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I've started some threads here at CA in the sketchbook section before, but have never remained loyal. However, from now on, i will try hard to remain loyal to this one.
So here goes the first post!
Last edited by Norwood; March 11th, 2008 at 03:12 AM.
Working on my trans portfolio
Last edited by Norwood; November 30th, 2007 at 07:51 AM.
welcome back, this is a very good re-start for your SB. i like the compositions, details, and color schemes of these paintings. my only crit however is that some of the atmospheric perspective in the 3rd and 6th paintings aren't as successful as your other strengths, and i think you could push it back with some cooler and lighter colors near the horizon. other than that these are geat, i will look for more!
very nice car concepts! I like your colors and lighting.
concept art rules!
thanks for the crits JAX and Dabers . i appreciate it.
an update. just compiled a few of the hundreds of sketches for my peugeot muscle car.
http://conceptart.org/forums/showthread.php?t=66735 <-- The Sketchbook
spent some of the night away on this.
Randalthor> thanks .
Some things i dug up.
this looks to be the start of a great sketchbook!
those marker renderings are sick. i also like the earthy color schemes you like to use in the digital works. it's very distinctive. what do you like best about doing traditional renders over digital, or is it mostly for your portfolio?
jabo ! thanks man. its all photoshop. sadly, i dont have money to buy painter yet, and i couldn't pirate a version of it either- haha.
nonspecialist> thanks man. i appreciate it. as for your question- i REALLY like working traditionally (and its also for my portfolio). the mediums are beautiful, and if you do it right, nothing beats it. plus, it helps you understand so much more, and i believe, helps you get better much faster. i love digital too, dont get me wrong, but i don't think you can ever really beat traditional media. but digital work is where it's at if you want to do really detailed work, without the worry of screwing up and having to start over. . thats what i love about digital media. when working with traditional media, there have been so many times that i've thought ' i wish there was a damn ctrl/cmd- Z button! '
updates to come later today- i promise.
As promised, an update.
My finalized design's renders for the 21st century muscle car by Peugeot. Let me know what you guys think? good, bad? around 3-4 hours each. They're all on 24x11 marker paper. Chalk, pastel, prismacolor pencils, and gouache.
Being a huge car fanatic, I would say that your peugot muscle car is waaaay too busy for my own personal tastes, and looks more japanese (ridge racer R4 maybe? ) than it does european. I would suggest looking at the classic lines of earlier french automobiles for inspiration, or even current peugot styling trends, and then try to mold and sculpt something groundbreaking from that.
I, Personally could never see this car ever being on the street, or even the track for that matter. I Do find the rendering nicely done, if a little much in a few spots, (side view doesnt seem to fit in with the other 2). Couple perspective issues on your front 3/4 view and back 3/4 view. Try looking at them in a mirror to see what I mean.
Overall though, I do dig your sketchbook work, and respect anyone who has any appreciation for cars and transpo in general! Keep practicing, drawing and designing my friend!
simply wow,,, cool car designing
"of the hundreds of sketches " wow again xd I wanna see those hundreds of sketches
The Peugeot is fantastic although it has a rather off aesthetic for a modern super car but maybe not a future super car. If you think about it Ferrari and Lamborghini don't try to make their cars stunningly wild as much as both elegant and difficult to understand. The design isn't as stunning as the workmanship. On your car, especially with the wheels, the design is absolutely wild but doesn't look to have the self restrain that an Enzo would have.
I'm also saying super car instead of Muscle Car because honestly, no factory muscle car should EVER be that flashy. Muscle isn't about complicated vicious energy, its about pure, no-frillz power. Try to show more of the Mechanics as wells. Try having pipes visible in the hood or at least making the exhaust more prominent. Overall the positive points are definitely the rear wheel well and the front fascia. Fierce.
Sorry for ranting but I think your drawing is certainly good enough for me to care enough to rant. As far as your drawing technique goes, I think its fantastic. I really admire everything here. Keep it up and I'll be back!
