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  1. #241
    Join Date
    Jul 2005
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    Seattle
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    Thanked 203 Times in 108 Posts
    have a lot more crystal landscape stuff coming


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  3. #242
    Join Date
    Aug 2006
    Location
    Sarasota, Florida
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    Thanked 43 Times in 43 Posts
    The crystal stuff is comong along nicely. It is not an easy thing to render. I like the epic stadium up top also. Keep up the good work.

  4. #243
    Join Date
    Jun 2007
    Location
    Cape Town South Africa
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    Thanked 688 Times in 303 Posts
    You are producing really great work here man! I really love the zombie gamer one!!

  5. #244
    Join Date
    Jul 2005
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    Seattle
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    Thanked 203 Times in 108 Posts
    DARAF, D@niel, thanks!

    also thought i'd put this up since its relevant to my sketchbooks purpose, I recently agreed to take a modeling test even though i don't really know much about modeling or texturing lol so I pretty much had to learn maya in a week, however i'm quite happy with it as a first attempt, they loved my 2d work but felt I need a little more knowledge with 3d apps, I'm sure you all will agree with them haha.

  6. #245
    Join Date
    Oct 2006
    Location
    Boston, MA
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    Thanked 74 Times in 67 Posts
    thats awesome, i just started to dabble in the world of 3d, though surface modeling, not solid block modeling. I dont know how i missed all of these updates, but awesome!
    Do not, ever, under any circumstances, not have fun.


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  7. #246
    Join Date
    Sep 2007
    Location
    Vancouver, Canada
    Posts
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    Thanked 281 Times in 244 Posts
    Im really loving the crystal stuff as well...its a funky environment inside the large spire of the lower region...nice scale reference

    I suppose your latest object has a normal map generated from the high poly one? Its hard to see it on your model...I've always had troubles getting normal maps to display in the package compared to 3Dsmax where it shows up more dominantly. Nice job for learning what you have in a week!

  8. #247
    Join Date
    Jul 2005
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    Seattle
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    jdeegz- yea after trying to get my foot in the door for so long, I've realized that an artist that can draw and model their creations is of much more value than one that can't. anyway heres another environmental, came out of know where last night. got bored of what i was working on and started playing with a stair concept and came up with this

    Jakers- hehe yea the normal map didn't turn out so well lol, when I read the brief and it said the normal map should be baked in from the high res model i was like "WHAT?!!" but getting the hang of it now. thanks for the comment by the way

  9. #248
    Join Date
    Oct 2007
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    Thanked 22 Times in 21 Posts
    u r TOO talented for ur own good

    everyone viewing this would envy you. i no i do.

    ur stuff r real strong, detail and everything. in my eyes, uve practically mastered all aspects of effects whether its lighting, wetness etc, ur able to do it.

    pop by my sb sometime and give me some tips lol.

    ill b ekeeping an eye on this one..
    Check out my SKETCHBOOK ...looking for helpful advice!

  10. #249
    Join Date
    Oct 2008
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    Thanked 5 Times in 5 Posts
    That's too bad about the job interview. Your work is really strong. Looking through them, I was sure that you would be working in the industry already. Have you ever thought of doing other work besides concept art? Your skills and talent already speaks for itself. Great work and thanks for commenting on my sb. That video game zombie spooked the hell out of me.

  11. #250
    Join Date
    Jun 2007
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    Thanked 101 Times in 38 Posts
    Great sketchbook! I really like the one with the zombies in the window

  12. #251
    Join Date
    Apr 2007
    Location
    Breukelen, Netherlands
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    Thanked 1 Time in 1 Post
    I love your designs man! I really like the way you make your characters and creatures look: not too complex. Great stuff.

  13. #252
    Join Date
    May 2005
    Location
    Gdansk, Poland
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    Thanked 1,566 Times in 753 Posts
    Fantastic environments. I like the last one a lot.

  14. #253
    Join Date
    Jul 2005
    Location
    Seattle
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    Thanked 203 Times in 108 Posts
    gkrit- hehe thanks, I think I still have a long way to go though
    tias- yea it did, just gotta keep trying though, the challenge is actually pretty fun and exciting, once I get a job its gonna be about buckling down and showing them what I can do, but for now i'm enjoying the learning experience. I was so happy today cause my dream company actually spent the time to write a full page of advice for me and it was so helpful, i was flattered that they did that for me. most companies I apply to cut off communication as soon as they decide i'm not right for the job and i never get to find out what i did wrong or how I could improve.
    Nadiamoon- thanks, that was a fun one to work on
    Ios- I appreciate it, i'm used to people saying the exact opposite most of the time lol
    Farvus- thanks, still might add more to it eventually.

    heres a piece thats almost finished, any crits? I have one day to fine tune it

  15. #254
    Join Date
    Sep 2007
    Location
    Belguim
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    Thanked 152 Times in 130 Posts
    nice work man, hope one day your dream comes true

  16. #255
    Join Date
    Apr 2007
    Location
    UK
    Posts
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    691
    Thanked 469 Times in 152 Posts
    Lovely suff. Your building landscapes and perspectives look really solid and impressive. You do warm, hazy atmospheres very well. The mushroom stack piece a few pages back is one of my favorites.
    "You have a taste for drawing - I trust it will improve." - Melmoth, The Wanderer

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