Our Fall term is scheduled to start on Oct. 3rd (always the first Saturday).
The official sign up date starts on Sept 1st (always the 1st of the month).
My Analytical Figure Drawing class will most likely stay on Sunday morning unless there are schedule conflicts.
If there are any small schedule adjustments, you will be able to find out by Sept. 1st.
The best way to stay on top of our schedule is to be on our school mailing list. To be added to the list, just send us an e-mail request and you will be informed of our schedule ahead of the sign up time.
Our e-mail is firstname.lastname@example.org
Since we are a small program, our classes gets filled up quickly due to the limited seating. I would usually recommend students to start paying attention by the end of Aug. Our class choices and schedule doesn't change much from term to term, so it is fairly easy to plan ahead. Some of our more popular classes get filled up within hours and other classes within a week or two (Environment Design classes tends to fill up first).
Hope this helps and thanks for checking
Last edited by KChen; June 24th, 2009 at 03:15 AM.
After seeing your figure drawing work on display at LAAFA, I'm itching to head over to Pasadena for your class. If the atelier course load is manageable and I have the available cash, I'll see you in the Fall
Visual Development for Game with Moby Francke this Saturday~!!
This is a quick reminder for this Saturday's workshop with Moby Francke, Art Director of Valve's "Team Fortress 2".
Date - July 11th
Time - 2~7 PM
Price - $120
This is an excellent workshop for anyone interested in pushing a strong visual look for their game projects. Join us to learn how one of the leading game developers in the field approaches art direction and create a unique visual style for their game.
To sign up, e-mail us at email@example.com
There are only 6 spaces left, so sign up soon to ensure your spot.
Due to popular demand, Kekai has agreed to do a second identical workshop on Dec. 5th, 2009.
The sign up priority will be given to the original waiting list students. After that, the seats will be taken on a first come first serve basis by e-mail reservation.
If you are interested to join us for this second event, you can e-mail us at firstname.lastname@example.org to reserve your spot. We will send you a confirmation e-mail and payment instruction shortly after.
Here are the demo images from Kekai's Nov. 14th workshop at Concept Design Academy. The next Kekai workshop is coming up this Saturday (Dec. 5th) with 2 spaces remaining. E-mail soon to reserve the last spots
Sketching For Environment with Ed Li (New Artworks)~!!
Just want to let you know Ed Li just created a new blog featuring his artworks from "Princess and the Frog" along with many other projects. http://www.edlisketch.blogspot.com/
Ed's Sketching for Environment class is a great start for anyone interested in getting into Environment Design. He focuses on the use of space/composition to stage up visual impact and how to look for key things in locations to make the space memorable and believable (personality and scale).
The class includes many field trips, so the students can learn to draw and compose different environment/lighting situations from real life locations.
Sign up soon as space is limited. Hope everyone is staying warm and have a great weekend~!!
Just want to Share some new artwork from John for his upcoming Vehicle & Mechs class.
This class focuses on the basics of designing a mechanical machinery. Topics such as Perspective, Joint design, Functionality and Technology/style are covered to help the students build portfolio pieces for props and vehicles.
This is a great class for anyone looking to improve on their tech design and learn the basic skills needed to draw & create believable mechanical designs.
The Analytical Figure Drawing class is designed for beginning students. I do cover a lot of information in that class, but they are all based on the same foundation idea of simple form construction and functionality.
Beginning students will get the proportion, weight and simple form part of the class. More intermediate students will learn more about functionality and mechanic of the human body design. Due to this, many student take this class twice to digest all the info.
both of these teachers starts from the very basics and will be able to walk you through step by step.
(As for David Colman's class, he focus a lot of capturing gesture and attitude of the model. He starts off by teaching the basic structure, then teaches you how to invent the figure or animal afterward. The class works from costume model for the gesture and fabric sessions. He also checks out the animal samples from Natural History Museum during the animal drawing portion of the class.)
Hope this will help and let me know if you have any questions.
Dang, I was struggling a bit on anatomy for quite some time. I really needed that class too! I'd take the intro to character class if I didn't suck at making pictures and for the sketching for environment class I think would help. Whats holding me back is the fear of messing up too much and not ready to take the course.
So I know it's still early to be asking, but when does Fall enrollment usually start? I just want to be prepared so I can be aware and jump on it when it comes around. Are most of the same courses that are offered in the spring also offered in the fall?
I also wanted to inquire about the work load. Are there assignments that the students given (If so, what would you say is the average?), or is most of it largely just what the student decides to put into their work? I hope to take classes at CDA while enrolled as a full-time student at Pasadena City College come this fall, and while I certainly want to keep myself busybusybusy, I also want to have some idea of how much classwork I can expect to be doing so that I make sure I'm not getting myself in over my head, yeah? ^^;