Results 1 to 13 of 17
August 24th, 2007 #1
August 25th, 2007 #2
some other stuff
August 25th, 2007 #3
yo dude that crusader rocks!!!
August 31st, 2007 #4
August 31st, 2007 #5
August 31st, 2007 #6
August 31st, 2007 #7
Indeed I quite like the last one. Very pretty
August 31st, 2007 #8
August 31st, 2007 #9
It appears obvious in your drawings that you're capable of rendering distances, sizes and basic shapes of your subjects. There are two things missing from making the drawings great. Flow and value.
While you get the basic shape right, it looks like eyes, mouth etc still lacks that last sting of personality, ergo the small details and extra curve or protuberance that gives the feature its character. You might benefit from really studying the feature in detail, watch exactly how the line goes and then exxagerate the motion, ie, caricature it. Then, after you've loosened up your lines, you can go back to making the same changes on a more subtle level to give the feature character.
The other is that you seem to ignore values to some degree. You rely on outlines to define form, rather than looking at lighting and let the shadows create the shapes.
I actually disagree with VenomVindicta and would like to say that, while you've put great effort into the hair etc, the amount of detail is actually more of a distraction. Try tilting your pencil and drawing in the shape of the hair rather than every strand, and then create details and individual strands where needed. Tilting the pencil and drawing broad strokes is actually a great way to loosen up the hand overall, since it actively impedes the ability to "work small" and forces you to think more in terms of overall shape and values of the drawing rather than working in every miniscule detail. Or, better yet, use charcoal...
I also took a look in your deviantart page and noticed that all of your paintings have a certain "blocky" feel about them. It seems that you're not really comfortable with drawing round shapes, like on the breasts, chin, cheekbone, forehead etc. It's not that you don't get the transition from dark to light right, you do. But whenever the shape should be slowly transformed to create a round shape, you don't do the midlevels, or you do it in a "straight" manner rather than "rounded", which creates a block rather than a sphere..
Hope you find some of my comments helpful (and comprehensible). If you'd like some examples IM me and I'll see if I can dig some up.
Keep it up!
Last edited by Whyatt Thrash; August 31st, 2007 at 11:13 PM.
September 1st, 2007 #10
I love your RUSTIC GiRl oil on canvas i beleive keep it up
If you think you can t Draw, just draw more
September 3rd, 2007 #11
Thanks for the feedback, which I shall try to take on board. I wasn't aware of my transitions on round shapes problem and I will look into correcting that. Meanwhile here's a new drawing. I would appreciate c&c, esp. re. the anatomy, which I sense may be problematic, and also in terms of character/concept design. The older version of the same character (Dragoonessa) is also shown. I decided make the armour less bulky in the new, and drop the horns, spikes etc.
September 3rd, 2007 #12
CA's server seems to be playing up. Meanwhile here's a link to the original on good old DA... http://dashinvaine.deviantart.com/ar...nessa-35790645
September 4th, 2007 #13