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Thread: quick study

  1. #1
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    Smile quick study

    1 and a half hour of mudbox fun. simple basemesh made in silo. the mudbox sculpt is in the region of 57 thousand polyz.

    hope y'all like me crappy sketch pld:


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  3. #2
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    here's another one.....it kinda looks like another head I did a wile ago....hmmm...my brain ain't right....probably cuz it's 3 in the morning...

  4. #3
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    Red face

    Last edited by iatriki; December 26th, 2007 at 12:42 PM.

  5. #4
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    sweet stuff man! you really got some skills with zbrush. keep up the good work

  6. #5
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    ewwwwwwww.....
    is that the reaction you were going for?
    cause you got it from me.

    very cool work, keep posting them please!

  7. #6
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    Nice. I really need to pick up mudbox or zbrish one of these days

    anthony pittarelli

  8. #7
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    thanks guys!

    here's another 1 hour mudbox sketch done from a half cube.

  9. #8
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    wow..impressive job
    i like them all. you are a talented .

  10. #9
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    thank you

    here's a little maxwell render:
    Last edited by iatriki; August 25th, 2007 at 10:05 PM.

  11. #10
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    A sketch done in zbrush from part of a sphere3d tool. It's kinda rough, without reference, about 1h. It's kinda slow for a concept piece, but.....

    47 thousand polys

  12. #11
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    2 simple maxwell renders to keep the juices flowing

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    very realistic render work

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    Good updates ... cheers

  15. #14
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    Wow, that sort of lighting really confuses me - looks like a real sculpture!!
    I am baffled with the amount of detail you put into these sculpts while naming them "quick" studies.

  16. #15
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    thanks for the nice comments!

    Here's another little rough sketch. This time done entirely in Silo

  17. #16
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    Your lighting quick man, you must have a mental projection of the of the final image even before you start. Smoking stuff man! Also, I love that your using maxwell, I know that will slow you down, hehe, keep posting. You should go insane with on of your concepts, just let your self go crazy with the details man.

  18. #17
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    @MR. Carbon: thanks I try to get as much character into digital clay as fast as I can...I'm trying to improove
    Mawell is very good, but very slow, yes...
    Maybe I'll go insane with detailing on my demoreel/portfolio characters

    Here's a 30 minute mudbox doodle:

  19. #18
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    What 3d school you recommend for a high school student like me that loss the chance to get to even state university and didn't take the SATs besides academy of art university?

  20. #19
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    Well, I don't have a formal art education. I'm self taught in CG and drawing. I heard that Gnomon and VancouverFilmSchool are good. You can learn by yourself pretty easy, if you really want it.. There are lots of free online tutorials. There are also tutorials made by Gnomon,Digital Tutors, KurvStudios...etc... but they can be pretty expensive..

  21. #20
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    Triso21

    1hour mudbox. base silo

  22. #21
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    I just love em, keep it up! its really sweet watchin it!

  23. #22
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    thankx jenzi!

  24. #23
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    another doodle 32 thousand polyz. This time done on the base head that comes with mudbox1.07

  25. #24
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    Awesome work, makes me want to sculpt virtually.

  26. #25
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    this work looks brilliant mate: like others have said, the detailing blew me away when I saw how little time it takes you to produce some of these 'sketches'!

    I recently got a copy of zbrush 2 (yesterday afternoon) and I'm really excited about the possibilities of digital sculpting, having made a few quick models already, however I'm having difficulty with the eyes (see below, a 40 min play with an exagerated bust without reference) and was wondering if you had any tips. At the moment, I subtract out the eye sockets and then use a big strong brush to build the ball of the eye, but I struggled to creating believable eyelids and a natural curve on the eye, settling instead for whaat you see below. Any advise would be most appreciated, thank you.

    P.S. Do you reckon building an object from a flat plane (plane3D in zbrush) would let the program render it faster on high poly counts than a solid object, as even this piece was beginning to jerk about towards the end?

  27. #26
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    @David Kassan thanx! I'm glad you like my stuff!...I see from your threads that you're quite an artist. Today's digital sculpting tools get close to the traditional ones..so you should really try it sometime
    @end_the_apocalypse: well..the major shapes are there , but...it's not harmonious.... You should sculpt using reference. With practice you'll learn.
    Look at a lot of photos, movies with people or what you want to sculpt. Look at people in real life. Practice and observation are the keys.
    Starting from a sphere is ok for a sketch. Using a plane3D tool will disorient you a little bit if you're not used to doing bas-reliefs. There's no difference in rendertimes concerning a sphere or a plane.
    Last edited by iatriki; October 29th, 2007 at 06:15 PM.

  28. #27
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    Thanks for the info on the rendertimes and the comments : you're right, the structure of this model doesn't really sit naturally at all, but after that I hauled out my mirror and the good old anatomy books and went to work on a self portrait bust (see my thread on the 3D & Sculpture page) which I was definitely a lot more happy with, though there is still a long way to go in terms of creating quality work...ah well, practice akes perfect, eh!

    All the best

  29. #28
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    another little doodle done on a polysphere in zbrush. ~24 thousand polyz

  30. #29
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    I love it,i might be lazy(you probably have a site link) but can you post some finished 3d stuff here plzzz

  31. #30
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    thanx! allmost all my stuff is unfinished...and I don't have a site yet

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