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I made a 7-page sequential, but i really rushed page 2 (there was a convention couple weeks ago, so... i rushed it to release a freebie fanzine with it), so i'm not posting them all. Still...
I'm mostly interested in critiques on the visual storytelling and art, so i'm not translating the text . I hope you guys don't mind.
There's some excitement to your work. Very design-oriented and stylized.
It's a bit hard to deal with your story because the graphics are so unrealistic.
My crit would be, just because you really like making wild graphic design, doesn't mean you shouldn't do work that looks like people, or that you don't have to pay attention to perspective or faces or hands... or whatever.
I would suggest looking to work other than manga to start grounding your stuff more in reality, rather than design fantasies. This is just my opinion though. :/
Here's an example of a very design oriented artist who also tells the story very well and doesn't fake any detail or leave it out because he doesn't want to be bothered to draw it.
Jim Steranko... Tower of Shadows... And outland
Last edited by kev ferrara; July 31st, 2007 at 03:11 PM.