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  1. #1
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    EOW#66 The Swamp Forest of Skull Island

    EOW#66 The Swamp Forest of Skull Island

    EOW#66 The Swamp Forest of Skull Island

    REquired elements include:
    -“Skull Island”.
    -Swamp Forest
    -Pirates Optional

    DUE Septemper 27th


    Description required

    Thanks to Davi for the topic
    In honour or “Talk Like A Pirate Day!”

    Winner of EOW 64 Forward base camp of a winter campaign
    OOMGAWA a new face…GOOD JOB!

    I will accept any medium.
    Now... concept!
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s


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  4. #2
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  5. #3
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    grenogs is offline im sparticus, no i'm Sparticus , no I'm Sparticus
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  6. #4
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    EOW#66 The Swamp Forest of Skull Island

    -FINAL-

    Speed entry
    I would like to draw some pirates walking in the water carrying a treasure but have no time. Focused in light specially.
    Hope you like it!
    Last edited by navarrot; September 21st, 2007 at 03:47 AM. Reason: adding the word FINAL to the post

  7. #5
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    nice speedy navarrot!! i imagined pretty much the same thing
    might give it a go later on..
    BLOG
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    Navarrot - Dead on. You might have it. Suggestion: Redesign the skull's jaw into a portal or maybe an entrance into a secret realm.
    Join us for the EOW.

    New World Creation: Designers Wanted – Environment of the Week

  9. #7
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    trying to get something going on..nothing much yet, more of an experiment with composition..kinda like it but still not sure, any suggestion and critic very appreciated

    EOW#66 The Swamp Forest of Skull Island
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  10. #8
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    -Final-
    "We hiked for hours searching for unseen things, until finally. At the edge of the swamp lye the skull of a mammoth, its massive skull engulfed the swamp around it; it truly has a sight to see."
    The prehistoric swamp lands of Skull Island were once the feeding grounds of some of the larges mammals to ever walk the earth. Many travelers enjoy hiking throw the swamp lands in search of such creatures.

    EOW#66 The Swamp Forest of Skull Island
    Last edited by HFix; September 28th, 2007 at 05:22 PM.

  11. #9
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    Great start to this one everybody!

    I'm hoping I have enough time to get this finished. My motion graphics class is devouring my free time! But I'm gonna try my best to crank this one out being that it's my first EOW.

    Still need to throw a skull in there , but here's the WIP:

  12. #10
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    Quote Originally Posted by Vulgar` View Post
    Navarrot - Dead on. You might have it. Suggestion: Redesign the skull's jaw into a portal or maybe an entrance into a secret realm.
    Good suggetion, but I tryed not to draw something tipical. I prefered to show something more... Ow is difficult to express myself in english
    Anyway, thankx for commenting

  13. #11
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    EOW # 66 Final

    In Early this time as I am going on Holiday tomorrow.

    EOW#66 The Swamp Forest of Skull Island

    We landed in a swamp, trekked for days; we could feel the savagery, the utter savagery, had closed in around us, all that mysterious life of the wilderness that stirs in the swamp, in the jungles, in the hearts of wild men.

    'And this also,' said Marlow suddenly, 'has been one of the dark places of the earth.'
    Last edited by Gaius; September 21st, 2007 at 09:58 AM.

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    navarrot : very nice speedy, tight execution.As a suggestion , it is not really necesarry , i will play a little more with the light and the atmosphere, maybe it can help you describe the space better

    shardana: It is a very good habit to make a set of little thumbnail composition sketches before you actually start to draw the final lllustration.Now , in this sketch you have some elements : the 2 trees in the extreme left and right of your image, very similar in shilouette, size and they are in the same plane (that does not help you explain the space is like , in a conversation you say the same well understood phrase two times, repetition is good but with variation ) and the skull wich is situated very close to the center of image.I know that there is a general opinion that the symmetry is bad for a composition for a couple a good reasons.I partially agree, i only think that the symmetry is a very powerfull tool but very sharp and so very hard to use without cutting yourself .So in this case you have two options , one is to proceed with the symmety but then you have to compensate the absence of "eye movement on the picture" lacke of dinamism and so on, with a very interesting subject to catch the eye so the composition per overall will not have boring feeling or you can try other composition solutions and decide after you have done this.

    HFix:nice sketch , i think the tree closest to the viewer is not helping much your composition , it divides the canvas and stop the eye to "wonder" around.

    Gaius: very nice work, i think it will help very much your work to play a little bit with the color variation the atmosphere and the light, it is so nice rendered till now .

    P.S:pls excuse my english

  15. #13
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    navarrot- awesome speed painting. I like these colors and design.

    Gaius - Amazing picture, very nice composition. I really like your image.
    "Imagination is more important than knowledge..."
    Albert Einstein

  16. #14
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    If these are anything to go by this round is gonna be awsome!

    navarrot: Love the feel of this...kind of tranquil despite the skull.

    shardana: I like the figure out in the open, its a good start. I cant help feeling like its a little too open, though (of course I comment on the wip as is and not how its gonna be), are you going to put a few more trees in the middle?...[Oh I just read Dan's comment...that too]

    HFix: I like the widescreen aspect but the colours feel a lil dull at the mo keep at it

    Brandon I really like the low angle! feels like your so close to the water

    Gaius: Freekin sweet..awsome angle and very cool colour combo, I can't help feeling that the upper left (as we see it) tooth is a little wonky...looks like it should be higher?...you've also made me realize my vines are a little to uniform, will have to go back to them later

    My speedy:

    EOW#66 The Swamp Forest of Skull Island

  17. #15
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    DAN: Thank you very much for all the suggestions you wrote. I really appreciate participating in conceptart.org because of people like you. We are here to learn, at least I see it this way

    BRANDON: For me is very difficult to end an image without including all the important elements from the very beginning. I think is more complicated to include some elements when some others are very close to the end.

    GAIUS: Love your entry. Just a question: Could you explain a bit why did you twist the hole composition? I think that the way is it adds dinamism to the viewer. Maybe putting it horizontal will transmit a more quiet an mistery scene.

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