Page 1 of 2 1 2 LastLast
Results 1 to 15 of 25
  1. #1
    Join Date
    Sep 2003
    Location
    Vancouver.WA.USA
    Posts
    2,515
    Thanks
    42
    Thanked 96 Times in 36 Posts

    Wasp Dragon - WIP [Update Dec. 8th]

    I'm working on a dragon sculpt for my girlfriends birthday. This is my first sculpt of this size. The only thing I've done before was a few tiny grells for D&D.

    I'm getting close to finalizing the anatomy. I don't know if I should finish the whole thing *then* do the wings after or what...I'm not sure what the consequences of double baking the main sculpt will be. But I want to add some sort of fins on the face and a ridge running down the back and I'm thinking that might be easier after the rest of the dragon is finished.

    Any thoughts on that would be appreciated. The sculpt is based on Todd Lockwoods dragon designs for WotC, specifically the Silver Dragon.
    Last edited by fukifino; December 8th, 2007 at 10:37 PM.
    "Every generation sees the past though the lens of its own time." - Thom Hartmann


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Oct 2005
    Location
    London, England
    Posts
    373
    Thanks
    42
    Thanked 49 Times in 46 Posts
    Looks great so far, very well proportioned!

  4. #3
    Join Date
    Mar 2006
    Posts
    388
    Thanks
    0
    Thanked 6 Times in 6 Posts
    seems to be a very good start

  5. #4
    Join Date
    Jul 2007
    Location
    Kuala Lumpur, Malaysia
    Posts
    417
    Thanks
    220
    Thanked 210 Times in 70 Posts
    hmmm... the connecting anatomy of the wings seems a bit odd... i just feel that it could "grow" more towards the base of the neck, and closer to the spine, mroe as if it is "growing" from the back shoulder plate, closer to the bird family, or is it more of a bat like wings? that actually look more like an extension of arms. your dragon's wings doesnt seems to be either, maybe its an early stage of the sculpt, or a totally different anatomy. will do some sketches later to illustrate my point, meanwhile if you have some sketches that would help to understand where you are coming from and going to! also checkout smellybug's tutorial (http://www.conceptart.org/forums/sho...d.php?t=18287), you'll probably find most of the answer you seek there, especially on the ridge and facial fins. have you also check-out mcfarlane's dragon series?

    a thought about giving own sculpt away as gifts... especially GF, hope she appreciate the works that goes into it and secondly, she's into the subject matter very much!! thanks for sharing, again, a good start and look promising to be a great sculpt!

    sketch from your photos, have moved the wings a bit closer to the front... hmm... some how... i dunno, the anatomy on the "cobra" fin might be too muscular, maybe a more flappy form would be more "natural"? i also try to sketch it more like what you mentioned about a second pair of arms, i think it would also be more "natural" to have different length for each sectmen of the wing-arms. do post when you've updated your sculpt! i'm going to start my first super sculpey sculpt soon, am learning all i can from this thread as well as the whole site! hope you'll drop by then
    Last edited by zenichi; July 19th, 2007 at 12:59 AM. Reason: attach image

  6. #5
    Join Date
    Jun 2007
    Location
    Kentucky, USA
    Posts
    29
    Thanks
    0
    Thanked 1 Time in 1 Post
    Being from the Bluegrass state, when I think of a big animal like a dragon, I think of a horse.
    I reccommend you think more about the musculatureat the base of the throat across the chest
    like this purty gypsy horse... (I'm trying an attachment for the first time: im a new guy, see.)

  7. #6
    Join Date
    Sep 2003
    Location
    Vancouver.WA.USA
    Posts
    2,515
    Thanks
    42
    Thanked 96 Times in 36 Posts
    Thanks for the comments folks. I wish I could find some of Lockwoods MM illustrations online, but the Wizards site doesn't include them, and his site doesn't have the illustrations in question. The best example I can find is this one.

    The major problem with describing the chest anatomy like a horse is that the dragon has a scaled belly like a snake, so it ends up needing to be a sort of rounder, smoother surface.

    And Zenichi, I think the way the anatomy I'm working off of describes the wings more like a second pair of arms...I think overall I still need to thin up certain areas to make the musculature stand out a bit more.
    "Every generation sees the past though the lens of its own time." - Thom Hartmann

  8. #7
    Join Date
    Apr 2005
    Location
    Nottingham UK
    Posts
    1,378
    Thanks
    492
    Thanked 1,248 Times in 588 Posts
    Todd Lockwood dragons are based on cats (with wings ) so you might want to base it more on cat anatomy and then work on the wings, though they have a reversed/ bird hip I think.

  9. #8
    Join Date
    Dec 2006
    Posts
    289
    Thanks
    1
    Thanked 1 Time in 1 Post
    Great looking dragon, so far. I think Zenichi does have a point...the wings on your dragon seem to be attached more to the middle than closer to the neck. In all flying animals (living and extinct) the wings are attached close to the front. This allows for a more balanced flight, because most of the mass (chest) would be right at the front...some airplanes use the same design by placing most of the weight right at the front. I know dragons are fantasy, but you want the design to make sense, right?

    Speaking of Lockwood, you ought to pick up Dungeon & Dragons manual on dragons (Draconomicon)...there are many excellent illustrations of dragons by Lockwood in that book. http://search.barnesandnoble.com/boo...6928842&itm=13
    Last edited by Shadowwing; July 18th, 2007 at 11:58 PM. Reason: added link to book

  10. #9
    Join Date
    Jul 2007
    Location
    Kuala Lumpur, Malaysia
    Posts
    417
    Thanks
    220
    Thanked 210 Times in 70 Posts
    Quote Originally Posted by Venger View Post
    Todd Lockwood dragons are based on cats (with wings ) so you might want to base it more on cat anatomy and then work on the wings, though they have a reversed/ bird hip I think.
    based on feline? which explain why i felt like sketching a cat family being when i sketch the lower-body/ hineside/ rear of the sculpt. i think its interesting to see all these dragon's interpretation based on diverse species, which is why i thought the Mcfarlane's dragon series interesting as one can see they are based on different myth and family of beasts.

