Art: comic pages of mk

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  1. #1
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    comic pages of mk

    page 1
    comic pages of mk

    page 2
    comic pages of mk

    page 3
    comic pages of mk

    page4
    comic pages of mk

    page 5
    comic pages of mk

    Igrendel.com

    Studio Ronin

    number 1 influence -- Marshall Arisman
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  2. #2
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    Awesome!

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  3. #3
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    some of the arms look pretty stiff, but it does look pretty good.

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  4. #4
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    haven't seen your stuff in a long time
    some suggestions if you mind:

    page3, the second panel:
    its kinda unclear and not readable.
    why not take the camera back a bit?
    see him going for the weapon
    two close ups in a row are not so good.

    page5, the last three panels:
    pretty unclear for me.
    why the ass look?
    also, strange posture for the talking guy in the last panel

    hope this was somewhat helpful
    i´am looking forward to seeing more of your things (some sketches maybe)

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  5. #5
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    well the way its paced in the script it would seem to be more pull out then break apart more of consective key frames then a pull back..but i see your point.


    the "ass look" is in the script...the bushman does look a bit stiff..

    thanks guys for checking it out...please tear it more and help me get better


    Ted

    Igrendel.com

    Studio Ronin

    number 1 influence -- Marshall Arisman
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  6. #6
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    Im not sure whats going on but I like the look of it.

    - Anthony Pittarelli -

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  7. #7
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    Nice stuff. Just getting a multi page sequence done is hard work.

    My biggest suggestion would be to make the line work more definitive. Some of it is a little sketchy. I know from personal experience that it's sometimes hard for inkers to figure out line work. A great way to see how your line work is holding up is to try inking one of your own pages and see if you can stick to the line work, or if you end up changing it as you ink.

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