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EOW#60 Command center of a planetary exploration base
I want to see the controll room, I also want to see in some form the planet that is being explored.
I will accept any medium.
Due July 21st
hmmm intersting. topicwise. yall seem to prefer vague and esoteric fantasy...
where's all the futuristic tech guys?
Ha Ha. Someone with an imagination could draw the same thing for this topic as for the last one. Maybe the idea that you have to see both the inside of the room and the outside of the room has everybody ducking for cover. It's early yet, though.
I was thinking huge panoramic screens of an alien environment seen over a control panel with lots of buttons and stuff
but then Im a traditionalist
I was thinking more on the lines of design rather than how to portray something. A command post on each of the 3 moons for the planet Jetarrer XX7, you only see one of the generic out-posts, but along with it you see the gigantic planet.
One question, do I need the WHOLE planet shown in view?
Two question, do I need the WHOLE outpost in view?
I have not done a sci-fi sketch before so it might look shoddy
except it says "command center" not command post. no you don't have to show the whole planet... or even very much of the planet, and since it doesnt say outpost either.. you don't have to show that.
Command center of a planetary exploration base....
who's doing the exploring and what type of planet is up to you.
Edit: Update, started this one over, It just wasn't working out, trying out new techniques and such, but I just decided to go back to the basics and it's working out for me I think, anyway comments and crits welcome
Last edited by JoeSolo; July 19th, 2007 at 04:57 AM.
pretty happy with it so far...just messing with brushes. Hope I can preserve the atmosphere as a progress
here's my entry so far, but i haven't exactly shown the control room itself so much as the control center from afar.
it's the control center for a terra-forming project on a world with liquid water, but a poisonous green atmosphere.
Looking good so far.
---FGP#2 P&P WAR GAME---
I wasn't actually going to enter this one, but i guess i had a little spare time and some inspiration. Anyway, hopefully i can finish this in time, not sure where its heading yet, don't have a defenate finished idea worked out yet, only things i know so far, is that its under water,The city in the foreground? ancient dead city or possibly still alive with activity? i guess i'll work that out also as i go along,. And the other thing i can only defenetly say is, the exploration base is big.
The Command Center of the Zebnoid planetary outpost on Xantra 4, a high-tech facility equipped with a beam transfusion emmiter (BTE) that can manifest Supracyan cartography.
Planetary exploration has begun on the Zebnoid rim upon Admiral Leetwand’s command since the eradication of Halomonia in 2078.
Last edited by Hideyoshi; July 19th, 2007 at 04:31 PM.
My first environment. Comments and suggestions welcome.
Coleb´s Sketchbook now available at
Hideyoshi...was there an image attached ?
or is this just a placeholder
I don't get it, the image is not showing up? Seems it doesn't allow long strings? :/
Damnit, just fixed it!
Whoa, Hideyoshi, nice "placeholder". Hehe, nice piece man. Saubere Arbeit, Alter Lan! Sombody has to stop you from raking in all these Environment victories!
Well... this is my first entry in EOW and the story goes a little like this...
A scout ship has been sent to a remote Exploration base nestled deep in the Rambarl swamps of Condalore. It has been years since a muffled recorded SOS message was decoded. The distress call has finally been identified but the cause is yet to be uncovered. What evil awaits?
thats about all I can think of at the mo... here tis!
Last edited by coldrum; July 22nd, 2007 at 12:00 AM. Reason: Reworked for final
coldrum: YESSS!!! Excellent entry! I dig the subtle way in which you applied textures. I need to ask you how you went about that:
The intricate structure on the left - did you first paint the whole thing, work out the lights and darks and subtle gradients and then whip out some cement textures (or some other grungy texture), transformed it (scaled and rotated) and set it to overlay or multiply? Or did you put down the textures fairly early, then somehow refined the lighting by painting on top - which I figure is more difficult, as it will cover the texture?
Would be great if you could answer that in a few quick sentences. Your entry is great: One small crit I could point out: The metal bar in the foreground is supposed to be damaged, there is a gap. I would assume the ends of the bar should be bent, to show some explosion or impact or something occured. It could also be just a tad thicker, that horizontal bar. What do you think?
hey dragon4lunch, cheers! yeah I actually thought about the bent bars then forgot about it till now lol... will fix that up thanks.
My process goes as follows...
1. Rough linework in black
2. greyscale values with a flat brush in a multiply layer
3. Ctrl/Shift/C to copy it all off to a flat layer
4. hue colour changes and selective colour changes to get rough colours
5. Polygonal Lasso tool to mask areas then paint in texture with chalk brush.
6. Add details with finer brush... add plants etc with plant brushes ; ) plus a little bit of photo pasting.
7. Add atmoshphere with large airbrush using light pastel colours.
8. Enhance lighting using colour dodge layer
9. Final specular highlights and extra detailing
pretty vague but thats about it. i might put some steps on my sketchbook when I get a chance if
Cheers! - Jez
Last edited by coldrum; July 20th, 2007 at 02:21 AM.
warmwine, I mean coldrum, you rock! (grin, I just realized your name could mean "cold" "rum" and thus the wordplay - I'm sooo hillarious!)
Im throwing in the towel....no, not because the level of the entries just shot through the roof-awwwsome work so far guys, but because Im off on holiday and have work that needs doing, will probly go back to mine in some spare time when I'm back. Rock and roll.
Oh and coldrum...yes, I'm interested in steps
But i agree, great image, love the texture, but i have one crit. the corpse/skeleton, the arms are looking a bit stumpy, also it looks like an overun jungle, maybe some birds flying would be nice, a red one maybe to compliment all that greenery.but apart from that, i realy like it .
Oh yeah! Great stuff Hideyoshi and coldrum!
Hideyoshi - The scale of the people standing by the door/elevator? look really tiny, wasn't 100% sure they were actually figures though...
and coldrum - the ship, to me at least, looks too small. When i'm looking at the elevators, and what look like a short distance between the rear one and the ship it looks kind of odd. Maybe it isn't the scale, it could be the angle of the ship? I can't decide.. or maybe there's nothing wrong with it at all
Will post mine tomorrow.
*Help a CA artist! Visit the Constructive Critique section! *
Here my entry to the fun!
Mars outpost. Terraforming is under way. Jim has a very lonely job, overseeing the system on this large, and very empty space station on Mars.
The reflections on the floor took me quite some time, as simply copying and flipping vertically doesn't do the trick when things recede into space. Let me know what you think! Colours ok? Design? Composition?
Last edited by dragon4lunch; July 22nd, 2007 at 12:43 PM.
Primas 9 was at first concidered just an ice planet with very little life on it and for the first 50 years only the surface was slightly explored by pilgrims looking for the new world.. It wasn't until the mining companies moved in that we realized that there was actualy a whole new world underneath the ice, an aquatic world that is. Then the real great discoveries started to happen, sea life which had never even been imagined before and lost civilisations that had disappeared a millenia ago long before humans had even learnt to fly back home on earth.
Okay - Final!
"Every morning would start out the same on EN457. Mirsky and Lainer would go ahead and inspect the nearby ecoi while waiting for the three new guys to stop bickering with the team at the base control centre on why they get sent out so early each day. However, this days argument Mirsky would never forget, as that morning something went horribly horribly wrong..."
Well my first EOW was pretty fun, hope I can do better next week
Last edited by paberu; July 21st, 2007 at 06:57 PM.