Ape> thanks so much for the input. its greatly appreciated. as for the crazy.... i wanted to make it as crazy as i could, without going sci-fi. a justificiation of the wing- http://seriouswheels.com/2000-2003/2...S-1280x960.htm
this was a class assignment, and my assignment was not to produce something that you would definitely see on the street by peugeot in the near future, but something that looked somewhat like it, and you could see peugeot doing it. but i guess i didn't succeed much after-all. i do have earlier concepts that i think looked more believable then this, but again, since this is part of my entrance portfolio for art center's transportation design program that i will beapplying for in fall, i wanted to show the ability to conceptualize relatively crazy stuff. but, with all these excuses aside, thansk a bunch for the crits. i really appreciate it.
maxofthesouth> the assignemnt was to create a modern, 21st century muscle car. so... i was pushing myself not to make anything too futuruistic, at all. i took examples from today's muscle cars, such as the new nissan GT-R , and peugeot's history of crazy concepts. my teacher pushed me to create soemthing really crazy, and said to me that it didnt have to be a car produced by pegeuot, but it should at least be a concept that peugeot would accept. the nissan gt-r: http://www.carbodydesign.com/concept...%20Concept.jpg . i kept that strongly in my mind- and i believe thats why the amazing ape siad that my design looks too japanese. however, i appreciate the crit, adn i definitely am taking it into account , as i will be modifying my car a little more before calling it done, i think.
a few pages from my last project; a nissan semi truck . this was my frist transportaiton design project, and i had to struggle alot, finding a balance in the design process, and the design language of the company, along with the proportions of the truck.
the finalized design:
and 2 quick sketch renders from the ideation process, still categorized as 'ideation' . i went really crazy on one for fun.
Sorry man, you have a great design and I just came out of an argument with my best friend about the GT-R (small world) and I suppose that I'm waving around my opinions too freely.
However I come from the place where Nascar started and where people think of the golden days of the sport as an age without pavement. Therefore my Idea of muscle is more about Tradition than modern design.
In all honesty I don't know many serious car guys that would even consider purchasing a GT-R (if they had the money) so I suppose my opinions there bled through to your project as well. If you were going for something incredibly crazy and on the edge of reason you certainly pulled it off. Way to go. Really. And the Nissan truck looks really nice too. You definitely put lots of imagination into it.
However i still think your car needs flashy exhaust tips and I'm sticking too it. Four widely spaced holes are bland.
maxofthesouth> i think you mgiht have taken my response wrongly. i was jsut explaining what i was trying to accomplish, as i should have posted it with the images. i really do appreciate the comment, and i understand it. no hostility . i was just trying to say that i had to show my ideation/imagination for my portfolio, and push it a little over the edge for attention .
Well I wasn't really trying to be hostile. I just have a stronger interest with you artwork than most of what I've seen here. And when I'm interested I rant. LOL. I was more or less apologizing for jumping to conclusions about what you intended the concept to be.
Its cool. I understand. And I think you did a great job. Cheers.
max> haha. we're both mistaken. i meant that you probably thought that iw as being hostile, and were backing off. i was just answering , and saying that i wasn't trying to be hostile. anyway, enough confusion. thanks for the crits. i looked through your stuff- very cool. keep going. you should consider concentrating heavily on traditional. it really helps, because there's no ctrl-z button .
Great sketchbook! love the painting. you can really tell you kknow your traditional media in the paintings. I think you're well on your way to be a concept car designer.
thanks jonny dark.
some master studies. recent and a little... old.
and an older speedie
awesome design! I want to see more people paintings!
i appreciate it.
great paints, colour choice is good
small crit on this one http://img171.imageshack.us/img171/6...uereausag5.jpg
colours are kinda grey, not many hues, lacks the colour vibrancy of your other work.
Landscapes are your strong point imo.
hmm, Norwood is a Suburb near where I live, I guess that is completely unrelated.
Keep posting amigo, have 5 stars as well
oustanding work there!! If I might just throw my two cents in, at least in my personal opinion I really like your paintings, and with the cars the two painted ones (the truck and landrover ones) are really strong, and I think its something that not a lot of people can do today. The style is maybe a bit old, but it reminds me a lot of Syd Mead....its really unique and jumps out at me, so I think maybe you'd do well to keep doing stuff in that theme....man I have to start adding some stuff in here, I probably need a scanner though...
Keep it up!
thanks for the crits you guys.
AlexC> Norwood is the street i lived on my whole life . and I always liked the name, so i kind of adopted it as a nickname.
hmm.. i wasn't planning on posting these sketches, but i haven't updated in a while, so i'll post them. I'm just trying to get better at perspective using the drawthrough method that scott robertson uses. So.... yeah
Some quick renderings. Around 10 minutes each, except for the last one. I'm not worrying about the design right now, as im stressing more on lighting, value, and reflections(one some) then actual design. That was the point of these anyway- to develop a quick rendering technique.