  11. #10
    Join Date
    May 2003
    Location
    Hudson River valley, NY
    Posts
    16,211
    Thanks
    4,879
    Thanked 16,687 Times in 5,023 Posts
    I'm getting close to finalizing the anatomy. I don't know if I should finish the whole thing *then* do the wings after or what...I'm not sure what the consequences of double baking the main sculpt will be.
    Shouldn't be any, esp. if you bake it a little lower than the recommended temp.

    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    "Work is more fun than fun."
    -John Cale

    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
    -Marc Maron

  12. #11
    Join Date
    Sep 2003
    Location
    Vancouver.WA.USA
    Posts
    2,515
    Thanks
    42
    Thanked 96 Times in 36 Posts
    zenichi, I think you're right. I'll see what I can do with the sculpy to try to push the wings forward on the model. However, I think I may have placed the armature for them too far back. The armature I made had a few issues, being my first one, so I'm not sure if I can correct it. But I really appreciate the drawings based off my sculpt! It helps a lot to clarify some of the issues I was seeing myself.

    Shadowwing, I debated the Draconominicon, but as I'd almost never use it in my games, I couldn't justify the ~40 bucks for it. I picked up another one though called A Practical Guide to Dragons. Looks like it's for the Dragonlance universe, a complete fluff piece written by a kender, but it turns out to be great for this as it has skeletal and musculature diagrams and was only like 15 bucks.

    Thanks for all the interest and pointers everyone! Work's picking up this week and Comic-Con's next week, so progress might be slow. I'll update again when I've got some more work to show.
    "Every generation sees the past though the lens of its own time." - Thom Hartmann

  13. #12
    Join Date
    Sep 2003
    Location
    Vancouver.WA.USA
    Posts
    2,515
    Thanks
    42
    Thanked 96 Times in 36 Posts
    Only some small updates here. Haven't had much time to work on it, plus the flourescent light I had hanging above my workspace came out of the cieling and fell on top of all my crap while I was at Comic Con. Fortunately it only caused a few cracks in the unbaked dragon. It could have been *far* worse.

    Anyways, tried to bulk up the forward part of the shoulders to imply it being attached farther up and just finished meshing the wings.
    "Every generation sees the past though the lens of its own time." - Thom Hartmann

  14. #13
    Join Date
    Jun 2007
    Location
    The Netherlands
    Posts
    143
    Thanks
    3
    Thanked 9 Times in 9 Posts

  15. #14
    Join Date
    Jul 2007
    Location
    Kuala Lumpur, Malaysia
    Posts
    417
    Thanks
    220
    Thanked 210 Times in 70 Posts
    great to see updates! as i'm a beginner, i love to see WIP as it helps a lot in actually "seeing" how to bring things to the next level and how to "rough" clays in. thanks for sharing the updates!

    the dragon is beginning to grow on me... hope whoever's receiving this as a gift really knows how to cherish it!

  16. #15
    Join Date
    Sep 2003
    Location
    Vancouver.WA.USA
    Posts
    2,515
    Thanks
    42
    Thanked 96 Times in 36 Posts
    Well, I'm a total beginner myself, Zenichi, this being my first real sculpt, hehe. I'm definately learning as I go and realizing all the places I planned for poorly.

    In retrospect, I should have meshed the wings a lot earlier I think so I could have anchored them back to the body a little better. You can't really see it because of the clay I built up where they connect, but they're just barely touching. I bridged it with some more mesh shoved into the body and attached to the wings for a little stability but overall it was just hard working with it while trying not to damage the sculpt too much.

    Two things I want to do now before I get into the texturing are figure out if I want to cast the horns seperately so I can get them clean (maybe a mold or something, dunno) and acquiring some sorta ball bearings for the eyes.

    And then the texturing itself is going to kill me. I've done a few experiments but I'm still not sure how I'm going to do the scales. I think I'm going to try to roll out a thin sheet, then cut strips from it, then cut a triangle pattern into one side giving me a row of scales I can wrap around the neck in layers. I think I'll just try some sort of "pebbled" texture for most of the body, with a few areas of scales here and there. I'm kind of scared! Haha.

    I'll post again when I have more progress. Thanks for stopping bye, folks.
    "Every generation sees the past though the lens of its own time." - Thom Hartmann

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Dragon thumbnails-Update!
    By DrawWithLaura in forum ART CRITIQUE CENTER
    Replies: 7
    Last Post: October 25th, 2013, 12:03 PM
  2. Dragon lady - update 3/14/12
    By dierat in forum ART CRITIQUE CENTER
    Replies: 7
    Last Post: March 21st, 2012, 09:14 PM
  3. Art: Dracopedia:DRAGON UPDATE: 12/4/11!
    By WOC in forum FINISHED ART & ARTWORK
    Replies: 23
    Last Post: December 8th, 2011, 08:16 PM
  4. Dragon thing... need C&C bad, 4th update!!!
    By Joey-b in forum ART CRITIQUE CENTER
    Replies: 18
    Last Post: October 12th, 2005, 10:41 AM
  5. Anybody need a dragon? [update]
    By mroq in forum ART CRITIQUE CENTER
    Replies: 5
    Last Post: October 31st, 2003, 02:19 AM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by vBSocial.com