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Long time since I last posted, but It's been a busy year. Anyways here are some marketing illustrations that I've done for Ubisoft in the last year and half. Of course all the Ubisoft illustrations are copyrighted.
Tom Clancy's Rainbow Six:Vegas, these where done in 2006.
Here's an image that I did for Tom Clancy's End War. I actually got to go to shanghai to work there for a while.I'd like to thank Pheonix, a fellow conceptart artist working for ubi shanghai, great guy and amazing artist. Also Luo Bin for helping me out with this image.
Assassin's Creed, done in 2007. I've got more for assasin's creed but they haven't been released yet. I'll update as soon as they do.
Far Cry 2, which has been recently announced. the flame thrower image is based on a concept done by a fellow employee, Xavier Thomas.
And here are some personnal stuff that I did on my free time, all done in photoshop:
UPDATE: STEP BY STEP
It all starts with concepts. I do many B&W thumbnails which I present to the Marketing management team of the project in this case FarCry. They chose 1 or 2 (depending on how many final images we need) Then I push those concepts further, add more detail, lighting, refine poses etc... So here are some samples of thumbs I did once the concept was approved to see what pose or background would be best. Sorry I couldn't find the first draft of the concept.
Then once they make they're final decision I start in 3D and pose the characters, light them (VRAY) and then render them out. But in this case I started with the painting of the background so I'de know what kind of lighting I'd use in 3D.
So here are some step by steps for the skie:
Once that was done I did the character, you'll see a before and after. The before is the straight render and the after is all the stuff I did in photoshop.
Then the foreground is worked on. Here's and example (car was a low res model taken from the game upresed and retextured by a guy in our team, thanks PAt )
And then everything from that layer to the skie is a mix of photos and painting.
Then I add lots of final details all over, fix the lighting (still all in PS) make sure the colors follow our art direction and Voila!
Hope this help you guys understand how I do these.
Last edited by Inkertone; August 2nd, 2007 at 08:31 AM. Reason: Update:Step by Step
how much is CG and how much is paintup?
process pix could be nice if you got'em
Amazing job man. Thanks for sharing them.
I love the end war one and the Assasin's creed!!
"FAIL, FAIL AGAIN, FAIL BETTER"
Writing that you did the marketing "Illustrations" you probably could give some more info. As i can see there is a lot of 3d in the images, far more then the painted/photoshoped part. Did you do the modelling, texture work and animation setup for all the characters? I actually don't see much painting there at all.
I noticed that there something odd about the way you draw the eyes, they pop out a lot.
You are good with colors and textures, i like it ,but you need to work on the anatomy and perspectives.
very nice to see ur here !!
i really like your new works ! hard work & diligence man !
thanks share your brush
greetz from shanghai
These are great!!!!
sweet !! love them all ,
my email = firstname.lastname@example.org
some stuff to show:
Thanks for all the nice comments.
I should make clear that these illustrations are made from in game character models (except Farcry2) therefore all credits are do to the modellers.
Sebastien Legrain did the models for rainbow six and the head of the farcry 2 character (check out his site, he's amazing: http://sebleg.free.fr/ )
As for Assassin's Creed the model was done by Patrick Gagner and the orginal concept was done by Barontieri and Patrick Desgrenier if I'm not mistaken.
The Farcry 2 character is based on a concept by me and modelled by Alex Gagnon and Pascal Beaulieu. As I said the head is modelled by Sebastien Legrain.
The End War character models where done by the montreal cinematic team. Not sure exactly who did them though.
If I forgot anyone I'm sorry.
FatherWinter: It depends on the image, but in general there's alot more paint over than people think, my job is to make it look like there isn't For characters I have to fix texture stretches and in all cases add new ones because the original are to low quality. Backgrounds are the same process as matte paintings, so picture + 3D + painting, but of course I must stylise them to fit the art direction. I'll try to get up some kind of in progress images when I get some time. thanks for the comments.
Viag: et oui, c'est moi Je ne suis pas dans ton édifice mais je fais parti de l'équipe. Si tu as le droit, tu devrais afficher tes images de FarCry 2, elles sont exceptionnelles.
Diego & rWDrK: thanks guys, always appreciated.
Randis: As I mentionned earlier the models are not done by me. I do the animation setup (I'm actually an ex-animator) then the lighting (I usually use Vray) of course the camera setup also. Render everything out in different passes and then on to photoshop. There quite a bit of work done in photoshop, I actually spend more time in PS than in 3dmax. I'll try to get a step by step up, it'll be easier to show you exactly how I work. As for my personnal work, well you caught me, the eyes are my cryptonite As for the anatomy and perspective, it's stuff that I work on a daily basis. Thanks for the comments.
Pheoix: Hey man, thanks, means a lot comming for a talented artist like you.
Nathaniel West & brunoguedesdemorais: THX!
Undertow: Holy crap!!! you're right. That sign is actully an in game model, that means it's mispelled in the game also..hahaha
dKounios: comments like yours keep me motivated, thanks
endwar is the best. i also love lots from your personal stuff.
the first ones are a bit disturbing for me - there is not much depth and the use of black in the shadows.. is really unpleasant. there is the same level of contrast on 100 objetcs at the same time. and.. so on. Sort of things that i don;t see in your personal stuff. so i guess.. you've been art directed.
Thanks for posting.
very good Work
My favorites are Far cry 2
5 from me!!! excellent stuff!
Life is a long lesson in humility.
This is 80% 3D stuff... what exactly is done by you? Models or overpaint?
Amazing works highly inspirational.
But are they all 2 d or did you do some of them with 3d
sorry I m not good enough to tell the differences for sure.
Also I really like the farcry 2 picture
They have started shooting the movie and it is dirceted by the SUPER AWESOME Uwe Boll.
It also features 2 other german actors and of of them is from my town so I hope it s not gonna be all that shitty
Anyways I ll stop babling and look at your work some more
hey hey looking good.
Was it your Art Directors idea to go with the hybrid 3D/digi paint style? I notice alot of illustrators do this? what for exactly?
Stunning work you've got here, sir! Thank you so much for sharing!
Oblio: Thanks, and yes you are correct I was art directed. I have sometimes a word to say in the art direction but not really in Vegas since it was my first project. But in FarCry, I had lots more pull, but it was still a combined effort to come up with that art direction.
Noru: So is mine
Stalsby: Thank you very much
Flesheater: Hopefully the step by step I put up will help you understand exactly what i do.
Nicolas Chapuis: thanks, check the my update it'll answer your question. As for Uwe Boll directing the movie...well, let's just say my I don't have much hope.
BOOM! THX. It's combination of art direction, time (which I don't have much of) and me puttting in my personnal style since I can't help it.
Wolfbane: thanks, with all the nice comments I'll make sure to post more when I have some
Amazing works, congratulations!^^
Facinating read, I'm always really interested in seeing the process of a professional artist like yourself. It really helps me understand and learn details better. The images are wonderful, I really love the guy with the machette, amazing detail and colour...that sky is beautiful. Thanks so much for showing these.
Must say, this is some incredible work, I really enjoyed.
just one thing, there's something weird with this one: http://www.conceptart.org/forums/att...3&d=1185924507 .. can you imagine the ugly deep-sea fishes with the little glowing 'lamps'? looks like an antene out of his head
skin tone opacity zero
Tiens, tiens, tiens... 5505?