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May 3rd, 2008 #91
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Thanks everyone for the comments.
Kidult: I can see what you mean. I was trying to contrast things inside the figure's grasp with those outside. But, perhaps i could have done something to make it play nicer with one another.
The client had a very specific list of elements they wanted included. I fought a little to remove some of the less important elements, but the final list was pretty much the same.
My biggest focus on the piece was marrying the two styles they wanted represented. The client asked for a sort of Hieronymus Bosch feel in the rendering and aging of the "painting" and this Japanese-like calligraphy title.
So, rather than having this stark contrast between the title and everything else, I tried incorporating some Asian accents in the top area with the large figure (who represents a character from the movie with strong a Japanese and Korean heritage). I also wanted to be sure it "felt like me" because I can't stand just straight mimicry.
Going back to the buildings, I ran out of time to take them where I really wanted to. The whole idea is a surrealist mood, contemporary subject (LA) and a medieval or renaissance style. The wonky perspective of those paintings is actually harder than I thought, especially when you've be training yourself for so long to use perspective properly.
The long and short is that the budget for this didn't allow time to push those secondary elements. I wanted to really get in and render them fully, but what can you do?
Once again, I have a piece where I like parts of the picture, but the whole lacks a little. I suppose it's just more practice, eh?
Last edited by HumbleEgo; May 3rd, 2008 at 01:19 PM.
May 3rd, 2008 #93
May 5th, 2008 #94
Something I'm working on for family. Don't you love being the only artist people know?
She's turning like 90 so I was trying to make her not look decrepit.
May 5th, 2008 #95oe ie oe aa aa, ting tang walla walla bing bang!
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Haha that is lovely, must be nice getting all those requests from family and friends and making them something special.
Is it "just" a cover or is the book really gonna be made with fun things to read or even more work made by you?!
Well even if it would just stay an idea, the way you have depicted your grandmother is great!
May 5th, 2008 #96
Hi I really like your style! especially the way you compose your images. And your lines when doing your pencils are just awsome. Really wanna see more
so keep that pencil in work!!!
May 5th, 2008 #97
Elemental Armor Manikin
This is another WIP. It's basically a manikin that I'll use to make 4 different sets of armor, sorta RPG/Paperdoll style. Needs work.
May 5th, 2008 #98
May 5th, 2008 #99
LOL at the Bush one.
Seriously though, I love your style. Subscribed.
May 5th, 2008 #100
Maerrick: "Do you have any dream project you have in mind?"
Well, I've got lots of my own projects that have been shuffled to the sidelines because of "real work". So, if you're asking what I'd be working on if I could pay rent regardless, I'd be dusting off some of my old children.
But, professionally, someday I wish to at least work on some projects that aren't an established IP. I really like creating worlds and stories. When I'm working on a Tony Hawk or Transformers license, as much fun as they can be, I don't have the same influence on the end product. I'm less invested. I like to be in from the ground up.
As far as genre or style, I like projects with a strong narrative and dig most styles but lean towards toony or fantasy over say, uber realism. I like drawing organic stuff like characters, creatures, plants, etc. Too many straight lines and I tend to loose interest.
Anyway, this little guy I did today... no idea...
May 6th, 2008 #101
May 10th, 2008 #102
May 10th, 2008 #103
I love the last one!!!
July 17th, 2008 #104
Marvel Ultimate Alliance 2: Fusion -- My Concept Art in GameInformer!
Some quick whorish self-promotion...
The GameInformer issue with the game I'm working on just came out and it's got 3 of my concept pieces. I'm primary the character designer on the project but I've done some other kinds of pieces too. Can't wait till the game ships so I can show you the rest. Here's a link to the teaser trailer, but don't judge us by the teaser, that's all "marketing people". I can honestly say that I've been amazed with what our artists are accomplishing with the visuals and it's only getting better everyday. I think fans of the original will be blown away when they see the final product. Glad to have my small part in it.
Sorry for the doo-doo photos.
July 17th, 2008 #105
July 18th, 2008 #106
Nice stuff - must be awesome to see your stuf in print! keep up the good work!
July 18th, 2008 #107
Wow, Bleegs! You're even better than I remember you being.
Keep it up!
July 24th, 2008 #108
Comicon Challenge Sketches: Triceraton
July 24th, 2008 #109
That last dinosaur with the gun is fuking greate!
Greate SB! Really like it
Hope to see more stuff!
"The superior man is distressed by the limitations of his ability; he is not distressed by the fact that men do not recognize the ability that he has."
July 24th, 2008 #110
July 28th, 2008 #111
Comicon MUA2 Booth Photos...
My art director took a couple photos at Comicon with his phone. One of them shows my Storm/Human Torch piece on the monitor.
Last edited by HumbleEgo; July 28th, 2008 at 01:20 PM. Reason: fixing broken images
July 28th, 2008 #112
July 28th, 2008 #113
I like your Triceraton, you have a nice loose penciling style.
Your paperdoll has inspired me. It seems like it could be a great exercise for armor brainstorming. I think I will make one myself.
For Science- Sketchbook!
July 28th, 2008 #114
you are doing good your sketchs cool and your paintings in my opinion very good
July 29th, 2008 #115
Triceraton Head Study WIP
Thanks for the comments guys, here's some more Comicon Challenge progress:
July 29th, 2008 #116
I'm not exactly sure what you did between pages 1 and 4, but there's a new sense of improvement in the recent stuff... It's a subtle change but it's definitely there. I'm really feeling the new hexagonal layout pages you've got going on as well. It'll be really cool to follow this sketchbook, so keep us updated with the new stuffs, Bleeg! Colors in the last Triceraton post are good, muted, but good... keeping them mute probably allowed you more focus on the forms and masses rather than the rendering. It's looking good, man.
July 29th, 2008 #117
July 29th, 2008 #118
July 29th, 2008 #119
your work has a very nice feel and is well defined. there is a thickness that still yet eludes my own work, the fullness of character... nice.
Art is Life
July 29th, 2008 #120