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  1. #1
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    Sculpting in Z-bursh 3 (last update 8.3.08)

    Hello everyone

    I decided to post here some of my practices with Z-brush 3, so here they are,
    every comment is welcome:

    Sculpting in Z-bursh 3 (last update 8.3.08)

    Sculpting in Z-bursh 3 (last update 8.3.08)
    Last edited by Temujin; March 8th, 2008 at 09:45 AM.
    ----------------------------------------------------------------------------------
    Tomáš "Temüjin" Müller

    website
    Temüjin´s thread


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  3. #2
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    I'm very impressed with the boy.
    "Man's mind, once stretched by a new idea, never regains its original dimensions." ~ Oliver Wendell Holmes

  4. #3
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    Nice work !
    I like the human face, but the monster is more sexy !
    Because I'm studying ZBrush too, I'm curious about how to start the base mesh, I mean, have you used ZBrush also for the base meshs or have you used other program to model them ?
    Thanks in advance,
    Michael

  5. #4
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    *thud* oh wow. So you CAN start with a cube base mesh. Hmmm..

  6. #5
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    hello, thanks for all posts

    thedust: its not too hard start with simple cube or sphere object, but sometimes i must subdivide some parts of model separately (ears, eyes, mouth) to keep mesh denisty uniform.
    ...you can made simple base meshes in any of 3d packages, it is not much difference.
    ----------------------------------------------------------------------------------
    Tomáš "Temüjin" Müller

    website
    Temüjin´s thread

  7. #6
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    Wow. Good work.

  8. #7
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    Temujin,
    thanks for your answer, I know only I have to practice more and more !
    I hope to see more works.
    Ciao

  9. #8
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    Hi,
    some time ago i browse in CG servers and in while i gets bored with so many monsters, goblins etc.
    So i had this idea of work like parody of this trend of making all kind of monsters

    Final idea of this work is "Only a war makes real monsters"

    Here is wip screens:

    ZB model:

    Sculpting in Z-bursh 3 (last update 8.3.08)




    test version, wip materials and first sketch of details:

    Sculpting in Z-bursh 3 (last update 8.3.08)


    Last progres of model without displace and normal map (uniform is still without ZB sculpting):

    Sculpting in Z-bursh 3 (last update 8.3.08)
    ----------------------------------------------------------------------------------
    Tomáš "Temüjin" Müller

    website
    Temüjin´s thread

  10. #9
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    Temujin Im enjoying the micro surface details on this model good job. My only suggestion would be to try and more variation to your designs becasue allot of these models come out looking exactly the same specifically the heads. Keep up the good work man.
    Site
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    "it's much easier to scale up from simplicity than to scale back from complexity"

  11. #10
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    Very nice detalisation!

  12. #11
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    very impressing.
    you're awesome!

  13. #12
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    Realy nicely done!!

  14. #13
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    beautiful work man. keep it up.
    Saved by the pierced.

  15. #14
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    i like the last one a lot. the pain over with teh hat look scary and the eyes look fantastic.

  16. #15
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    the last one is great! 5 stars for the idea=)

    p.s. nice nickname) almost brothers^^

  17. #16
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    Hello
    thanks a lot for coments! You give me great motivation to finish this up. (and finally i have also some free time to do that
    ----------------------------------------------------------------------------------
    Tomáš "Temüjin" Müller

    website
    Temüjin´s thread

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