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September 13th, 2007 #1
Joust in medieval England.
I hope this will not be considered too unworthy of this section, as a lot of work went into it and I am fairly pleased with the outcome.
Hide this ad by registering as a memberSeptember 16th, 2007 #2
Looks great, and kind of painful too
September 17th, 2007 #3
I'm rather offended that this gets moved out of 'it's finally finished' when badly-drawn porn like this http://www.conceptart.org/forums/sho...d.php?t=106368 gets to stay.
September 17th, 2007 #4
I hate to stick my nose into something that I suspect is going to turn into some kind of political game, but I have to agree with dashinvaine on this one...
I think at least some explanation would be appropriate when moving a piece from FF to CC.
As the ego shrinks, so the spirit expands.
September 17th, 2007 #5
Although I don't think that those semi-porn drawings are badly done at all, I do agree that some explanation could be given when moving a thread like that.
I'll make an attempt at what the mods are thinking... If you compare your work to what's generally posted in the FF forum, I believe that the threads that get moved are the ones that would still benefit from critizism. On your piece I'd say that although it's been very nicely (and painfully) rendered it still falls a bit flat.
The colours are very even, the same colour of pink is used on the shield, the bar between the jousters, the clothes of the horn-guys etc. Although it's a nicely rendered piece, there's not much drama, something to catch your eye since it's all pretty even in value. Also there's not much display of individual style, which would add to the "professional" look of the pieces in the FF forum.
A certain degree of consideration could have been taken to the fact that it's traditional media, and not digital art where you can just jack up the contrast and fix problems like that, but I think I understand what the mods were thinking.
I guess that's what the mods are thinking, but if you disagree, contact them and see what they say.
September 17th, 2007 #6
September 17th, 2007 #7
Some explanation would have been nice, indeed, and that's really the heart of the matter. I don't even know who moved it. I thank Mephisto for his agreement.
To some extent I take Whyatt's point about value. (Actually though it's a bad photo, or was taken on too bright a day. The blues, for example, are deeper and darker in the real thing, the pink is acually more like red and the armour looks more grey). I don't want to start a huge row, but I do feel a bit hard done by.
September 17th, 2007 #8Jester
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A lot of work, indeed! I agree with earlier notes that this piece needs a lot more depth. Moreover, it needs more dynamics, to emphasize the massive clash shown here. Major tool here, is to show force and speed through design, which will be hard to do at this point. It might be feasible to add some waving hairs, banners, tails?
September 17th, 2007 #9
im not sure bitter name calling will win you any friends on here.
im far from ff standard, but even to me there are issues with your work. i think perhaps, if you really want an ff standard piece you should look at the perspective, as it feels quite a clumsy attempt at showing the dynamic situation. the issues with colour and tone have already been pointed out.
the "porn" you refer to has been explained, you talk like theres a chance in hell sonmeone might possibly be offended by them, yet they are an obviously light hearted entry for an erotic art exhibition. and as for the skill involved, he seems to have an excellent grasp of tone and seems quite capable of creating convincing, cartoony humans.
September 17th, 2007 #10
Got a grasp on something, that's for sure.
September 18th, 2007 #11
I don't really feel that either piece should be in finally finished, I've never seen uncolored line-art featured in FF section before, but on the other hand, although I really like Dashinvaine's piece, it isn't quite there either.
Dashinvaine, being a member of the SCA, I have a particular love for the subject of your painting. That said, the biggest problem I can see is perspective, it is not extremely refined. I am deeply sorry to say this without having the ability myself to give a suggestion, as I, also, suffer from poor perspective.
Aside from that, the composition is a tad cluttered, as if you wanted to show all the aspects of the tourney at once, where as these features would be a bit more spread out. Also, its a bit left heavy in comp.
Anyway, remember that only the very best get in FF so its no insult to not be included.
September 18th, 2007 #12Registered User
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I'm not sure, but this doesn't strike me as very jousty kinda thing. For one thing, if I remember rightly knights don't usually have to cross their lance over to the other side to strike the foe. It's just a straight wham bang kinda thing, with the lances on a beeline to the opponent. (which is why left handed knights cause so much confusion) You should probably switch the knights over, as in, swap the sides they are in now. The knight being struck on left, and the one striking on the right. One advantage to that is, from your angle, you can draw a really nice foreshortened view of the horse charging up to us.
One other thing is, your lance itself doesn't really show the power of the force that's supposedly bearing down on the other guy. Lances made from young wood are liable to really bend, most other times the lance will break, and even though in jousting events, the points of the lances are padded, the force will still sometimes drive the lance through the armour. After all the point is to unseat a fellow all covered up in metal plates lol. Those guys probably weigh like a ton of bricks; it's gonna take a goodly amount of force to throw those guys off their center of gravity.
Aside from that though, it really looks like you poured in a lot of effort. Can't comment on all the other things like colors and composition as such because I haven't even painted anything yet haha, but I'll drink to your effort. Cheers!
September 18th, 2007 #13
Actually Knights did historically cross the lance over, although I'm not sure what they do in modern tourneys. Also, one thing I notice is that the lance is hitting the man in his chest, yet his shield is far over and open. Most of the time in a joust, the lance will strike the shield thus knocking the opponent off his mount.
September 18th, 2007 #14
One thing that I see that I haven't seen commented on yet is exactly where the perspective gets wonky. The biggest problem for me visually is the lack of room the knight on the left has. He looks like he has no room and is in a very narrow run. This could be fixed by having the stands further to the left, leaving more room between that knight and the dudes standing along the front of the bleachers.