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Thread: Some Science-Fiction Concepts

  1. #1
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    Some Science-Fiction Concepts

    Hey guys,

    I'm new here so I thought I would post my work and take a look around. This place is really cool. Any constructive criticism is welcome.

    Sunder Nanon Equipment Sheet

    Some Science-Fiction Concepts

    Collision Concerto

    Some Science-Fiction Concepts

    Battle with the Starstrider

    Some Science-Fiction Concepts

    A la Vitesse de la Lumiere

    Some Science-Fiction Concepts

    Consuming Force

    Some Science-Fiction Concepts

    Stairway to Heaven

    Some Science-Fiction Concepts

    Forest Cosm

    Some Science-Fiction Concepts

    Heir to the Galaxy

    Some Science-Fiction Concepts

    The Sunderan Core

    Some Science-Fiction Concepts

    Embaril City Concept (Old "A la Vitesse de la Lumiere")

    Some Science-Fiction Concepts

    The Trials

    Some Science-Fiction Concepts

    Order of Chaos

    Some Science-Fiction Concepts

    We Found Him by the River

    Some Science-Fiction Concepts

    Sunder: Land of Divide

    Some Science-Fiction Concepts

    Nestled Within:

    Some Science-Fiction Concepts

    Sunder Surface Equipment Sheet

    Some Science-Fiction Concepts

    From Whence it Came

    Some Science-Fiction Concepts

    Sunder Essen Equipment

    Some Science-Fiction Concepts

    Orphans of the Brink

    Some Science-Fiction Concepts

    Sunder Plasma Equipment

    Some Science-Fiction Concepts

    This is a concept I made combining the older version of the Novint Falcon controller with a traditional gamecube controller. I was not paid or asked to do it but I did end up getting contacted by Novint when they had happened to run across it online. The design team was impressed so I figured it was worth posting. Sorry it's not full res.

    Some Science-Fiction Concepts

    And lastly, I don't know if this is against the rules or not, a photo of me.

    Some Science-Fiction Concepts

    Thanks for looking.
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  3. #2
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    hey, nice first post, but your illustrations have way too much white in them. That and you might have a bit too much texture detail corner to corner and it's killing your focal areas. The weapon designs look cool, but I'd suggest drawing them from different angles in addition to the profile views so that we can get an idea for what kind of shape they take in volume.
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  4. #3
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    yeah your images are waaayy to high contrast and blown out. I read some of your Wii controller gameplay panels and they could you use some love. I had trouble finding the integration of what the controller would do as with your created weapon other then it just saying use this like a real gun,or use this like a real sword it honestly feels like an add on. You should look at some exhisting game guides for the wii becasue they are alot more simple in design and explanation they often use arrows to show the motion. Also your thrird image has alot of forground and perspective issues like the small guy to the right firing the lazer rifle. It looks as if he is behind the alien yet his lazer is hitting the creature from the front? also whats with the Darth Vader? I mean post him thats fine but I thought this was about " Sunder Land of the divide " then boom darth vader lol?
    Last edited by Robert.B; September 22nd, 2007 at 05:17 AM.
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    Hello
    I enjoyed the "technical" illustrations. you put a lot of efforet on to them and it shows. The other illustrations are also excellent.
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  6. #5
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    Your work is a strange combination of highly polished and amateurish. The contrast between the first and second pieces is especially jarring. Overall, your relying far too heavily and dodging and smudging.

    Tristan Elwell
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  7. #6
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    Why not post a pencil drawing so we can see what you can actually do? Let's see some faces and hands, lets see some poses. A little still-life drawing, perhaps?
    At least Icarus tried!


    My Process: Dead Rider Graphic Novel (Dark Horse Comics) plus oil paintings, pencils and other goodies:
    http://www.conceptart.org/forums/sho...d.php?t=101106

    My "Smilechild" Music. Plus a medley of Commercial Music Cues and a Folksy Jingle!:
    http://www.myspace.com/kevferrara
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  8. #7
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    Papyrus: dont use it. Tacky, overused, hard to read, easily recognizable. Using papyrus warns everyone to watch out for amatuer content.

    All in all the title/logo is hard to read.

    What's with the ailiasing? or is it just the tiny brushes? I dunno, a lot of it looks grainy.

    Seconded about the blinding use of white and oversaturated colours. Use white sparingly. People like seeing tone in things they know has tone. When you contrast it so much that there's large areas of white or black, we're getting an incomplete picture and it's not fun for our eyes.

    Also, I'd say rely less on flat graphical objects to make up your guns and actually DRAW and PAINT them. Not only would they look more dimensional, it'll probably give you a better sense of how they actually look (and function) EDIT: some of the design concepts look downright broken as well. How would I hold the CTR? It has a trigger but no handle. The harvester and umbrin choord rifle have stocks so thick it looks impossible to pull the triger (or do anything except shoot it from the hip) The nts has no room for my fingers, and the longcaster and ppg suffer from aforementioned problems.

