Sketchbook: older sb

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Thread: older sb

  1. #1
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    older sb

    Last edited by BranFlakes; January 14th, 2010 at 05:39 AM.
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  3. #2
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    rendering anatomy can be difficult, be careful not to lose the dimensionality of the rounded forms of muscle on the figure. The man looks very dimensional whereas the monster character looks very flat to me.

    My sketchbook is here

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  4. #3
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    Well deltoids should be more smoother i think (not wavy) and you have some problems with faces somewhere, byt anyways nice anatomy works. Keep it up

    sujak nx
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    wow awesome art!! I like it!! 8D

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  6. #5
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    Great anatomy studies! I like the look of some of your drawings with 2 shades but your shadings generally look like the deepest shadow always starts from the contour (there's no bounce lighting for example). Maybe reference drawings of things in strong lighting would be the surest way to learn that. Also, even though you seem to know a great deal about muscles already, some things about the basic human proportions seem to stagger slightly (small feet in post 4 for example). I guess the only cure for that is drawing tons of figures, whether you define the muscles all the time or not.

    And I gotta say that's some beautiful hand on the newest drawing!

    Keep working hard!

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  7. #6
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    Hey! Keep on drawing, you can only get better
    You have anatomy problems but I noticed your females look a lot better than the males (which happens to me also)

    Draw more from reference and try to observe more how parts of the body are acting in respect to each other. Always helped me

    And I like your arm/leg/torso study

    Cheers!

    Sketchbook .... Blog .... DevArt .... Tumblr
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  8. #7
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    If you happen to have a chance of getting to a life-drawing course, I think that'd help your figures a heap. At the moment, you seem to have a good idea of the forms a human body consists of but whenever you twist it to a pose, it comes out looking a bit stiff. The poses on the CG drawings look more confident than the sketches but with them too there's still room for improvement.

    You're familiar with Loomis already so how about learning to draw his mannequin figure from Figure Drawing for All It's Worth. If you can't attend a life-drawing class (and probably in any case) that's a great way of coming up with natural-looking poses quickly. Pay attention also to when the shoulders and hips should be diagonally / how the weight is carried by legs and arms.

    Also try to get some spontanety to the lines and figures now and have fun with it. You seem to be thinking about the muscles a lot but in my opinion, rhythm is much more important, especially in sketches.

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  9. #8
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    It looks like you have a decent understanding of anatomy as far as how the muscles and bones fit together. You seem to have some issues with the actual shapes and proportions, though. I'd suggest a lot of study from books, and any life-drawing you can get in -- traditional life-drawing in a class if you can, or just go to a cafe or park and draw everyone. It looks like you're learning from comic books or something, rather than life, and that's just removing you further from the source. Drawing from life will also help you loosen up your gestures. Also, you mentioned you have some Loomis books -- those are good, study them. Keep it up!

    ketchook!


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    Hey dude! Thanks for popping by my SB.

    You've got some great rendering and line work going on - I really like the line/shading/spot black technique you did on the first guy in post 4, and others like that.
    I reiterate what Smuli said about grabbing a life drawing course - or find one in the city. You've got a great start - keep the momentum up, and draw person after person after person. Anatomy books/sites are quite useful as well, unless you just happen to have a dead homeless guy to dissect .

    You've got the artist-gene. All you have to do is draw and learn and draw and learn and draw.
    Keep it up! I shall return.

    (sorry for all the repetition - I've just had a lot of coffee...)

    oh, here's my sketchbook.

    Also, my website. It would get beat up in a fight.
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  11. #10
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    Hey man, you've got a promising start.
    Always good to see fellow aussies on the forum.
    Been awhile since your last post. Curious to see how your stuff is progressing.
    Looking foward to seeing more.

    Craig Bruyn
    Concept Artist / Toy Designer
    Melbourne Australia



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