Results 331 to 360 of 549
January 17th, 2012 #331
surus; Yep, they're piling up again! Coming soon!
AllyAlbon; Thanks, I just need more... stuff that is not monsters or anatomy ;|
ashess; Thanks! I too like the first one you mentioned. Actually I wanted her to be "forming" rather than falling apart. Nope, no papers in between. Would make the moleskine twice as thick, but perhaps worth it in some cases...
Angel Intheuk; Heya! Thanks, it's true proportions have been slipping lately. There's always something 'falling behind' without me noticing it.
Been doing loads of Michael Hampton studies. Anatomy was getting sloppy and needed some brushing up. Also perspective.
Bit dull, all the studies.... more interesting stuff soon.
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January 17th, 2012 #333
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January 18th, 2012 #334
The creatures are looking good. Your line quality is nice. A lot of great stuff here. keep them coming
sense of purpose
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January 21st, 2012 #335
nice sketches anthis
like the characters and creatures, but your pencil seems a bit ... weak maybe a darker one would make them pop out more
some characters seems lacking flow, the head seem also a bit out of place (i'm being very critic here)
perhaps doing some gesture sketches would help
January 23rd, 2012 #336
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January 27th, 2012 #337
I love the enviro sketches on your moleskine. I would add more depth by making the values of the foreground elements a lot darker to get the impression that they are closer to us.
Charles Dana Gibson did this by placing his darkest values near the viewer while the background elements are less detailed and are lighter by comparison.
January 31st, 2012 #338
fantasyartist; Will do, I've noticed they are slacking. I've done gesture drawings but I tend to 'forget' when working on actual characters.
sin eater; Will certainly do! thanks.
zou; Thanks zou. Criticism is no problem, in fact I could use more of it. I'm working in B pencil at the moment, but having some trouble with the new scanner software which automatically 'corrects' values. Thanks for the crits on the characters, I do agree. I am somehow having trouble correcting this.
Kapri; The next bunch will be more dynamic. Already on it. I too liked that one ship, though I do realize its somewhat unbalanced. Bit new to mechanical design...
Dizon; That's a good example. As you mentioned, it is both the light and the detail that's different. Contrast too, I would say. There's just too many things to practice but I'll certainly take this into account!
Went to a free life drawing workshop with ashess at the Realisme12 art faire in Amsterdam.
First time I've done lifedrawing. Also my first time with charcoal, which was both fun and very confusing.
I was exhausted afterwards but it was a great experience. 1.5 hrs for these three. Size of these things is somewhere between A2 and A1.
January 31st, 2012 #339
Entry for last weeks Creature of the Week contest. Topic was "Great Armoured Bird".
Ran out of time, unfortunately.
I've added some studies and sketches I did in advance. Took the opportunity for a bit of avian anatomy studying.
January 31st, 2012 #340
February 3rd, 2012 #341
February 11th, 2012 #342
February 12th, 2012 #343
zou; They're here now, along with the next SSG study!
Dizon; Technical skills are holding me back badly though. Studies studies.
Two SSG studies.
Top to bottom are:
SSG study #1; Clothes (topic by Angel Intheuk)
Ref from this tutorial.
Ref from this thread (post 11)
Ref from TheSartorialist
SSG study #2; Animal study (topic by zou)
Ref from Pixelovely
February 12th, 2012 #344
February 13th, 2012 #345
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February 13th, 2012 #346
The clothing studies are good overall. Looks like you got a good grasp of it.
The frog pic is a challenge cuz it's hard to tell the light and dark separation on the form due to the lighting. It could be the flash of the camera that washes out the whole form. You did a good effort though.
February 13th, 2012 #347
Great dedication man.
Start doing sketches from life giving attention on the form and planes.
My Sketchbook ---> http://conceptart.org/forums/showthr...42#post3225942
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February 13th, 2012 #348
SSG Study #3: Transformation exercise
Sounds like something special, but it's a fairly easy idea.
You take a reference image of a certain object. Then you do a painting or drawing of this object, but with a new design. This means that the material, surroundings, and light conditions will be the same but the object itself will be shaped differently. In other words, you only need to change the form. Since you have the reference, you already know how it should look.
Examples: you take a promotional image of a car on a road, and make an airplane out of it. Or you take a cellphone and make a small robot. Or a picture of a bronze sculpture, and you make a different sculpture out of it. Or simply draw the eraser, pencil, sharpener or any other object on your desk in a different shape. You could do the same for any object or even animals.
