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  1. #105
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    pencils looking good man, this last one is a bit funky though. Your use of lighting is on the right track, but I think you can experiment a lot more on your use of colours. I've heard from some artists, even the professional ones that if you don't know what your doing, stop where your at until you get "better". But how can you learn if you don't mess up and realize your mistakes? This is why experimenting provides so much to artists, it opens up new paths. And out of the majority of flaws, your bound to find something. One thing i'd like to point out in reference to this last one;

    Have you thought about bringing in some of the background colours into the actual character? Just a thought...


    You have ways to go buddy, make sure you keep it up though. Rest assured your on the right track

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  3. #106
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    Hey thanks for stopping by my sb and thnks for crits.
    Your sketchbook is great and your tattttttoooooes are aweasome.
    I really like your pencil work though i Think you should do much more pencil work then colour it in Digitaly because that way your work will be very great, you have alot of skills and your anatomy is getting really good.
    Just keep it all up and you get a nice result in no time
    Good luck

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  4. #107
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    I can see some Bridgman effect on the legs now and it sure is doing wonders to your figures. On post 101 the legs seem to have improved a heap. Remember using the slanted blocks for the ribcage and pelvis though, it's a great tool for adding rhythm on the torso area. I also really like the bold lighting and colour choices on the last one. You're on the right track as Coinpurse said.

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  5. #108
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    Name:  canyon1.jpg
Views: 333
Size:  25.2 KBphoto ref 20 min

    Name:  dream1.jpg
Views: 344
Size:  13.0 KBa dream i had last night 15m

    Last edited by MonkeYoakum; March 25th, 2008 at 03:34 PM.
    SketchBook Chris Yoakum?
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  6. #109
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    More messing around with colors in the cymk. What does k stand for? I dont know.

    Name:  3-25speedy.jpg
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    SketchBook Chris Yoakum?
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  7. #110
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    damn not bad, i don't think your having a problem with texturing. that purple demon dude looks pretty bad ass in my opinion. you seem to be enjoying drawing hands and that seems like your doing very well drawing those. you seem to hesitate with the full body drawings especially the hip areas. try doing 2 min gesture drawings and more anatomy studies to improve observation, measurements, angles and proportions.

    Just draw your ass off. Whatever you do, don't -- stop -- drawing...


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  8. #111
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    Maerrick: Thanks for the advice, I am trying to work on grounding figures and including the whole, the hips yes give me problems, That will be my next round of anatomy study, need to get those angles right. So true about the gesture drawings, I do a lot every day, but they look like such ass. I really admire those who can gesture clean and accurate.

    So here is this mornings work, I was analizing a post from Mr. Huri and looking at how he uses color, I feel like it opened my mind. Enjoy.

    Name:  frogger.jpg
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    trying to stay monochromatic

    SketchBook Chris Yoakum?
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  9. #112
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    Name:  sarc.jpg
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    SketchBook Chris Yoakum?
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  10. #113
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    Name:  hd-1.jpg
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    Name:  frogger.jpg
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    Last edited by MonkeYoakum; March 28th, 2008 at 12:23 PM.
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  11. #114
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    Working on a deer head with flowering branches for a client, just some speedy's for the sake of getting deer head form down.

    Name:  deer1.jpg
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    Name:  deer2.jpg
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    Name:  Deer3.jpg
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    SketchBook Chris Yoakum?
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  12. #115
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    Name:  3-30-1.jpg
Views: 320
Size:  36.1 KB Trying to think about planes, no ref, you can tell as certain spots jump out at me now.

    Name:  3-30-2.jpg
Views: 321
Size:  84.2 KB

    Name:  3-30-3.jpg
Views: 328
Size:  91.8 KB This is a result of a creature creation game I invented that is fun! w00t!

    Take a D20, roll it for proportions. 10 is average, 20 is huge, 1 is tiny. Start at the torso, then hips, femur, tibula, fibula, footacarples, toes, humerous, ulna, radius, metacarples fingers, head. The point is try to balance it, IE if you had a HUGE upper body, and tiny legs, you would need to alter the thickness of that limb to make it stable. Cool creatures don't fall over. Don't ask me why I had a D20 with me at all times, it was always for the game.

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  13. #116
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    Work is busy, so I'm drawing when I can when Im not drawing dumbshit like tribal scorpions and names with wings on them (the downside of my industry). But here is some progress on the upside, cool big pieces. I realize the more I learn the less I know, I'm hoping to get some crits on color, thanks.

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    SketchBook Chris Yoakum?
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  14. #117
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    I really like the powerful colouring on the last one. The lighting on the skull and hand bones doesn't seem to match though, how about a secondary lighting coming from the lower right or something if you want the face of the skull to be lighted? Anyway, don't know if critting lighting in a surreal picture is kind of moot. Great work on the armoured animal concept too. By the way, the K of CMYK stands for black, they took the last letter because B was already used in RGB. Keep them coming!

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