    With everything in art, ESPECIALLY design of anysort, there has to be REASONS you make certain decisions. Don't just think that having a handle face the opposite direction is 'cool' think about how you would actually hold it. Would you be able to raise the gun to eye level, hold and aim it effectively etc. These are the questions you should be asking yourself when you look at each of these guns.
    Last edited by Jason Rainville; September 23rd, 2007 at 01:21 PM.
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  9. #8
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    For some reason when i saw vader he seemed out of place? Is he in this game?
    Im looking at all this different concept stuff then hes placed smack in the center .
    Good start - i agree too much white not enough pencil skill work ( do you have a wacom? or are you making all these with the mouse?
    Oh and try not to repeat the logo constantly (unless its as a small watermark or something)

    We Found Him by the River: I think i see a face but it so blurry it blended into the rock the 1st time i saw it.
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    Looks fine... the two things are (for me of course) the plain of light and the human figure... more work will be better.

    Nice colors, but a highly contrast may be good looking with less contrast in the same image, giving some point of attraction and storytelling in the images.

    But taking away all this stuff... i looking foward for that game, the ideas and concepts well implemented will be a great xperience of game...

    Hope this be useful and give you hints.

    Good work, and keep it up!
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  11. #10
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    Talking

    WTF!!!
    There is WAAAY too much bashing.
    I like the illustrations a lot.
    Some Critiques are very well placed and agreed
    while others are crude and unneccessary
    almost sound like jealousy
    I hate nickpicking, but I love Constructive criticism.
    Which one are you'll doing?

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  12. #11
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    Quote Originally Posted by Jamel View Post
    WTF!!!
    There is WAAAY too much bashing.
    I like the illustrations a lot.
    Some Critiques are very well placed and agreed
    while others are crude and unneccessary
    almost sound like jealousy
    I hate nickpicking, but I love Constructive criticism.
    Which one are you'll doing?


    Jamel i just saw 2 of your other comments in some other forums,.. uhhh .. could you stop commenting in bold print its the same as cap locks which is overstating your opinion. You dont need to yell.....C A is place to grow were not bashing him were helping him. If any artsit wants random ass pats and shallow fanboy feedback they should seek out deviantart.com
    Last edited by Robert.B; September 23rd, 2007 at 11:13 PM.
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  13. #12
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    Jamel, I've just gone over your posts. Before writing any more, I'd suggest doing a lot of lurking/reading in order to better understand the culture here. Otherwise, you're unlikely to last very long.

    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    "Work is more fun than fun."
    -John Cale

    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
    -Marc Maron
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  14. #13
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    Hi everyone. Thanks for your comments. I see what a lot of you are saying about using too much white. I don't know if this unintentionally comes from upping contrast or if I just tend to make overly bright pictures but I figure that perhaps this is maybe the one thing I might be able to get away with. I was hoping the brighter approach to sci-fi would come off as a trademark of my style.

    However, there are probably times where I didn't want things to get so bright. For example my Stairway to Heaven picture. A lot of the reason that image became what it did, which was originally a much darker piece, is because I once again somehow used brighter and brighter colors as I went along until my original intent was lost. Luckily it worked especially well for that image.

    Also a couple of you have pointed out that it would be nice of me to post some freehand pencil work among other things. I do tend to use a lot of layers and blending options with my weaponry etc, that I would rather be able to make freehand and from multiple angles. I have trouble making one drawing from multiple angles. My weaponry was criticized once as not being useful for using as reference in order to make 3d versions of them. That wasn't a valid argument really as the, for example, Shriken Longcaster Genesis in the Surface Weapons sheet was recreated in 3d studio max by a friend and pretty muched looked identical to the flat concept but in 3d. It was very proportioned. Though, admittedly, I would much rather practice more freehand weaponry and be able to produce something from multiple angles myself.

    All of the weapons sheets and stuff are fairly old and I've been changing how I go about making my pictures and have been doing a lot of free hand work with my wacom tablet. However I find it hard keeping a steady hand and have to revert back to using a mouse and other methods to do more structured aspects of the paintings. I'm trying desperately to switch over to straight wacom/free hand images. You see how this could explain a balance problem in my images.

    What was it someone said about papyrus?

    Oh, and concerning Darth Vader: That was just something I felt like doing, it would of course have nothing to do with the game I was working on. Just to clear things up, the game is not something I actively work on any more - I've moved on to other projects that will hopefully be more fruitful.

    As far as the functionality of the weaponry is concerned I had always hoped the little kinks in design would be changed/fixed later on in production by the modelers who are going to be fitting the models to the characters. I have a hard time visually imagining things and tend to see them more after I've already made them. Meaning most of this isn't planned work, I almost don't know what I've made until it's done. Sadly. Haha.

    I've been watching speed painting videos on youtube of really great concept art for inspiration lately on methodology. I suppose I'll just practice more. If anyone else has any suggestions for me I'd love to hear them.

    Edit: Oh and concerning the control methods listed in the sheets... This was before anyone had ever even used the Wii controller and nobody was sure how it would work. I just assumed that it was simply fluid and realistic in movement. It turns out to be a little more complicated than that.

    Edit: And thanks for pointing that out in the Starstrider picture! That is indeed a serious flaw I feel stupid for not noticing, let alone making it in the first place. Some major perspective problems going on with the guy way in the back. I wish I would have seen that sooner.
    Last edited by kentonbailey; September 25th, 2007 at 12:40 AM.
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