did the self-portrait.

    Master's project thumbnails, trying to create different moods using just one variable. The two groups here are color and lighting.

    Attached Images Attached Images          
    Reply With Quote Reply With Quote  

  10. #340
    My57's Avatar
    My57 is offline I will live forever or DIE TRYING! Level 11 Gladiator: Essedarii
    Join Date
    Feb 2008
    Location
    Canada
    Posts
    1,890
    Thanks
    20
    Thanked 541 Times in 531 Posts
    Follows
    0
    Following
    0
    im enjoying your latest pics, keep it up.

    My observational skills may be great but i said nothing about my drawing skills


    My Blog/Tumblr


    My Sketchbook - College Years


    My Sketchbook - High School

    ~~~~~~~~~~~~~~
    Please comment on my deviant art I need friends T-T
    ~~~~~~~~~~~~~~
    BUY MY SHIRTS PLEASE - They're awesome.
    Reply With Quote Reply With Quote  

  11. #341
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    My57: thanks for the encouragement

    ====

    Today's stuff:

    Model for team game, only got to diffuse map so far, no other maps yet.

    One-hour study of outside of my school. It was raining lightly, so I had to stay close to the gate.

    2 more groups of thumbnails for my master's project, trying to create different moods by means of composition and mark-making, respectively.

    Attached Images Attached Images        
    Reply With Quote Reply With Quote  

  12. #342
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    Started working on the first final illustration of my master's project. I had to scramble my timeline a bit because I needed to have something to show very, very soon for Austin Game Design Conference coming Monday through Wednesday.

    Also, 3 daily one-hour studies.

    Attached Images Attached Images        
    Reply With Quote Reply With Quote  

  13. #343
    Join Date
    Feb 2007
    Location
    Memphis
    Posts
    1,956
    Thanks
    909
    Thanked 538 Times in 455 Posts
    Follows
    0
    Following
    0
    I'm going to take a cue from your book and start working alot harder on my painting

    I really like your lighting in alot of your shots. You're getting that down for sure. As time goes on, you'll be a master

    Anyway, good luck and keep going!

    My Bloggins

    Mat Kaminski's Sketchbook

    Sketchbooks love Critiques, give a crit, get a crit! (tm)

    || SSG -- Riley Stark | Ian Barker | Damien Levs | triggerpigking ||

    The CRIMSON DAGGERS
    Reply With Quote Reply With Quote  

  14. #344
    Join Date
    Mar 2007
    Posts
    69
    Thanks
    1
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    Quote Originally Posted by Nightblue View Post
    Had to crunch out more team game concept today, didn't have anything I'd be proud to show 2 daily exercises from yesterday and today.
    fascinating - I saw something very like this (the first image in post #338) at I think it was the Medici residence in Italy - only it was made of stone.
    (which proves that your genius is immortal)

    seriously, I like your art.

    ------
    Always enjoying this forum.

    Now with a sketchpad: http://www.conceptart.org/forums/sho...d.php?t=134791
    Reply With Quote Reply With Quote  

  15. #345
    kidult's Avatar
    kidult is offline Does this sketch make my ass look fat? Level 12 Gladiator: Laqueatores
    Join Date
    Oct 2007
    Location
    Emonti - South Africa
    Posts
    2,428
    Thanks
    658
    Thanked 639 Times in 605 Posts
    Follows
    0
    Following
    0
    Wow great amount of work and study! Super!! Do you use photoshop, cos my only crit would be that you seem to be getting that chalky photoshop look when you paint.Do you work up in opacity the whole time (or have it set to pressure)?
    Maybe try less opacity settings. Bumskee has a cool thread going 'bout how to work in photoshop. Try search for it.....

    Reply With Quote Reply With Quote  

  16. #346
    cout<mecha's Avatar
    cout<mecha is offline animation.visualization.c ollaboration Level 7 Gladiator: Samnite
    Join Date
    Feb 2008
    Location
    Texas
    Posts
    876
    Thanks
    46
    Thanked 187 Times in 186 Posts
    Follows
    0
    Following
    0
    Nice going on those panels. There's real emotion there.

    Did you use radiosity on that last render? Woo woo!

    Reply With Quote Reply With Quote  

  17. #347
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    Matte_Art: Thank you! The daily exercises seem to be helping me in many ways, and I have a lot of fun doing them

    Keenir: Thanks! Finding that cast made my day better. I have it handy in case I get confused with faces, which happens all the time still.

    kidult: Thanks! I'm still swinging between different brushes and opacities, especially trying to learn digital air brushes and struggling with edges.

    cout<mecha: Thanks! If you meant the stage render, it was just a sky light. I need to make more 3d assets and brush up on lighitng/rendering tricks before graduation.

