Newer works last page
Newer works last page
Last edited by angelo cordon; February 23rd, 2010 at 09:15 PM. Reason: updates
Ahh, nice work you're doing. Quite messy, though. But it sort of fits for the first work.
Keep up the good work! Oh, may I ask why did you change your account? Got tired of the nick, or...?
thanks for the first comment! well the shoe's been dead for a while and it feels like i've grown so much more as an artist since then. i felt that changing my nick would be a good step towards a new path to greatness, lol. mumbo jumbo, but thats what i honestly feel like.
you have som nice concepts here. Welcome to CA.
Hey man, good to see your back. Like the first two characters, interesting design to them. Won't critique on anything yet. Glad to hear you've changed as an artist. Keep feeding us.
Welcome back to the boards, man! Nice to see you again. So, what's the situation with us hanging out sometime?
Anyway, some crits and comments.
The first piece is looking okay. There are two major problems, however. First and foremost, the values are bad, to put it quite bluntly. Look at the image that I posted below. What I did was desaturate the image and shrink it to 12.5%. There are some areas that are slightly lighter and darker, but there are no distinguishable shapes or areas of value. More than anything else, value is what makes a picture. Form, depth, and composition all depend on value. Making everything basically the same value, therefore, doesn't really work.
The other thing is that the cloth wrinkles have problems. I know, cloth wrinkles are some of the most difficult things to draw. What you need to do is study up, and use reference. Right now, I'm studying Hogarth's Dynamic Wrinkles and Drapery. Hogarth's style isn't the most appealing, but this is the most complete guide to the subject that I've yet found. I'd recommend it. Secondly, use reference. For my Puppeteer piece that I did, for reference I threw a blanket over my head and took some photos of myself in a mirror. If you can't use yourself, you can always try to find something on the internets that'll suit your purpose. It need not be exactly the same, just similar enough for you to learn from and use.
One more thing about that piece: the texture on the background looks good, but the texture on the figure looks kind of haphazard. I think this is, once again, due to the values. Since there are no clear lights and shadows, the texture--which is a good texture, actually--just serves to messify and obscure the figure underneath.
Just my three cents on that piece.
The rest of the pieces look pretty good. I could say some things about them, probably, but there's just so much criticism in me on a given day. That techno-fairy thing with the robotic wings is a pretty cool concept.
moai: thanks for the tip man! desaturating your works really helps! i always loved your criticism; dont worry i have thick skin.
dkounios: thanks for the welcome
somethings for tonight:
sketch 01: practicing values
02: i always thought that lincoln couldve been the main model for skeletor.
03: throne concept wip
i really enjoy the way you coloured the first image, reminds me of the artist from final fantasy(excuse my lack of remembering his name).
davi - thanks for the comment!
could use some help with this one... im stuck and dont know where to go from here. need fresh eyes. !!!! lashgasd
Hi, the work looks good. But I also think you should put some extra work on the values.
oziroyal: thanks for the comment! it seems to me that values are my weekest progress at this point.
practiced values by only playing with black and white:
Nice new updates. I think for the one piece in post #10 really needs is more value range. It seems that your getting the lighting right on the main light. I'm confused with the blue light, and where its coming from. I think you just need to push some more shadows first then start bringing out the highlights. I think maybe set up some still life's with one or two light sources and practice studying that for a bit. I like the abe Lincoln sketch it stands out to me.