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July 3rd, 2007 #1
CHOW#79 - FINAL BURNING - Guest Host: Trevor Topic: Character archetype: NavigatorThese are the finals! SHOW CHOWracter!
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Character archetype: Navigator
Originally Posted by trevor
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Last edited by Oblio; July 16th, 2007 at 07:22 AM.
Hide this ad by registering as a memberJuly 7th, 2007 #2
B-Man Chow:79 Sky Navigator
My idé is that this is a army-based navigator. They map unknown and enemy terretory before sending in troops. They are mostly used in dark alien caves. They carry a strong cylinder chaped sonar frequencer. They also have a Transmition floater with them. Its important that they are fast and stealth because navigators and scouts are the first ones out in enemy ereas.
July 8th, 2007 #3
July 8th, 2007 #4
Inspired by Over the Edge, even though it doesn't do character classes per se:
There's a small island somewhere in the Mediterranean, off the coast of Italy. Strange things happen on this island. (If you look behind Sad Mary's Bar and Girl you might find an alien. He was an observer once, but he fell into the party scene and now is just a wino.) The uninitiated require guidance in this place where the psychic is ordinary and a ticket to the ethereal plane comes cheap. That's where the navigator comes in. Whether you want casual sightseeing of the supernatural or an expedition to capture a psychovore, these folks are your guide.
Each navigator uses an item to focus their transition to other states. While there, their tattoos serve as signposts and tools. The labyrinth confuses foes and diverts their attacks. The sephira makes it easier to move to other places. And, of course, the compass points the way to your goal.
July 8th, 2007 #5
So my story is like this, after the destruction of planet earth (global warming or aliens? your choice) the humans have traversed space for several years in search for the right planet that will sustain their needs. The Navigators are their only hope to find a new home and a new life source.
The Male: When i'm thinking about a Navigator, that person should have an expertise when it comes to using technological gadgets. So in the image we see my Male navigator having all this headset, goggles and some mechanical arm guards. These arms guards are used like a GPS, for each planet they visit or evaluate. Also it is connected to the "Geographic Scanner" (the glowing thing at the bottom of the characters). The GS can be carried as a backpack, but when it is going to be use, it should be placed on the ground and the device will bury its tentacle-like arms into the ground. It will then collect necessary information about the planet, wheteher it is capable of sustaining human needs.
The Female: I have a story in mind for the Navigators and i imagine her being the star. She is blind, like i said, but she has the ability to sense life energy of an area. With this ability, their search for a new home is increased by 80%. To enhance this ability, i gave her floating "dowsing rods" or Divine rods on her arms. These rods are used to detect water or energy, and once detected it will point out the source (We have these in real life, sometimes even used for ghost hunting).
So there we go. hope you all enjoy this piece of mine.
July 8th, 2007 #6
These navigators live on a distant unknown planet, with terrain similar to that of Alaska. They live a life resembling that of an eskimo. The navigators are also elite trackers and are highly honored by their clans.
July 8th, 2007 #7
Navigator Class – ‚Pathfinders’
Equipped with implanted synthetic sensual organs (SSO), the Pathfinders are able to detect nanoscopic floating particles - the so called ‘Stellar-debris’ which is contained in the Marsian air and arrayed in a field matrix that represents a perfect bijective map of topographical and atmospherical sample data. The SSO, retractable ribboned extensions are highly sensitive to turbulences within the solar winds and counteract with ‘microstorms’ –polarized geomagnetic pores which stabilize the data current and facilitate precise map projection.
Tri-phased-array optic binoculars and Holo-grabber cards which act as map output devices complete the Pathfinders’ field-kit.
July 8th, 2007 #8
"Being the navigator was always considered one of the most doubtful honors to serve in the space army..."
Edit: Just realized I was dumb enough to overlook the male and female rule... I hereby excuse myself for that...will try to add a female version... if it's not here until the voting just leave it out of the poll, was just for fun...
Last edited by White Wolf; July 9th, 2007 at 07:34 AM.
July 8th, 2007 #9
Here's my Final
In this world basically cyborgs(the rebels) vs goverment robots these two navigate by connecting to the rebels underground internet via cerebral implants and an access key implant in their index finger. On here are detailed maps of all places in this world. Other characters would not have this ability for security reasons and would need to join up with a navigator to find there way about cities goverment builings etc.
Props here include a basic knife, a grappling hook implant in the forearm and a choice of two guns an phased ion charge pistol and an R195 assault rifle that lauches imbedding explosive charges very messy :-)
July 8th, 2007 #10
Remind me again why we can't use attachements in the chow area?
This is Nicolausj and Ulrike, senior navigators of the s/s Martialis and the s/s Sallustine respectively, both ships Warlord class gunships of the Northern Imperial Navy. The navigators are of the highest rank aboard these enormous ships, respected even more highly than the captains. To sail astray in the dangerous waters of the Northern territories is the worst nightmare of every seafarer.
July 8th, 2007 #11Registered User
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Here's my first CHOW submission! The map and the spyglass are the props, BTW. As for why only the female has a backpack and bedroll, she likes to plan ahead. The male likes to rough it (I actually just forgot to give him a backpack).
Members of the Navigator class are specialize in exploration and travel and are a welcome addition to any expedition. Navigators keep a collection of maps detailing where they are going and where they have been. They jump at the chance to be the first to map a newly discovered region of the world. Navigators also have a limited selection of spells to aid in travel and map-making, such as Jaunt and Eagle Eyes.
Last edited by WindBit; July 9th, 2007 at 12:16 PM.
July 8th, 2007 #12Registered User
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- Jun 2004
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Wanted a very retro feel, but simplified. These types of navigation teams were used on Royal Battle ships of his Majesty Trevor the Third. Males of exceptional size and strength provided mobility and hight for the most agile and flexible females of the empire. Teams where Female dominated the scene, small midgets were brought from the dark corners of empire. Midgets had to be secured by a chain, due to their incredible ability to escape and slack off.
Last edited by ViDA; July 8th, 2007 at 11:27 PM.
July 8th, 2007 #13Registered User
- Join Date
- Apr 2006
- Thanked 214 Times in 82 Posts
My first time doing a CHOW, I was thinking a fantasy universe, where space and time travel are common. The staffs help then navigate through time, and the girl has a "magic map of the universe" on her back. I was thinking wind direction would be a fun thing to play with, so i put a windsock and propeller on their heads. I wanted to make an airship for the background, but was pressed for time... Anyway well done everyone so far! Cheers
Last edited by Sealegs; July 9th, 2007 at 12:10 AM. Reason: Size of Image