    ====

    Came back from Austin Game Developers' Conference, and finished rushing to meet my weekly deadline for this week. Time to dump more art into this SB.

    A quick DSG doodle, a bunch of daily exercises, a master study I've so far spent 2 hours on, and... first-pass of my master's project illustrations. More, Moaarrrr...

    I also shifted the schedule of my master's project, so I will be able to redesign the characters just a bit more with all the feedback I got from AGC.

    Attached Images Attached Images                    
    Reply With Quote Reply With Quote  

  18. #348
    Join Date
    Aug 2008
    Posts
    22
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Ugh, I'm extremely jealous. No critique here.
    Just keep it up!

    Reply With Quote Reply With Quote  

  19. #349
    Join Date
    Feb 2008
    Location
    Malmö, Sweden
    Posts
    2,136
    Thanks
    1,313
    Thanked 1,313 Times in 672 Posts
    Follows
    0
    Following
    0
    Hey Nightblue! nice to see you again - and nice to see that you've filled up with all these goodies! damn.
    I see a lot of great experimentation, which is great! the different lights really shows how light sets the mood.
    Like these latest pieces - especially the study of the lady.

    Cheers
    -DV


    Do what you love ~ Love what you do
    Sketchbook|Blog|DeviantArt





    Check out
    FrozZt
    ManMadeGod
    Mokinzi
    Ryn
    Spaggen
    TwoListen
    UmpaArt


    Reply With Quote Reply With Quote  

  20. #350
    Join Date
    Feb 2007
    Location
    Plano, TX
    Posts
    167
    Thanks
    4
    Thanked 19 Times in 19 Posts
    Follows
    0
    Following
    0
    Wow, Grace, simply beautiful work here. The self portraits are amazing and I really love the warmth of the classroom painting. Always a pleasure looking browsing through your SB.

    Dani
    ___________________________
    PLEASE SEE MY SKETCHBOOK!

    My classmates and comrades
    -K- | Nightblue | Alex the Red | Ronpower | zhiao | aptwillight |
    Ealdwulf | jsouthworth |
    Reply With Quote Reply With Quote  

  21. #351
    Join Date
    Feb 2007
    Location
    Memphis
    Posts
    1,956
    Thanks
    909
    Thanked 538 Times in 455 Posts
    Follows
    0
    Following
    0
    Ugh, I'll be scared of people with talent like you have when I come down to that school (if I make it in later on) :0

    The classroom painting I thought was almost a photo when I first saw it, I was like :-0
    Your MIT paintings are almost reaching perfection. You'll have them so well done in no time! I think by the end of it, your portfolio will swell so greatly that the recruiters will just give you the job out of sheer volume

    I can't wait to see the final result! You are growing way beyond what you were when I first started looking...

    My Bloggins

    Mat Kaminski's Sketchbook

    Sketchbooks love Critiques, give a crit, get a crit! (tm)

    || SSG -- Riley Stark | Ian Barker | Damien Levs | triggerpigking ||

    The CRIMSON DAGGERS
    Reply With Quote Reply With Quote  

  22. #352
    cout<mecha's Avatar
    cout<mecha is offline animation.visualization.c ollaboration Level 7 Gladiator: Samnite
    Join Date
    Feb 2008
    Location
    Texas
    Posts
    876
    Thanks
    46
    Thanked 187 Times in 186 Posts
    Follows
    0
    Following
    0
    About the lighting, now that I look at it I guess it you just did a really good job texturing.

    These last paintings seem a bit heavy in the ambient lighting. You also dropped all your shadows.

    I'm enjoying the narrative between the two figures. Perhaps you can turn it into a sequence and repost it in its entirety.

    Reply With Quote Reply With Quote  

  23. #353
    Join Date
    Mar 2007
    Posts
    69
    Thanks
    1
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    Quote Originally Posted by Nightblue View Post
    Keenir: Thanks!
    welcome.

    Finding that cast made my day better. I have it handy in case I get confused with faces, which happens all the time still.
    sorry about that.



    my favorites in this post are the Edwardian woman (Victorian? regency?) for sheer realism while not hiding - and being proud of - it being a painting....and the one to the right of it {illu pv3 I think - the "medieval" librarian looking behind her and her warrior companion} for could-easily-be-a-photograph.

    ------
    Always enjoying this forum.

