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Thread: my wips in 3ds

  1. #1
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    my wips in 3ds

    These area few of the pieces i did for college and fun
    please critic and give advice
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  3. #2
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    yeah man invader zim ROCKS
    some things i got to mention though!
    first your toon shaded renders look kinda jagged maybe you can smooth that out !
    and maybe you can add some more shading to them you know?
    still keeping it cartoony but include some more shadow parts!
    at the moment they look kinda flat to me!
    The house looks cool! Only thing there looking kinda wrong is the monkey and the squid pictures because they are very pixelated, you should search for a larger texture for it or just redraw it in photoshop to a vector image so you can stretch it to needed resolution!
    Also have a look at your lighting, you can get a lot more out of your renders! check out "digital lighting and rendering" a very well written book on this exact topic

    keep upt the work man ! I'd like to see more of that valesquez stuff rendered
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    thnks for the comments. i am planning on doing the models in a toon shader cause at the moment they are just done in ink and paint in the map menu.
    thnks agen will update
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  5. #4
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    To fix jaggedness, use material supersampling. Max 2.5 star is ok, but you may want a uniform (4-36 samples) supersampler. I'll clean it up.

    Is this 3ds max? I mean, I think it is...
    My Concept Art 2 Model Conversions: http://conceptart.org/forums/showthread.php?t=107443
    My CGTalk 3d WIP (no longer maintained): http://forums.cgsociety.org/showthre...?f=43&t=525210
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  6. #5
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    Quote Originally Posted by Chrizimer View Post
    To fix jaggedness, use material supersampling. Max 2.5 star is ok, but you may want a uniform (4-36 samples) supersampler. I'll clean it up.
    Really? Cool! I was always kinda bothered by some of the jagged edges I got from the ink n' paint materials in max, but never fiddled around enough to find out what was wrong.Thanks for the info!

    Teelin: Just out of curiosity, did you use an environment lighting script for the house in the first pic? It looks strangely familiar. Other than that, I really love the designs of the blades, as impractical or unwieldy as they may seem. It would be great to see you experiment with some reflective/glossy mats and environment maps for the blades though. If you pull it off right, it'd look pretty sweet.
    Last edited by Drunken_hand; October 3rd, 2007 at 04:27 AM.
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  7. #6
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    ive tried to fix th jaggedness. thnks for the help Chrizimer.
    my wips in 3ds
    my wips in 3ds
    my wips in 3ds
    and drunken head the lighting i used was a skylight
    my wips in 3ds
    this is the set of buildings im working on A shop, pub/inn and a house
    Also the blades were designed from the movie chronicles of ridick
    my wips in 3ds
    my wips in 3ds

    thanks agen for the help ill keep on working on them
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  8. #7
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    Ahh, I never saw that movie - heard it was good though. Well, if you want to keep faithful to its source, then I guess we'll forget the reflective mats I can't see it too well from this angle, I suppose, but the handles look like they could be a bit thicker; they look a little flat.
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