To clarify where this came from: I once saw a website where studies were posted from art students from a school I can't remember. As an assignment they would do something similar. They took a promotional image from a car, and would create something new while keeping the material, surroundings and design elements of the original.
Does not have to be extensive. Deadline is next monday (the 20th, in this case) as usual. Ask if you have questions!
[note: we're doing weekly studies in our SSG. This is one of them]
Last edited by Anthis; February 13th, 2012 at 07:13 PM.
February 13th, 2012 #349
Thanks for the support and thanks for the relentless critique!
zou; Yea I messed around with that one... It appears I cannot work on one aspect without neglecting another.
sony; Hahaha, ooooooooohhh!
Dizon; Yea it was both relatively easy and tricky. Has one single light source, but way too strong it appears. I did have problems with saturation mostly.
knut-; Always lacking something! Yes, needs more life. Thanks for reminding!
Random heads. Fun fun.
Also another moleskine page. Actual size. Have been a lot of vampires in my sketches lately... I was kind of inspired by the newly released GW Vampire Counts.
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February 13th, 2012 #350
Last studies are just AWESOME, really !
very sketchy and full of quality
i see some minor proportions issues but nothing very visible and the whole is great
are u still doing the boot camp sketchs ?
I also like this new ssg study i was thinking that we might need some original assignments besides the normal, draw a 'thing'
if u have more of them i'm taking !
good luck with your nexts
February 13th, 2012 #351
You are what I aspire to be...
Live life, Live love, Love life, then die -- SaiVix
I would really love some honest critiques and improvements suggestions
Renewed Study - I'm drawing again!!
February 14th, 2012 #352
Sweet studies! Heads, clothes, anatomy, they all look good.
I realize others have pointed this out already, but I'll just reiterate that your shading seems to hurt your ability to communicate the character designs more than it is helping, at the moment. If it's your scanner reducing contrast, perhaps you should try increasing it again in an image editing program. I think contrast is the main issue, because the shading itself doesn't look bad. Also, don't be afraid to leave elements "white" or unshaded. There's something to be said for the contrast between shaded and unshaded as well as the contrast between values.
February 20th, 2012 #353
zou; Which ones? I'm still doing the Spartan Camp stuff if that's what you mean. I'll upload a big pile soon again. Lets put some more action into the SSG thing!
SaiVix; Hah, then you should raise the expectations of yourself!
Hai; The scanner does mess things up, but I've got part of it solved now (scanning with all adjustments off). But like you said, the values are no good regardless. I have to admit I can't put my finger on it though, so you can point it out if you can see anything specific. Perhaps the range between completely white and shaded areas is too big.
First one is a material study, optional study from the Spartan Camp. Reffed from http://www.vray-materials.de/all_materials.php. (black chrome and concrete)
Second one is a SSG#3 study.
*EDIT2* Finished it, sort of. I went with the original version of the exercise, which was to create a new design out of an existing picture. Messed up perspective. I don't quite understand the reflections yet but I do think I learned some new stuff. Ref is an Audi R8, from this place.
*EDIT*; also some fanart I had forgotten. Screenshot from Eva 2.0!
Last edited by Anthis; February 22nd, 2012 at 02:03 PM.
February 21st, 2012 #354
March 3rd, 2012 #355
Anthis- Cool design, man! And good job with the colors, too. I love the bright reflection of the buildings on the hood.
Looks like these weekly studies help us a lot.
March 3rd, 2012 #356Registered User
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March 10th, 2012 #357
Thanks for the crit I uploaded 2 small drawings with the directional shading you suggested, I think they went well, thanks
I'm loving your stuff, I don't know what I could crit that you aern't already aware of since all you guys are so far ahead of me :/
PS do you guys have any IM group going on or is all communication through CA? I have skype if anyone does. Contact is Quinn-dexter.
CA keeps not loading for me 3rd time I've tried to post a reply.
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March 10th, 2012 #358Registered User
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Hi, Anthis. I really like your pencil drawings, mainly characters and enviroments. Great studies and poses too, as usually. You made massive progress since you have started this sketchbook. What to say, just keep it up and don't stop.
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March 14th, 2012 #359
im not sure why I haven't stopped by earlier :p I always went in Spartan Camp saying, today, today i'll go look at what the boss does with the rest of his drawing time.
Sweet sweet stuff man, especially diggin the car study.
How does your SSG work btw? im not at a level to participate in it, but it seems like an interesting study group! Do you just work from a set ref every week?
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March 16th, 2012 #360Registered User
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wow your sketches are amazing
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