IDW #40: Gunship - Voting!
 
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View Poll Results: Vote for your favourite entry in this round of IDW

Voters
44. You may not vote on this poll
  • Watereater

    0 0%
  • Notspecialist

    1 2.27%
  • ATAnderson

    11 25.00%
  • Ohjay

    5 11.36%
  • Legato

    1 2.27%
  • Adi

    2 4.55%
  • Friso

    0 0%
  • Flake

    0 0%
  • Anc

    0 0%
  • Hideyoshi

    12 27.27%
  • Johnnyhorse

    5 11.36%
  • D-Holme

    0 0%
  • Collinsully

    1 2.27%
  • Schunnin

    6 13.64%
  • Kuth

    0 0%
  • Hiddnfox

    0 0%
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  1. #1
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    Icon IDW #40: Gunship - Voting!

    IDW #40 Topic: Gunship

    Deadline for voting: Thursday, August 9 2007

    No voting for your own entries!

    Give critiques and comments, we're all here to learn from each other!

    Original thread: IDW #40: Gunship

    Last edited by yoitisi; August 14th, 2007 at 07:33 AM.

  2. #2
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    Artist: Watereater

    IDW #40: Gunship - Voting!

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    Artist: Notspecialist

    IDW #40: Gunship - Voting!

    TZ51
    The TZ51 is designed to drop down from the orbit of a planet to deliver troops safely into a hot zone. it has very little maneuvering capability inside the atmosphere, but this is more than made up for by its firepower and extremely fast vertical take off.

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    Artist: ATAnderson

    IDW #40: Gunship - Voting!

    j-88 JackRabbit Assault Transport
    The j-88 Is an Assault Class weapons platform with full troop transport facilities.
    1 High payload main cannon at the front. Drum fed, high velocity
    assault cannon with automated liquid cooling system. Armour Piercing rounds as standard.
    2 High payload omni-directional machine guns at the rear
    2 Medium payload AA/AG Rocket pods at the front
    Low payload guided bombs as standard wingtip armnament. Can be upgraded to scatter bombs, bunker busters etc. as required.
    Can carry up to 10 standard infantry troops, 6 heavy troops or 1 small vehicle

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    Artist: Ohjay

    IDW #40: Gunship - Voting!

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    Artist: Legato

    IDW #40: Gunship - Voting!

    Iberian
    the iberian is a close support gunship allowing flexible firepower to be delivered from the blowing dunes of the desert to specific windows and rooms in urban environments.
    The two forward guns are anti-infantry guns designed to tear through soft targets and lay down suppressive fire. The two rear guns (folded back while not in use) are of a much higher caliber and fire sabot or explosive rounds, designed to bust hardened targets.
    The cockpit canopy is made up of armored plates, the crew of 3 (pilot/gunner/gunner) are not only surrounded by a visual depiction of their external environment via monitors but also have a full frontal helmet display. video is gained through hundreds of small optical devices scattered around the hull while high definition multi-spectrum feeds are delivered through the 4 dome cameras, and each gun's dedicated sighting array.
    Main propulsion is gained via the wing mounted turbo blowers and primary lift is achieved through a combination of these and the two rear mounted turbo blowers.
    The rear compartment can house 6 fully combat ready infantry who are protected behind armored shutters.

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    Artist: Adi.

    IDW #40: Gunship - Voting!

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    Artist: Friso

    IDW #40: Gunship - Voting!

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    Artist: Flake

    IDW #40: Gunship - Voting!

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    Artist: Anc

    IDW #40: Gunship - Voting!

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    Artist: Hideyoshi

    IDW #40: Gunship - Voting!

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    Artist: Johnnyhorse

    IDW #40: Gunship - Voting!

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    Artist: D-Holme

    IDW #40: Gunship - Voting!

    Ornithopter Gunship

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    Artist: Collinsully

    IDW #40: Gunship - Voting!

