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Thread: all the work of Alex Drummond

  1. #1
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    all the work of Alex Drummond

    Thanks for looking, feedback welcome, drop me an email if you have freelance work.
    website www.alexdrummo.com
    Also if you want me to review your work or comment on your stuff just drop me an email.

    alexdrummo@gmail.com

    clients include
    BigBlockLA, THQ, Marvel, CAPCOM, Universal Studios, Animal Logic, Double Helix Games
    Rare, Microsoft, Ominous studios, Project Natal (Kinect), Fantacy Flight Games, Games Workshop
    AEG (Alderac Entertainment Group), Code Collective, Mongoose publishing, Rio Grande Games
    Catalyst Game Labs, Rowdy Baron Games, WildFire LLC, Sceaptune Games, Fuzzyeyes studio
    Netsuke entertainment, Roleplay Gateway, IGDA, Queensland University of Technology
    Queensland State Library


    ..and many more individual game designers and producers that just want their projects to be heavy with artwork.


    inspiration-
    High sci fi space opera settings
    Fantasy Illustration
    Old 2000AD covers
    Interior images or role-playing books.
    Diablo settings and art direction
    Magic the Gathering art and cards
    If you have ever created work in any of these fields then there is no doubt i have been inspired by you and what you do.

    Bio-
    I Grew up in Sydney, Australia then moved to Melbourne mid way through school, returning to Sydney to finish Highschool.
    After finishing high school with an interest in art, design and concepts I got a scholarship to Martin college in North Sydney.
    Graduated with distinctions and then took a year off from formal education. I painted and sketched at my home in Sydney
    for around 14 months(running very low on money at that stage). I applied to a junior concept position role at a games company
    in Brisbane Australia, I got the job and moved out of home.
    (Past)
    I worked full time at the Brisbane studio in the art department from 2004, until its closure in late 2008. The financial crisis had
    hit the Brisbane game industry hard with many companies losing their funding and sponsorships, they simply closed.
    With the large amount of skilled people in the local area jobs were few and far between so what better time to travel.
    I started freelancing and also applied to companies in the UK, I did a small contract at Microsoft's Rare studio on their flex
    team, then went back to freelancing. I got a job as a senior concept artist working for THQ Australia then with Double Helix in LA,
    after those contracts I have been freelancing for car companies and advertising
    agencies for tv commercials.

    (Present)
    Currently I am looking for the next big project and freelancing for game devs while working on the occasional tv commercial or illustration job.

    (Future)
    My end goal as a Senior concept artist or Concept Lead- is to work on film pre-production concepts.
    Developing the mood and shot composition straight off the script working with Directors.
    Last edited by alti; August 22nd, 2012 at 02:31 AM.
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  4. #2
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    Really nice gesture!!,
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  5. #3
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    tres bien

    Attachment 182149
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  6. #4
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    work before work still having some fun with randoms.
    thoughts welcome.
    -alti
    Last edited by alti; August 9th, 2007 at 11:57 PM.
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  7. #5
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    i dunno like , 3 mins ?
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  8. #6
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    lol boobs indeed.. good to see (your sketchbook that is). Great to see you getting more in characters.

    AOB
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  9. #7
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    explaining the paper background - i , and i assume some of you too, suffer from WCS (white canvas syndrome ) when sketching, where its sometimes like stepping into a void. So to counter my WCS or as its sometimes refered to BCS (blank canvas syndrome ) i add a simple paper backing and set my pen colour to dark red almost black.

    try it out some time if your struggeling with the square void.

    -alti
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  10. #8
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    Great stuff! This is quite a unique approach to me but it works really well. Extremely sketchy but very precise in what marks you make. This of course is making it a little hard for me to crit because my head is filling in the blanks, surely a good thing from a sketch standpoint. Any chance of seeing something a little more 'developed'?
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  11. #9
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    gotta say man, your developing a unique style thats taking you away from conceptart!

    I predict a long and windy road to fine art!! There i said it!! Prove me wrong
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  12. #10
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    darktwin> hey cheers thanks for looking.

    actsofbob> get back to work dude.. wait your my boss,, sorry sir. - ass

    smartkyle> thanks , unique is what i'm going for while still getting some decent practice in. i'l put some more developed work up over the next few days these were just a chance to cut loose from work.

    form > i'd love to prove you wrong but its all NDA haha. lots of archetecture and strict prop work at the moment. i'l ask if i can show some stuff or better yet i'l throw in something thisarvo that isnt so loose
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  13. #11
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    anatomy gone awry , fun sketch - about 10 mins
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  14. #12
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    pracking some more anatomy and face
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  15. #13
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    yep, some more from today
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