Results 211 to 240 of 347
March 19th, 2010 #211
1) Charcoal drawing of dead fish.
2) Drawings from masterpieces at the MFA. Left to right: Degas painting, Sargent drawing, Sargent painting.
3) Left is 15 min. Right, 40 min--def made the legs too small; the professor drew over the model's left leg to demonstrate more subtle linework because mine tends to be rather angular and generalized.
4) 1 min gestures.
5) 1 hr Doodle with WIP about 10 min in.
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March 23rd, 2010 #212
The Following User Says Thank You to Farvus For This Useful Post:
March 23rd, 2010 #213
I think the dead fish did smell when you were drawing it.
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March 24th, 2010 #214
Farvus: I will try the brush! I did some last semester, and I really enjoyed it. But I know more about the figure now, so it'll be much better than before lolz.
Zedron: yah...not very good quality for sushi.
1) 40 min--messed up the proportions eh; 20 min; 10 min.
2) 1 min gestures. Sorry they're so light, I sketch very faintly. The contours on the right one are by my teacher during the break.
3) 30 min and 10 min.
4) This is my canvas and some of the studies I did. It's kinda crowded, dirty, and stuffy in the room because there are so many other students.
5) An oil study after the photograph focusing on the colors (the proportions are messed up bc this canvas' proportions are shorter in width than the actual piece). The colors I'm planning to use are viridian red, ultramarine blue, yellow ochre, cadmium lemon, phthalo turquoise, and titanium white.
March 28th, 2010 #215
March 28th, 2010 #216
March 29th, 2010 #217
bahaha I didn't realize you were in 2 of my classes. Btw that dead fish was my favourite dead fish in the class.
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March 29th, 2010 #218
March 29th, 2010 #219
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April 2nd, 2010 #220
Forgot to use ink+brush for the gestures...D: I'll remember next week for sure.
1) 1 min, 5 min, and then and 1.5 hr. I messed up the height of her torso for the 5 min--don't know how I missed that. So that kind of transferred to the long pose...and then I ended up trying to it in the last five minutes...
2) 10, 20, 40 min.
3) 10, 40 min. I'm still struggling with getting better lines...I should use pencil instead of charcoal.
4) 1 min.
April 11th, 2010 #221
Most recent at top. The skeleton drawings, most which were done 2 months ago, are for my anatomy class. It's an ongoing project.
1) Study for final painting project. The pose was ref from a photo.
2) 1.5 hr.
3) 1 min gestures.
4) 10 min, 20 min, 40 min.
5) 10 min, 40 min, 20 min.
6) Random crap sketch. So many pages ago I would only do long drawings, but now I've lost the patience for that...maybe this summer I'll regain it.
7) Ref from Paul Richer's "Artistic Anatomy".
8-...) Ref from Steven Peck's "Atlas of Human Anatomy for the Artist".
April 11th, 2010 #222Registered User
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The Following User Says Thank You to smuli For This Useful Post:
April 19th, 2010 #223
April 26th, 2010 #224
May 2nd, 2010 #225
great anatomy and figure studies. very accurate. i think you could benefit from using a wider range of values when doing the greytone shading. the shading's real rough on the bone studies, which doesnt really matter since that's not the point of the exercise. i bring it up because i have the same problem. are duller pencils or smudge blending the solution? the head study on 215 had me fooled, didn't know if it was digital of real. think it's the brush texture.
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May 2nd, 2010 #226
May 5th, 2010 #227
Thanks! I will def work on values w/ pencil more--it's something i'm not very good at.
Not much to update.
1,2) Really crappy photo of final oil painting WIP. Mostly the figure and the bed sheet to work on.
3) 10 min, 10 min, 30 min? I don't remember exactly.
May 5th, 2010 #228
om nom nom... thanks for dropping me some helpful words Yihyoung~ Will definitely keep it in mind to simplify my rendering. Anyways, your traditional paintings are getting stronger and stronger. Loving the progress~ !
Keep it up buddy :3
May 11th, 2010 #229
1) My final oil painting project 4x7ft. Btw the values are about right, but the different colored patches/marks don't stand that out as much in the actual painting. I'm pretty happy with it although there are some areas I want to refine i.e. my face which isn't symmetrical enough, the two shadows on the wall, and my hands/foot. Feel free to crit--I want to work on it a bit more next semester.
2) A head concept (w/o eyes again...they take so long to get right). I'm only taking one class this summer, so I'm going to expand my portfolio since I have so much time. After going through so many steps for the final painting project I want to try a similar approach out w/ my digital stuff. I want to work out a body shot tomorrow.
Last edited by YihyoungLi; May 12th, 2010 at 01:16 AM.
May 13th, 2010 #230
Feel free to crit!
The top one is the latest update. I widened the canvas, adjusted the colors, and am in the process of darkening the backdrop. I'm going to put a shadow underneath later.
I'm still working on the clothes, but bc I'm not very experienced in designing clothes/weapons any suggestions on that?
May 16th, 2010 #231
May 16th, 2010 #232
so is he like a male version of psylocke + awesome mage skills??!? He's turning out great. For the clothing, I'd say it came out fine without having much design skill on costumes. Keep it up Yihyoung!
May 17th, 2010 #233
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May 19th, 2010 #234
Character design is so difficult. Interesting gestures/poses are also difficult. And environments blah blah. Ahh...
1) Ref from photo.
2) Painted this after 1).
3) Ref from 3D model. I have trouble with more extreme head perspectives--actually any extreme perspective on anything.
4) Did this after 3).
5) So...i got some crits and I realized myself that the arm looks really strange and awkward. These are some ideas of more interesting gestures. The first one is not very likely though because his other hand is already pulled back...what do you think?
May 20th, 2010 #235
May 22nd, 2010 #236
Thanks for the suggestions. You're spot on--hands are so difficult so i will def do hand studies. Been meaning to use more brushes too esp. because i downloaded this massive brushset haha!
1) update on the character. as per some crits, i changed his arm. do you think it still looks awkward and too short? any other ideas?
2) ref from a photo.
3) made this after painting il numero due. needs more variety esp. on the top of the cliff...
May 23rd, 2010 #237
May 26th, 2010 #238
Thanks for the crit! I got similar suggestions, and after rethinking the concept i decided that it's awkward in the first place so i changed it to a sword. Next time I do a charac concept it's going to be with more personality. No more of these expressionless nonchalant swordmen anymore.
2) Left is ref from photo, right is ref from the left. Is this a good way to start learning environments?
3) Ref from photo.
4) Did after 3).
May 26th, 2010 #239
The Following User Says Thank You to Ephelea For This Useful Post:
June 3rd, 2010 #240
I'm been really busy playing FF13, so no time for art haha. But that was only for two days, and most recently I went to a 3D modeling class with Maya, and got my first assignment. Humongous learning curve...and I spent prob 20 hours trying to get the assignment below done...argh.
1) Followed the teacher's tutorial and created this based on a Jimmy Neutron blueprint. I def didn't notice all the work put into a cartoon like that. It looks so simple to make...
2) Trying to paint using the RGB slider instead of the HSB one. Really boring subject/composition, but getting the colors took a long time. Dunno if I'm going to stick with this, prob not.
I've been doing environment sketches. In a thumbnail view the sketches look alright, but up close they get really messy and unconvincing...