    The X-CAT v8r: troop transport gunship
    The X-Cat v8r is the ultimate gunship for warfare of the future. When grounded, it's nano stealth skin allows for camouflage from ground and satellite observers, while still providing radar stealth during flight. Twin Electro-gravitic thrusters allow for extended flight times and near silent running. Max capacity is 20 crew; 18 troops, 1 pilot, 1 gunner. Frontal gatling and rear mounted cannons allow for effective offensive and defensive manuvers.

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    Artist: Schunnin

    IDW #40: Gunship - Voting!

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    Artist: Kuth

    IDW #40: Gunship - Voting!

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    Artist: Hiddnfox

    IDW #40: Gunship - Voting!

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    Last edited by yoitisi; August 2nd, 2007 at 07:37 AM.

  3. #3
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    Phew, took a while longer with so many entries Some notes on this round:

    Entries which didn't make it to poll:

    White Wolf: As you might have guessed, yours didn't make it to the poll (Check my comment in the original thread). Had you finished it might have been a different case.

    Looped Warrior: I think with working on it a little longer you could've improved on it, but in the current state I mark it as a WIP rather than finished work. You almost made it to the poll, better next time

    Peg: Too much a WIP as you said so yourself. Deadline for next round is August 9 so make sure you're on time

    Special notes:

    Friso: Please post a smaller image next time (this goes for some others as well). It might be the monitor I'm working at right now, but it is rather large at the moment. Something around 750x750 is good enough.\

    Flake: I allowed your entry this time, but you have to admit that there is a lot of 3D CAD in your drawing. In a past round I said I would not allow it for IDW, so please try to keep it at a minimum next time.

    Hiddnfox: Although not completely finished I decided it was good enough to be taken to the poll, as it has all the things mentioned in the brief in it.

    Legato: For some weird reason your image is not showing up properly here, even while I copied the link from your post where it is showing up properly. I had the same problem with someone else's image last round, but I have no idea what causes this problem. If anyone can tell me what I can do to fix it?

    Last edited by yoitisi; August 1st, 2007 at 08:20 AM.

  4. #4
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    Im sorry, I was going to change the image size when I saw how big it turned out here, I must have forgotten.


  5. #5
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    Phew loads of entries to comment on….

    Watereater: I think could have done with some more development to really bring this design together. Although the armament elements look well developed the transport capacity isn’t so clear.

    Notspecialist: A solid looking design, some of the details are getting a bit lost on the underside. Some details could perhaps do with some more work, the ‘grey disks’ – lifting fans(?) on the top and lower weapons, to help the design stand out.

    ATAAnderson: Like the solid and squat qualities of the design. The armament looks effective without dominating the craft, the bulk of the hull gives a good indication of the transport nature. The background details are quiet subtle but I like the effect of the smoke (and light beams) over the urban riot/war zone.

    Ohjay: Nice to see a design that isn’t futuristic – the air-galley concept has some real charm. Rendition is nice and clean too.

    Legato: Certainly looks formidable and has the predatory quality found in many gunships. I found the background a little too much of a ‘dominating grey’ – a little background detail or vapour would have helped soften it. My only real criticism would be that it looks a little skinny to carry all its crew and troops (although future-technology could hypothetically support anything) – without a human detail it is hard to judge the scale but the weapons (chaff/smoke canisters, the forward guns and lenses) look like they should be quiet small – perhaps a figure or hatch/doorway would help this. All in all a nice design.

    Adi: I really like the ‘timeless’ nature of the design, very nice. The change of material gradient along the side is a nice touch. Perhaps the features of the brief could be better represented, an embarkation hatch to suggest troops(?), whilst the gun doesn’t match the quality of the rest of the piece - looking a bit tagged on. The clouds are very nice too.

    Friso: A very solid, capable looking design. I like the bold rendition but feel that perhaps it could do with some more work to bring some of the details out – the hatch/ramp bellow the wing is a bit confused. Perhaps some subtle background in a similar style might also give some more definition.

    Flake: A decent design for a gunship-transport, shows the capacity to work well as one. I think especially as they are referenced from a 3D model some variation in the details (fan angle/gun rotation) could help enhance the image.

    Anc: A sturdy looking design. I think if it weren’t for figure representation it would look a little small to transport troops. The scale of the weaponry and the cockpit glass help to confuse the overall scale.

