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Thread: Is using 3d models to assist in created 2d environments considered cheating?

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    Is using 3d models to assist in created 2d environments considered cheating?

    I've been looking around the sketchbook forum lately and I noticed a few people use 3d programs like SketchUp to assist with the perspective aspect of creating a 2d environment.

    What do you guys think about this method?
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    How do you cheat at something which has no rulebook?
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    If you are a student, then using a program as a crutch instead of learning to draw in perspective - that's a bad thing. However if you can already draw like a fiend and just need a tool that speeds things up a bit, that's kosher.
    I think you are awesome, and I wish you the best in your endeavors, but I am tired of repeating myself, I am very busy with my new baby, and I am no longer a regular participant here, so please do not contact me to ask for advice on your career or education. All of the advice that I have to offer can already be found in the following links. Thank you.

    Perspective 101, Concept Art 101, Games Industry info,Oil Paint info, Acrylic Paint info, my sketchbook.
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    a tool is a tool, but if you don't know the basics of what you are doing, then that tool is useless. the need for understanding basic perspective is always going to be around, so i suggest making sure you know what perspective is before you go messing around with 3d programs. the use of 3d programs has become more popular in the comic book industry, as a cell shaded (black lines, white object) can help the artist produce their work at a better pace.

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    I wish the International Artistic Committee would hurry up with their Official Code of Rules and Regulations so that we all know what we're allowed and not allowed to do.

    Tristan Elwell
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    Quote Originally Posted by Elwell View Post
    I wish the International Artistic Committee would hurry up with their Official Code of Rules and Regulations so that we all know what we're allowed and not allowed to do.
    I was asking what your opinions were, not if theres a "rule" against it. But I welcome your sarcasm
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    Originally posted by Elwell
    I wish the International Artistic Committee would hurry up with their Official Code of Rules and Regulations so that we all know what we're allowed and not allowed to do.
    To be honest I never knew there was a thing like that, that just shows how uninformed I am. On another note i've tried to make some of my pictures 3D just for reference then as it turns out in the end i've made the whole thing 3D so just keep it in mind that it can happen to u to if your not carefull . I'm not saying it's bad but if you want to keep it a painting then all I can say is be carefull.

    Originally posted by Seedling
    If you are a student, then using a program as a crutch instead of learning to draw in perspective - that's a bad thing.
    I'm currently struggling to get out of that habbit on my own at the moment
    Just call me Ferdi
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    It may be worth pointing out that learning basic perspective requires less work than learning the basics of creating, texturing, lighting, positioning, and rendering a few sketchy shapes in 3d.
    I personally use 3d because
    - I lack a decent drawing area to set up those pesky vanishing points
    - I have a working knowledge of perspective but I'd rather not do it all freehand if I can avoid it.
    - I've previously had to do 3d a fair bit so it's often faster for me by now.

    If you can't get your head around the basics of perspective then the interface alone of a heavy duty 3d app is going to kick your ass anyway.

    It's a tool but it's a tool that requires a fair old bit of reading and practice to be able to use at all, for most people I suspect it'd be more hassle than it's worth.
    Last edited by Flake; July 31st, 2007 at 08:15 PM.
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    Well, using whichever methods for making art is fine. BUT, you has to make the art. If you can build your own model, it's fine(the other topic for discussion is what is yours on what %, since you are using some tools you haven't programmed:| ) If you are drawing a character, the anatomy, the pose and the perspective are strong parts of the piece.

    I just say, make sure you feel that it's going to be definetely yours in the final, before considering just overpaint a shot of someone else's model.
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    Just to clarify, I'm talking about using your own 3d elements here.

    What I'm saying is that if you already happen to have a working knowledge of 3d you'd be daft not to use this, especially in a tight deadline, nightmarishly complex architectural scene that really lends itself to some time saving 3d.

    Any reliance on other peoples models would to me be more like tracing someone elses photo in vectors and passing it off as your own work, bad idea.
    For me, the point is to use any skills you may have acquired to produce a decent picture in the available timescale without pinching anyone elses work. If you can make your own "crutches" in realtime then it isn't a crutch, 3D has possiblilites for tiny tweaks of any camera angle that a good perspective drawing will never have without starting over.

    If 3d is the way to go, go for it, it's no more "cheating" than PhotoShop or a ruler is.

    /2p worth
    Last edited by Flake; July 31st, 2007 at 08:41 PM.
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    Well that answers my question.

    I have a pretty good understand of perspective. 1/2/3 point perspective, ellipses, all that stuff. I just find the process of laying down guild lines and vanishing points somewhat annoying.

    Thanks guys.
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    I'm with seedling. craig mullins uses 3D yeah, but he can do it also without the use of 3d software

    If you have a pretty good understanding of perspective then it shouldnt be a problem to put down some perspective lines. There is a huge difference between knowing the rules of perspective and actually doing those perspective exercises

    Thats the whole misunderstading with perspective, everybody know the rules because they are easy to understand en thats why most people decide to skip those boring perspective exercises. But really it makes all the difference.
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    If you are good enough why not use 3D objects to help? However when i can tell that a piece was made around a 3D object it does ruin the illusion (for instance some of Craig Mullins work).
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