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  1. #1
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    ZBrush or Mudbox?

    So wich program should i Pick? ZBrush or Mudbox?
    Or more like: Wich program should YOU pick?
    Don't consider money, please.
    Wich is the best?

    That's it, wich is the best program of these two. You decide!
    Last edited by Diphallia; July 28th, 2007 at 11:23 AM. Reason: bump


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  3. #2
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    bump.

    Anyone, anyone???

  4. #3
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    for wat?

    only for sculpting, mudbox, easy to use and easy to work with.
    you want to go deeper, use zbrush. but it´s not easy to learn (gui is very strange ).
    sorry for my english. i have never learned to write english

    mfg ede

  5. #4
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    Ok, so the only thing that makes Mudbox better is the user-friendlyness?
    I like ZBrush's UI, think it's pretty easy to learn the basics, just like photoshop.
    But it'll take ages to master it.

  6. #5
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    The two things that make Mudbox so popular is the ease of use for the beginner and the layers feature. If you like the ZBrush3 UI, then it's the clear choice. The depth of features and power is unmatched.

    Saying one program is "better" is very subjective. Being able to just jump into Mudbox and start sculpting is a very big deal. For me personally, the ZBrush3 interface is worth dealing with for all it can do. I think the ability to repose a sculpt is worth the price of the software all on its own.

  7. #6
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    If you are willing to invest time instead of money, you could try the open source alternative, Blender (www.blender.org). It offers a sculpt mode which can handle about ~1-4 million polys currently depending on system and settings. It's not much compared to Zbrush and Mudbox but you can get quite far with it.

    Its main features are MRM (multi resolution mesh), texture brushes (you can use an image or procedurally generated brush), basic symmetry options and support for tablet. You can find more information about it at http://wiki.blender.org/index.php/Manual/SculptMode and http://www.blender.org/development/r...3/sculpt-mode/ .

    It's definitely worth a try. Just my two cents.

  8. #7
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    Z brush hands down. I couldnt tell you every thing this software allows for the artist to do because it would be 4 pages long. Trust me its worth every penny.
    Site
    BLOG

    SketchBook



    "it's much easier to scale up from simplicity than to scale back from complexity"

  9. #8
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    "easy to use" and "user friendly" are opinions so ignore that right off the bat..

    Zbrush is more robust, it has a lot more features then mudbox. The big difference is that you can texture in zbrush.

    Mudbox on the other hand has a more intuitive workspace. It runs more like your modeling app with a 3d viewport, rather then zbrush's 2.5D canvas.

    ..besides those two blatant differences they are pretty much the same thing. Brushes, layers, normal mapping abilities, yada yada yada....

  10. #9
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    Hmm, i did get a "trial" of mudbox, and i didn't understand a yota.
    Opened up a box, and tried to sculpt, but nothing happened, so i gave up the whole idea.
    Figuring to buy ZBrush someday.
    And i really like the fact that you get free upgrades.
    Every software company should do like pixologic, free upgrades and a fair price.
    (wich phtoshop has none of)

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