    Hideyoshi: A nice clean rendition showing off plenty of technical detail. The design is quiet traditional (if that can be said for sci-fi designs) but is a good take on such – all the required functions are well represented (if only with bulk for the transport role).

    Johnnyhorse: An interesting take with some traditional elements, I think some more work would have really brought the design together.

    Collinsully: A nice design, a lower angle view might have shown some of the features better – although then the hull shape might have been harder to see then. The little sub-sketches are a nice inclusion.

    Schunnin: A good design and nice choice of detail with the arched construction, do the side doors ‘clamshell’ shut? Looks very purposeful.

    Kuth: A little too familiar in design perhaps, some more work might really have helped bring the design out. The lifting fans could have been better represented, some comparison to reference images may be of help next time.

    Hiddnfox: I like the originality the vehicle has a rather tagged-together feel. I like the style of the rendition and would have liked to see it taken further.

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    All this said, I haven't made up my mind which to vote for.

    yoitisi - not sure why legato's image doesn't import, if you modify the code to...
    IDW #40: Gunship - Voting!
    IDW #40: Gunship - Voting!then at least the link works.


    IDW #40: Gunship - Voting!

    Last edited by D-Holme; August 1st, 2007 at 09:34 AM.
    MY SKETCHBOOK Updated 05/08/08 - Critique and comments encouraged

    Industrial Design Weekly Enviroment of the Week

  6. #6
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    don't say i never gave you guys anything! i just got off work and am an unshowered BEAST - but i wanted to get these in before the rest of you ^_^

    - oh yeah, and as to my link, when i was putting up the wips, it would sometimes show up, sometimes not... and was really annoying, for allot of the uploads i would have to put "i have no idea why the picture isn't showing up but the link works" and than i would come back to read new posts and it would be up and everything... so i really have no idea if its my isp, or you or god knows what (my bets are on the latter)

    Watereater

    The design is nice and clean (if anything too clean) but for me what falls through is the lack of 'gunship' qualities that the other pieces have. with the forward facing weapons and non-descript shape with no clear thrusters or propulsion to me it seems more like a fighter than a gunship.

    Notspecialist

    Great rendering of the craft, and props to the design being at least somewhat possible! i think the composition falls a part a bit on the background, but this is coming from somebody who just used a grey paint-bucket - design wise, i readily see how this could transport troops into the field, but if anything i don't see many gunship qualities in the dual forward facing miniguns

    ATAnderson

    i hate giving you less than everybody else, but i mean... i can't really say much other than the praise party of "ooh nice render! nice design! nice placement! nice presentation! - in the future, the more you suck, the more i can help you!!!

    *EDIT* (even though i didn't post yet* design wise, (and this is just me talking from my ass) i probably would have put the lower up-facing jet, things, on the front facing down to kinda mirror the back ones, that would make more sense design wise, at least for me. at the moment it looks really really front heavy

    Ohjay

    Well ojay... your in a league all of your own in this puppy

    pretty sure if all of these had a battle royale yours would be and the losing end of that stick, but seriously, major kudos for sticking to your guns... even if you don't have any

    (great render and design and the like)

    Legato

    legato you are SO humble and SO un-biased it boggles my mind... one day i wish i can be as cool as you, but until than i will just have to cut myself

    BUT SERIOUSLY, i'll use this space to clear up a few things as to my design. so just in case anybody reads this they will know

    for better or for worse i started this design off like many other, simply following my goal of making something that hadn't been seen or done before. in this pursuit i came up with the blower-lift system as i've seen a billion other jet/fans/rotars/anti-grav concepts done before

    in regards to scale, the cockpit is wide and long enough for 3 crew members, and the back widens out to accommodate a rear 'pod' or bay. it was foolish on my part to pick this view especially considering i didn't add another one as all of that detail is lost behind the rotated wing. also, the ammo chains are way too beefy, which i will explain away as extra armor