    Now with a sketchpad: http://www.conceptart.org/forums/sho...d.php?t=134791
    Reply With Quote Reply With Quote  

  24. #354
    Join Date
    Jan 2008
    Location
    The Netherlands
    Posts
    85
    Thanks
    9
    Thanked 21 Times in 20 Posts
    Follows
    0
    Following
    0
    I really like your work , keep it up!

    Reply With Quote Reply With Quote  

  25. #355
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    NFECT: Thanks! Don't be jealous, lol... I'm jealous of a lot of other people who are much, much, much better.

    DefiledVisions
    : Thanks for the encouragement! Hopefully the exercises I've been doing will breath life into my illustrations at some point.

    thespianmonsalvo: Thanks! It was pretty weird trying to get the classroom's colors right. I'm happy it's recognizable

    Matte_Art: Thanks for the continuous support! When I feel doubts in myself you are always picking me up.

    cout<mecha: Thanks for the crits on shadows! The drop shadow in the darker painting gets cropped out, and the purple one is missing definitive shadows on purpose, although I should maybe add some soft shadows anyways. I'm very unhappy with the "happy" blue one (ironically), so I'll probably scrap it and restart in the final tweaking weeks and be sure to get shadows right. I've been doing studies from a figurine, and that may help me understand how light works on a human body.

    Keenir: Thanks! well, the lady is a study from Sargent. What I wouldn't give to have his level of skills

    Vimerge: Thanks!

    ====

    Update: A bunch of studies. Called the master study done after spending about 6 hours on it - it still doesn't look like the original (left), but my purpose for doing the study is mostly trying to learn brush strokes, and I want to move to a new piece trying to understand how the initial strokes are laid down before obsessing over details. Lastly, a modeling/texturing exercise a kindly industry professional gave me. I spent a lot of time on the texture, possibly did a lot of things that were not necessary, but hopefully I can get faster as I do more. The texture is 100% hand-painted with no photo overlay.

    Attached Images Attached Images                
    Reply With Quote Reply With Quote  

  26. The Following User Says Thank You to Nightblue For This Useful Post:


  27. #356
    cout<mecha's Avatar
    cout<mecha is offline animation.visualization.c ollaboration Level 7 Gladiator: Samnite
    Join Date
    Feb 2008
    Location
    Texas
    Posts
    876
    Thanks
    46
    Thanked 187 Times in 186 Posts
    Follows
    0
    Following
    0
    Nice going on those NB. I especially like the new warrior character. You have a knack for conventional painting methods. Speaking of conventions, did you ever get over to the Austin GDC?

    Reply With Quote Reply With Quote  

  28. #357
    Join Date
    Feb 2008
    Location
    Arlington TX
    Posts
    533
    Thanks
    31
    Thanked 62 Times in 61 Posts
    Follows
    0
    Following
    0
    Nice progression.

    =================================
    Sketchbook
    http://conceptart.org/forums/showthread.php?t=120761

    Reply With Quote Reply With Quote  

  29. #358
    Join Date
    Sep 2006
    Location
    Edmonton
    Posts
    599
    Thanks
    26
    Thanked 38 Times in 34 Posts
    Follows
    0
    Following
    0
    that texture is awesome! the colours on your master study are well done even if every detail doesn't match exactly

    Reply With Quote Reply With Quote  

  30. #359
    Join Date
    Oct 2004
    Posts
    1,931
    Thanks
    301
    Thanked 258 Times in 245 Posts
    Follows
    0
    Following
    0
    the last texture is super cool!!!!

    and great poses for your chars.



    HP Farvus Onir YihyoungLi d-CepT
    --------------------------------
    www.emilysu.net
    --------------------------------
    Facebook me! Emily Su at UTexas at Dallas!!!
    --------------------------------
    emilysuart.blogspot.com
    Reply With Quote Reply With Quote  

  31. #360
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    cout<mecha: yup yup, I made it to Austin GDC all right. Got to talk to many people and learn some new stuff, attended a couple of parties afterwards. Sadly I couldn't make use of the free drink cupons I got because I somehow got the buzz after just 1 beer

    humanNature6115: Thanks!

    oalexis: Thanks! I'm still messing around with the design, so they may continue to change.

    hp: Thanks! Those are actually studies from an action figure One of these days I'll be able to freehand good poses... one of these days...

    ======

    Starting another master's study, also a Sargent, 3 hours so far. A quick warpig concept for school team game. Redesigning Marcus and Jenna again per comments from AGC.

    Attached Images Attached Images        
    Reply With Quote Reply With Quote  

Page 12 of 23 FirstFirst ... 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 ... LastLast

Members who have read this thread: 3

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •