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Thread: man anatomy

  1. #1
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    man anatomy

    heloo guys
    here is my work done in zbrush, hope you like it
    all types of critics are welcome
    Thnx
    regards
    listen ur soul voice


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  3. #2
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    Nice!
    How long time does it usually take you to create a character of this high level of details? I like the facial details in these.

  4. #3
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    i usually spent 5 hour for each facial details character.
    thnx
    regards
    MSM
    listen ur soul voice

  5. #4
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  6. #5
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    thnak you very much
    regards
    MSM
    listen ur soul voice

  7. #6
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    wow, these are really cool.
    A lot of hard work, i assume.

  8. #7
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    you have alot of hard edges which could look a whole lot better if you just reaxed them a bit and some the anaotomy work feels overstated;meaning it doesnt feel natural, Try looking at more reference and softening the edges a bit.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  9. #8
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    Nice ! I would love to try sculpting with those details ... I know you are using 3d tools but sculpting a miniature with that much details would be great !

  10. #9
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    thank you very much for liking my work n.contemporary
    and noshadowmaster u r right i will do this thank you too
    Delminiatures thank you i am using zbrush 3.1 for these stuff
    thanx
    regards,
    MSM
    listen ur soul voice

  11. #10
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    Here i made Col sanders lats days in zbrush for a tv add,
    critics are welcome
    listen ur soul voice

  12. #11
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    I think that in your work he is much younger and has more weight than in real life, but still this work is quite impressive

  13. #12
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    thats funny. Now im gonna get kfc for lunch today!
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  14. #13
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    nice sculptures. keep going.

  15. #14
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    it would probably be better practice if you didnt use the basemesh that zbrush gives you.

  16. #15
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    Update :)

    thank you very much for liking it living_for_cg
    MikePoretti ya there are some of them where i use zbrush builtin base mesh and some of them Character i use my own base mesh

    now these days i am working on another Character please help me to complete this

    here is my daya by day progress which i done last week please take a look

    regards
    MSM
    listen ur soul voice

  17. #16
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    You are good!

    What 3d school you recommend for a high school student like me that loss the chance to get to even state university and didn't take the SATs besides academy of art university and offers financial aid?

  18. #17
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    sorry for late reply SenseofTouch,i recommand VFS

    so guys here i am again with my next update
    listen ur soul voice

  19. #18
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    his arms seem a little too short and his biceps and practicaly coming out of his serattus muscles.
    Last edited by Robert.B; October 22nd, 2007 at 01:54 PM.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  20. #19
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    yo man your stuff is looking good. it would be nice to see that latest ogre in a more interesting position. use transpose to make him look like hes attacking or something? but the model looks awesome! keep it up

  21. #20
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    Try to concentrate your study and sculpting more on the general forms and anatomy, before going on into detailing. And if you really do want to add skin details , then try not to do it fully symmetrical. And also do the asymmetry stuff with the main forms, especially with the main forms(if you don't have a character that will be showed in the foreground then you can get away with doing symmetrical skin details cuz it probably won't be noticed that well)

  22. #21
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    noshadowmaster, mdale thank your for ur grate comments, ur comments an apriciation are help ful for me

    iatriki thank you very much special thanx to u

    here i am with non smitrical model, plz take a look
    comments are woelcome

    regards
    MSM
    listen ur soul voice

  23. #22
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    sorry .....
    Last edited by msmbrush; November 14th, 2007 at 08:35 AM. Reason: duplicate
    listen ur soul voice

  24. #23
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    fun stuff im actually doing an A symetrical sculpt as we speak. A few things i think could be improved on this little guy are fist his hands, there looking way to flat, and the flow of the fabric doesnt have a very natural feel. i know faberic can be tough so look at reference if needed. And the last thing is kind of nitpick, his head feels a little to large even if he is a child its almost abnormal. Good direction with the pose though.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  25. #24
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    noshadowmaster thank you i noted the things u mentation,head is really too large,

    i am now improving my model thanx again

    regards
    MSM
    listen ur soul voice

  26. #25
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    nice start, some of your facial studies seem to have two many hard edges, maybe use a softer brush, i dont know what tool that would be in zbrush, but i mainly use the soft brush and bulge brush in mudbox. try and use a little reference when modeling, like for the last guy he has alot of sumo wresteler qualities, ref will save you from making alot of mistakes, keep it up

  27. #26
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    hy fallows,Here I am with my new model “Tired Hope“, theses days I am playing with shaders and texture for my rare pirate model, for testing I made this face for shader test, And now I am preparing my new model for shader and texturing both, and when I got skills on both I will continue my rare pirate.

    Software used,
    Zbrush 3.1
    3Dsmax 9.0 (mental ray)

    Critics are welcome.

    Regards,
    MSM
    listen ur soul voice

  28. #27
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    WoW great sculpts dude...
    Awesome work

  29. #28
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    schlichte and digital3d thank very much for ur comments
    schlichte ya u r right i am working on this sculpts again with new method
    thank you again for ur comments,


    your all comments really help me out,

    regards
    MSM
    listen ur soul voice

  30. #29
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    You had stated that you recommend VFS... how costly is it? worth the work.. I'm going to be attending Sheridan College in Ontario come September and not sure if it's the best decision.

    Currently for application I'm between Digital Character Animation, Special Effects and just Media Arts. I am constantly taken aback by the work of VFS graduates, though from the information I have, it's somewhat out of my range of cost.

    Regardless, your detail and quality of work is amazing.

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