    Adi

    adi, if second place went to whoever had the omgwtfawesome render, you would get first and a half. i really can't use any words other than "amazing" or "perfect" to describe the rendering of the ship and of the clouds. however the deal breaker for me is the actual design of the ship. if you were to have taken the gun off, it would be a beautiful ship, but as a gunship its rather lacking

    it (like mine) also has no since of scale and really no external parts that convey a function (for better or for worse)

    Friso

    friso, yours is almost the exact opposite of adi's crit above! your design is amazing (if not a weeeee bit too big for my liking) but your rendering really causes me to struggle finding out what everything is and subsequently thinking about how much awesome you put into it! - don't get me wrong though, for just about anything else, your rendering style would be ok, but as a concept it really cuts it up for me

    Flake

    im not going to bring into light the 3d nature of it, as its already been hit on above, however there are two fields where i think your design could really need some work. first and foremost to me at least, the structure and concept is fairly generic, and secondly, the details is quite a bit lacking. it would appear to me as if design decisions were compromised in order to be modeled easier, which in 3d is a big no-no!

    Anc

    briefly in no order, here are the things that come to mind:

    1) it looks rather small, even with the lil guy there for scale, i think the deal breaker is the size of the guns and how (aparently) massive they are!

    2) the render is boardline... its easy to read but doesn't really excell at anything in particular (in retrospect this is my weakest crit)

    3) you start to lose a bit of perspective and some stuff starts getting bent in ways it shouldn't - but this can be overlooked to an extent as it has a more cartoony feel to it.

    Hideyoshi

    much like ata's stuff i basically see it and feel depressed

    fantstic execution, fantastic design and render and great sence of industrial design! you know where everything needs to go! that being said, the front view looks (to me at least) way cooler than the side view... but i don't even think thats a real crit >.>

    JohnnyHorse

    flame away, but this is the one i voted for. something just clicked with me, even in his very first version (which was really just a grey silhouette...! what added rendering you gave it only helps and even though this judgement flies in the face of all the other crit i gave, even though i can't tell what anything really is, it still works X_X - i am really impressed

    D-Holme

    to me this has more of an airship feel, or at least, a floating battleship. granted i don't have a good frame for scale, however from the description this doesn't seem like something that could swoop down, offload troops while shooting crap, and take right off again, and even if it does, it doesn't look the part. the flapping wings are defiantly a departure from the norm, and i admire your choice to go with something a little different, but its a really really hard design choice to implement, which is why it is rarely done.

    Collinsully

    to me the design is rather hard to read - although that i guess is kinda the idea being a stealth craft and all. also, design wise there seems to be an aweful lot amount of open space for troops in the middle, and the only engines i see are in the back, making this not only very back heavy but also very hard to read as something that can take off vertically (which isn't a req i know)

    i do really like the armaments and fuel pods (although i think the lil guns sticking off the back look more like antenna than guns)

    Schunnin

    love the design so much! it really has a ww2/alien look about it which is hard to explain, but regardless, that arch in the middle is such a powerful feature! the only real thing that i find missing is the rendering and trust me, this is all personal preference - this isn't something you can 'get better on' but to me it just doesn't fit the piece ... i feel like a bum now

    Kuth

    i really like where this is going, but i don't think it has gotten there yet. and heck, this is coming from a person who isn't too in love with the "random stuff sticking off fad *looks at ata* but that aside, the central engines, the forward area, it all really works out well! the problem is, i think i would have rather seen the time in between pencil sketch and color been filled with even more refining either digitally or as a re-work as the line quality really only conveys a feeling, not a concept - but its a nice and original design to be sure!

    Hiddnfox

    as is most offen the case with side-view only concepts, its really really hard to get a feel for them, and to be honest, the rendering doesn't help much. i can't really get a sense of where what is and what this and that does

    offering a perspective view would help immensely imho


  7. #7
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    My favourite design is probably Johnnyhorse's, but I felt it was not rendered enough.

    So I voted for ATAnderson, a solid choice!


  8. #8
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    First of all, I place my vote on Ohjay work. I love the neat design, nice concept and original idea of non-modern gunship. I must also notice superb works by ATAnderson (great render, much'o'details, sweet project), Hideyoshi (nice'n'neat project, very "militaric" feeling about this one) and Adi. (superior render, neat project and sweet colors). Nice round!

    -- Be not afraid of growing slowly, be afraid only of standing still. --
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    It's unfortunate that Legato's work isn't showing, because, based on the briefing and all the work he put into it, I thought that it was the best representation of the topic.

    A lot of the pieces seem to either be too light on the support or too delicate to be any use as a transport.

    I think special props' go to Ohjay, Hideyoshi, Collinsully, and Schunnin. I also really liked the character that Hiddnfox's craft was developing.

    I'm also really surprised Hideyoshi isn't leading this round, given such a solid concept and execution.

    ATAnderson's execution is pretty sweet looking, but I can't get over the fact that half of it looks just like the gunships from Half-Life 2. I do like the myriad of guns and ballistics under the craft (I didn't notice them at first!).

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  10. #10
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    the link works fine, don't know why yoitisi put a bracket on the end of it, so take that off and it will at least work like a link. but even than it was only half displaying as an image - but thank you for the vote of confidence


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    Here's some crits guys. there will be personal opinions in here, if you don't like what I say please feel free to argue/discuss/ignore it.

    Watereater - Think in terms of the viewer, dumb it down for them, more definition of your technical forms, what is an engine/weapon and a little scale reference helps sell the concept a lot easier.

    Notspecialist- a very practical design shape, I would make the guns more sublte also, think about ammo holdings etc. The graphics on the ship and overall mood of the piece are good but I think you could play more with your design. Try working with abstract silloettes at first and work your forms up from there.

    Me - I did't realise until i started to render this but it looks like...some sort of logo from a saturday moring cartoon show!

    Ohjay - The sideways sails bothered me a bit, I feel as long as your making stuff up why not make the sails out of light or energy. Still i like the intergration of the weapon I really get a feel for how it is operated.

    Legato - Hot rendering man, looks almost like a 3d model. Grey background works fine for me and I like the presentation(Typo). Only crit is make the hull bigger or the guns smaller, at the moment I dont feel like ite could hold many troops. A scale reference is never a bad idea either in ID.

    Adi - nice work man, I get a real sense of the form language you created with your design. I could draw up an army and other vehicles based on this concept. The gun lets it down dramatically. I am guessing the scale is quite large - you could add some atmospheric perspective to emphasise this.

    Frisco - A very strong and unique design. I even think the line work is good enough to sell the concept the only thing letting it down it it's relationship to the ground, it looks kind of saggy in the way it is sitting, just a little more work on the landing gear could and dropshadow fix this.

    Flake - This works as a gunship design but more play in the initial stages of design could help you make a more memorable looking craft.

    Anc - this reminds me of the little bird crafts in use just now. Think about proportions, If you have a gattling gun thats bigger than a man, it's going to need an ammo feed half the size of the craft, same for the engines where the fuel goes and cockpit. It is a nice design. I just don't think it hit the brief close enough.

    Hideyoshi - Now here is a good example of how IDW can be misinterpreted. This is a fantastically executed design, showcasing some excellent technical skill. Answers the brief completely. But (atm) only 2 votes? It's sad that people tend to vote for the shiny render over the great technical skill and design. I can't really find any flaw in this Hide, which would usually get you my vote, but this time I happen to prefer Schunnin's design. Keep up the good work man.
    Jonnyhorse - This is nice man, perhaps some more clarity of the form with shadow/value on the top would round it off better. Good work. About your comment, I had in mind the combine gunship with the large rotar at the rear, it has little arms which I thought would make a cool feature. After reading your comment I checked Wiki and yup its pretty derived from the other dropship, wasn't intentional must have been sub concious, I really like the design in HL2.
    D-Holme -I think Legato pretty much covered it, but in addition there should be no guessing for the viewer, I can't tell the true shape of this ship.

    Collinsully - Fantastic execution and presentation as always. I am not too keen on your design but the piece contains everything it needs.

    Schunnin - You got my vote man, a really hot design, practical and good looking. Of course you could make it shine more but I dont believe it's necessary. The only thing that bothers me (apart from the dude doing the YMCA in front of it!) is the perspective on the 2 front fuselage components.

    Kuth - I thought your pencils had more punch than this and I dont think the colour scheme adds much to it. I just think it need more shadow work or to be more styilised in presentation. nice work though.

    Hiddnfox - See my comment to Notspecialist about silloettes
    And you could even keep this side profile shape and make it look cool in perspective. I do like the overall feel to it though.

    Great round guys, thanks to yoitisi for making it happen.

    ATA


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    I guess the newbie should voice his crisitism also...

    Watereater
    it looks good from a rough standpoint, but I think it could have used some polish here and there. Like mine it looks like a good start (better even), but it could use some final touches to make it look better.

    Notspecialist
    I like the style of painting you used, even though your gunship doesn't have a ton of detail. The transport aspect is apparent, but I'm afraid she looks like an armed transport rather than a gunship with transport capabilities. That said, I liked the background you applied and the fact that you clearly included scale.

    ATAnderson
    Jackrabbit is a much better name for the design than Cicada Good lighting, good shading, good use of background and I like the style in which you painted this. The design itself though wasn't my favorite, so that's the only point you suffered in my book I felt the aft maneuvering fins were too flimsy, but that's just my tastes.

    Ohjay
    You hit the 'Unsophisticated firepower" part of the requirements square on the head I think... this design looks like it belongs in fantasy than scifi, and doesn't appear to be fast or heavily armored. You do have the transport part down, and I like the idea of airborne stone catapults My only suggestion is adding decoration to the bare hull to make it look more interesting or to better fit it in with it's surroundings.

    Legato
    Hmm... I'm a big fan of those forward guns for some reason.. as well as all the lit trackers and sensors... I also like your take on the VTOL fans... but not the execution. Not sure why, just not sold on the VTOL contraption (the end caps?).... but I do love them guns

    Adi
    The clouds are spectacular- really wonderful on the background. The gunship itself has neat texture but it also seems kind of bare-bones-ish. Like Notspecialist, it seems to be more of an armed transport rather than an attack craft with troop capabilities. It also seems kinda lonely in the sky just by itself.

    Friso
    Looks as if a ton of clone troopers could bail out of this one The detail around the engines and landing gear could have been clarified with a finer pen point *shrugs*. I'm personally not sold on the design but I think you're on the right track.

    Flake
    I'd have to agree with D-Holm and Legato in that it needs a little more work. The details need to be brought out more and I think some work with the lighting might accomplish this. I feel some changes in the hull might improve the design also... almost bringing it to "Tommorow's VTOL".

    Anc
    You have the "gunship" down really well... in fact I'd call it a "Gun Pod"- as it looks like the BMW of gunships. The transportation part needs to be better emphasized though, and maybe the engines being bigger. Other than that, I really liked the 3-way drawings you gave around the main sketch of your gunship.

    Hideyoshi
    Incredible. Even without color the design looks amazing, well detailed, and functional. Like Anc I like the alternate views you added to your design.

    Johnnyhorse
    I'm a fan of that landing cleat and the cockpit window design Looks like it could use polish in several places (as well as a background?) but I like the design overall, and barring the unfinished appearance, it's one of my favorites.

    D-Holme
    I love the hull shape and the fact that you have guns on the outer wheel pods- as well as the fact that it's an orinthohoper . My only gripe is that I wish we had a better view of the ship overall, rather than just nose-on. I also like the background you added to your design.

    Collinsully
    I like the interior plans and notes of your design, but the design itself I'm not a fan of (sorry ). I just feel that altering the over-all shape of the hull would make it look better. Everything else looks great.

    Schunnin
    I voted for your design because of the clarity of the panel lines, the intricate detailing of the guns, machinery, and panels, and the nose art and markings added as final touches. She reminds me some of the idea for a drop ship based on an airship. My only crit here is that it needs more guns to fill the "gun-ship" role, but I think that's just my own perception of what a "gunship" is.

    Kuth (am I allowed to critique myself?)
    The design is obviously unfinished... I feel it's because I didn't clean up the design in photoshop (stupid fritzy tablet ). Fixing up the shadows and continuing on just working with the design might have yielded better results. I felt I captured what I thought a "gunship" was, as I based some of my thinking off the Hind gunship. Perhaps I should have thought more outside the box?

    Hiddnfox
    I like the style of artwork, and I like the nose art presented Looks kinda ork-ish, also.

    Last edited by Norsehound; August 1st, 2007 at 11:11 PM.

  13. #13
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    Quote Originally Posted by Kuth View Post
    Legato
    I'm sorry but I can't see your design atm...
    all you have to do is remove the bracket at the end of ".jpg]"

    really sucks that people can't figure this out / its not fixed


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    Ah, gotcha


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    There's also a link back to the original thread at the top of the page. Legato's image is showing in there.

    @Legato - Thanks for the front heavy crit, I totally overlooked that.

    @Evertone else - thanks for crits/comments & votes so far

    ATA


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    If anyone needs a working link for Legato's image there is one at the bottom of my first post.
    -------
    Voted for ATAnderson after a lot of pondering but Hideyoshi was a close second.
    -------

    Thank you everyone for the comments so far.


    Legato – I’d agree that my design wouldn’t be the most nimble of craft but I was thinking of a gunship along the lines of the AC-130’s and the capability to drop off troops on improvised airstrips like the MC-130 or Ju52. Your right that the ornithopter wings are not very effective but I spend all day making engineering designs work so I am more tempted to be different when doing IDW – it depends whether it is credible for the suspension of disbelief.


    AtAnderson - I agree about the perspective, I've be criticised for bland perspective before so I was try to go for something more dynamic. Doesn't show the form off too well though - I'd planned to have some ortho-views but they got forgotten.

    Definitely some lessons learned for next time though.

    Last edited by D-Holme; August 2nd, 2007 at 05:20 AM.
    MY SKETCHBOOK Updated 05/08/08 - Critique and comments encouraged

    Industrial Design Weekly Enviroment of the Week

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    Good round guys, enjoyed being part of it.

    It turned out to be hard to cast just one vote, the more I thought the harder it got. In the end, Hideyoshi got it. And it wasn`t just because I played Mario Kart DS heavily lately and am used to yelling "Hide, Yoshi! Hiiiide!" to that annoying lizard whenever I encounter him on the track and hit him with a green shell.

    Anywhoo,

    Most of my concerns with various submissions seem to already have been raised, just adding a little here.

    ATAnderson: I can see what Legato is saying but I actually did believe the randomness of it. The painterly rendering was pro - top contender.

    Adi - sweet mother that made me smile. Reminds me of Mark Goerner somehow (his work, not him personally). Very romantic, heavily armored.

    Hideyoshi - sexiest sketch on the planet. Vote.

    D-Holme - favourite concept, but I found it messy and hard to read with the background. I back your decision for the perspective, it sells aggressiveness and motion.

    Hiddnfox - I guess I just said d-holmes was my favourite concept but yours is sooo close. It is just funky/cute/strange I don`t know what. Concept and render style works well together - some more detail in certain places to make it more believable and I`m in!

    Legato - speaking of detail to make it believable, your rendering is hot like hotness. The green version was yuck, the grey one was sweet and the final one is just great. Top contender in my book.

    Oh and Saise, thanks for the vote!

    Thanks everyone for their participation. This is great, we must do it again sometime

    ohjay's sketchbook

    So here we are but no cigar
    idiots and electric guitars
    You're hiding, keep riding
    from acid to zen and back again

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    Ow crap I'm terribly sorry Legato I tried various things to get your link working, but it seems I forgot to remove one bracket after the last try. Really really sorry there mate. The link should work now. What might cause the problem is that there is this 20% thing in the link, I noticed the other person last round had the same. Just a suggestion, but you could try using photobucket or imageshack instead, as those websites do not seem to have this problem.

