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Hey everyone. Im currently working on putting together a portfolio with lots of characters and enviroments. Gotta go look for a new job when my contract runs out. Im currently working as a texture artist for a gamecompany based in sweden. Anyway heres the first of many to come.
The position of the arm holding the gun looks awkward. Yes, an arm can go into that posision, but why would it be in that position? Also his whole expression (facial and body) look unenergitic. Kinda looks unfinished too.
Also the left ankle/foot looks broken because its on the same horizontal plain as the right one - i recommend makeing it longer so it goes down i little bit further.
Wow, thats a lot of shit i just dumped on you but i think you have the talent to take it to the next level.
BLAST ON YOU!
thanks for the pointers man. ill see what i can do about it.
You should pay more attention to the lightsource. His body seems to be lit the from left side, but his face seems to be lit from above. Also his trousers don't have enough contrast.
it looks like he is lifting up his right heel and twisting his right foot inwards but it doesn't look like he is about to take a step.... so i think it looks a bit awkward the right foot. Or maybe its just me?