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Thread: Environments - critique appreciated!

  1. #1
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    Smile Environments - critique appreciated!

    Please do not hesitate to point out problems or give tips. I have wayyy too much room for improvement to be protective of my work.

    Thanks for your time =)
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  3. #2
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    Nice understanding of volume and subtle shading, especially the bottom one - very nice!
    Crit wise, I'm thinking the floor perspective on the bottom one is off, it seems to be pulling the back corner foward (perspective is great in the top one though!).
    Maybe try using a wider variation of textures, to me they both look a little smooth.
    Hope that helps.
    Keep up the good work (I'm really liking the bottom piece).
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  4. #3
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    It reminds me a lot of Jak and Daxter. If they had a lovechild or something . I like your way of shading. The top one looks flat to me.
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  5. #4
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    Thanks for the suggestions and kind encouragement =)

    I've just recently learned to use smear tool, and I think I'm over-using it quite a bit! I need to read up on how to do textures in photoshop. Maybe a more complex brush? I'm still kind of intimidated by those, and cannot make them look good.

    I plotted both drawings perspectively, 1-point for the top and 2-point for the bottom. The bottom drawing never looked quite right though >_< I'll need to practice a lot more on perspective.
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  6. #5
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    Good work i like the character.
    My opinion: )
    In the first picture, you have that city batteling with the character for attention. And the character is to alike the trees ( colour texture), so it seems to lose itself the attention , and the city gets the major atention with those lights. ( i dont know which is your fulcral point) you need more contrast to pop things up.
    If you think you can t Draw, just draw more

    http://www.conceptart.org/forums/sho...=1#post1207915
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  7. #6
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    Thanks! Now that you mention it :-o

    I need to dim the city way down. It's totally fighting for attention
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