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Thread: mt_sculptureWIP

  1. #1
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    mt_sculptureWIP

    hi, im doing at the moment a sculputre of a realtime application, im done soon with it,
    critics are welcome!

    greetz
    dirk
    Last edited by stillephonetik; November 3rd, 2007 at 03:20 AM.


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  3. #2
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    so now with texture - wip

    ... im still working on the texture
    Last edited by stillephonetik; August 25th, 2007 at 12:59 PM.

  4. #3
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    ehmm, for the guys they think the sculpture is ready , lol it isnt, ive to fix the texture and to fix some geometrie parts and at last bring it into the right pose! so it takes me to this result 5 hours.

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    so now in pose ...

  6. #5
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    can i see a wire shot on that textured sculpt?
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    "it's much easier to scale up from simplicity than to scale back from complexity"

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    it looks nice. what software do you use?

  8. #7
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    hey, like you scurlpture as well!
    but maybe putting it against a black background isn't the best idea cause it kinda merges into it since it's all brown! nice sculpting though!

  9. #8
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    thank you.
    @noshadowmaster:
    sure i could.

    @iatriki:
    im using maya.

    @katzenminze:
    thank you, i will post today a update.

  10. #9
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    so now with the basement...

  11. #10
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    and into the scene...
    Last edited by stillephonetik; August 30th, 2007 at 04:44 PM.

  12. #11
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    just for fun ....
    Last edited by stillephonetik; August 31st, 2007 at 02:09 PM.

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    ........
    Last edited by stillephonetik; September 3rd, 2007 at 01:20 PM.

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    ---------
    Last edited by stillephonetik; September 5th, 2007 at 08:36 AM.

  15. #14
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    Beautiful!
    "Man's mind, once stretched by a new idea, never regains its original dimensions." ~ Oliver Wendell Holmes

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    thanks, i will post updates today

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    .....
    Last edited by stillephonetik; September 5th, 2007 at 12:42 PM.

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  19. #18
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    did you make that shader yourself?
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  20. #19
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    no my grandma. yes sure im doing the textures for my models!

    who is doing your shaders (textures) normally ???

    may i can help you "son"?

  21. #20
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    Quote Originally Posted by stillephonetik View Post
    no my grandma. yes sure im doing the textures for my models!

    who is doing your shaders (textures) normally ???

    may i can help you "son"?
    uuhhhh................o k ?
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  22. #21
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    your turn

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    .....

  24. #23
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    normally i dont use a sculpting tool, but... and it works nice in maya

    so i done a test
    Last edited by stillephonetik; September 14th, 2007 at 09:36 AM.

  25. #24
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    its a little less inspiring that your just wrapping stock photos over lo res meshes, but thats skill none the less so injoy....
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  26. #25
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    is you just doing incompetence statements???
    if you have anything to say then speak if not -> be quiet

    good luck!

  27. #26
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    dude what is your problem conceptart is a site for constructive crits and growth, your getting all extra defensive over your work like some one is atacking you.It honestly makes you look insecure about your work which to be honest is wrather bland both conceptualy and visually. If your just here to get ass-pats for your random mundane submisions then good luck becasuse your going have to do better then this. But anyway im tired of playing forum tag with you, this isnt myspace its C A.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  28. #27
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    ...so now a dot3 shader is working on that model (its just for some tests, so it isnt finished at the moment)

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    ......
    Last edited by stillephonetik; September 22nd, 2007 at 08:31 PM.

  30. #29
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    ...............

  31. #30
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    wow, that's crazy, you're going to make a realtime museum? Great idea if it's so.

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