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  1. #1
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    dropship enviros and random goodness!

    Hey friends!

    Heres some recent goodness from the t-man!

    These vehicles were first painted separately and then later put into a backdrop, just to add a bit of believability to them. The backdrops were done in hours whereas the actual vehicles took me weeks to get exactly the way I wanted them. However i'm done with em now and deserve a break from scifi stuff. Think Im going to return to my private adventure game project again

    The canyon piece is just a quickie but I thought I might as well add it. It's inspired by a picture I saw here on ca a month or so ago, there was a canyon and a red parrot in it.. not sure who made the pick. It was a nice piece anyhow, with a great palette, so I stole it!

    Dont be shy fellas.

    -theo


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  3. #2
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    nice work!! I like the mechanical stuff a lot!
    My Sketchbook

    Life is a long lesson in humility.

  4. #3
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    Amazing stuff

    On the first one there's something that's nagging at me about the background... but aside from that amazing work. The second one brings me back with fond memories of playing BlasterMaster for the NES

  5. #4
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    looks interesting
    "Imagination is more important than knowledge..."
    Albert Einstein

  6. #5
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    great stuff! love the first one most, the crisp style, could be from an anime.

  7. #6
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    Cool stuff, Theo!! Man, i wanna fly in the first ship!

  8. #7
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    1st one has nice styling, the building in the bg can have softer edges tho, right now they stand out too much.
    Check some perspective on the front right wheel of the vehicle, maybe some sort of stylised background around it or just darkening out the street to the side, it's supposed to be in shadow and makes it look flat there.
    I like the 3rd one most, despite the awesome colors there isn't enough contrast, you don't really have to paint in anything specific but just up it on the lower portion of the drawing.

    These are really good, please I'd love to see more!

  9. #8
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    Thumbs up

    The perspective of the ship air foils on first one seems off. Because the ship is closer to the viewer my eye expects the differences in wing sizes to be less drastic. That is the only thing that seemed off to my eye. Everything thing else is spot on impressive work.

  10. #9
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    The last one could be phenomenal with further conceptual completion. It reminds me of one of Ray Bradbury's Chronicle book cover artworks. Well done, Theo, continue to mechanize these into their own worlds.

    Keep doing you
    Join us for the EOW..

    New World Creation: Designers Wanted – Environment of the Week

  11. #10
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    Amazing stuff as always. F#@*ing great!
    Like Fellah said, i would like drive your vehicle concepts hehe.
    Your artwork has a personal signature, and it's great, all the time i see your image i can say with sure: It was created by Theo!
    But one question: how to turn the wheels of the second vehicle? is it the front view?

  12. #11
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    love it all, especialy like your last one, great shot. perfect pallet choice too.

    -alti

  13. #12
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    Dang, must have been a chore to match the lighting. Nice work!

  14. #13
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    Awesome as usual, as I told you before I really like the atmoshpere on the first one especially. Still can't think of anything to crit really... hehe you know alot more about drawing than I do. Maybe the character on the second one could need a little more work.. I understand he is just there to show the size of the veichle but you know how much I like character design.. would be übercool to see some more defined characters from you.

    Keep it up!
    Life is a promise
    nobody keeps.

  15. #14
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    Great, stuff as usual, Theo!!!

    No words!

    Cheers, my friend!

  16. #15
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    hey there

    my quick .02

    On the first piece - have to agree with telekon about the perspective..the far diagonal tail/wing seems to be the culprit. It doesnt seem to be in the same corresponding position of the near one.
    As for the overall feel. You have that very dramatic sky back there but it doesnt seem to have as much of a dramatic effect on the rest of the piece - since the side of the ship/building facing us is very bright. If you darkened our side considerably -still retaining some info in the shadows - and have that light hitting/glinting off the sides of your subjects - the whole thing would pop and come into place.

    - adding more of these ships in the distance will help to push scale
    - watch out for the yellow - its a bit too cartoony
    -the far building, even if they are that far, should be darker.

    as far as the last piece - despite it being a quickie - another 5 minutes pushing the dark to light values would help tremendously. Its very midtone right now.

    hope that helps

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