    Great to see so many people added their comments and crits, that's the spirit


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    Gave it to Collinsully.
    Not necessarily because I thought it was the best but because I thought it deserved a vote - at least one! Nice and clean design, good rendering and additional detail shots.
    I could have given it to either ATA, Legato, ohjay or schunnin as well, those were other standouts. What is really important for me personally when it comes to Industrial Design is technical craftsmanship (e.g correct perspective, scale readability - something I am missing in Adi's entry btw) and rounded-up presentation.
    A nice illustration just doesn't do it for me.
    Friso: I think that yours has good potential. Although it's sketchy, it shows some good design and form understanding!
    Ohjay: love the different take you took!
    Johnny: good take as well, though it still looks a bit too rough. I can still spot some perspective issues,too...

    Thanks for the very kind comments/crits and votes, guys!
    And sorry for not giving crits to everyone right now!

    --(-)|dE--

    portfolio

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    heya all

    I havn't posted in IDW before, and the response here is really good, so many of you took the time to write critiques for everyone else, mad shit. My thnx to D-Holme, Legato, ATAnderson, Kuth, ohjay and Hideyoshi for the crits, much appreciated and i will keep all the things you guys have mentioned in mind for next time.

    My vote went to Ohjay, i really like the design and the fact that it is so different, i also like the style, i dont know how u rendered it but it almost looks like pen and marker, and u even did the ID style writing and arrows hehe.


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    hmmm... not easy to descide who's best...

    as an industrial designer i'd say the best industrial-design visualisation was made by collinsully

    The award for best "sketch reading" according to formunderstanding goes to Hideyoshi

    The funky-style-idea-award goes to ohjay

    If orcs would give awards, hiddnfox would win - i like that rough style painting

    Best atmosphere and lightning goes to ATAnderson

    so where shall i put my vote...?




    my sketchbook: http://conceptart.org/forums/showthr...t=56903&page=2


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    Heh, thanks guys - for the votes but especially for the comments. I would like to second what ATA said about the sideways sails - they were sort of fantastic but I figured, we do crazy sci-fi sometimes so I will do crazy fantasy this time.

    Adi - I did render it in marker, added the sail and background in PS. I have the raw sketch in my sketchbook!

    ohjay's sketchbook

    So here we are but no cigar
    idiots and electric guitars
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    from acid to zen and back again

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    Ah, come on, someone give ATA another vote, so we have 2 winners... This was super close.
    Yoitisi: Actually the polls ought to be closed after voting deadline!

    --(-)|dE--

    portfolio

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    That's a nice thing to say Hide, but from memory you have been consistently leading in this one. Whether 1 vote or 50 votes you had the most when the poll should have closed.

    Good round everyone, congrats to Hide, and thanks to yoitisi.

    ATA


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    Hideyoshi: As far as I'm aware, the poll closes automatically after a number of days. When creating a poll there is an option to fill in the number of days after which the poll should close. At the moment, the poll is closed (I can't vote any more anyway). However, it seemed a good idea to me to keep the thread itself open so people could post their comments and critiques even when they could not vote anymore.


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    I liked Adi, Shuunin, Kuth, ATAnderson, and Hideyoshi's ships

    Adi: Your style is sleek, bold, and simplistic. That's why I am modeling your last IDW entry. This one looks great too.

    Hideyoshi: I tried modeling your gunship, but all your profiles and perspective sketchings contradict each other (they aren't lined up and anatomically correct with respect to each other.)

    Kuth: With your shading skills, the ship looked better as a sketch. The shading wasn't too bad, it just didn't look convincing. The ship design was top notch.

    Flake: Don't skip out on the ambient occlusion, and spend more time on the modeling

    Anc: Your gunship looks like a helmet.



    yoitisi: I think 3d cad is legit in IDW. Over in the modeling section, we have to share the floor with sculpters (which I see where there may be a similarity between cad and sculpting, but it just ain't so), and there's no IDW there.

    Last edited by Chrizimer; October 2nd, 2007 at 02:37 PM. Reason: Bashing yoitisi
    My Concept Art 2 Model Conversions: http://conceptart.org/forums/showthread.php?t=107443
    My CGTalk 3d WIP (no longer maintained): http://forums.cgsociety.org/showthre...?f=43&t=525210

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