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Thread: Scarlett, the wench
June 20th, 2007 #1
Scarlett, the wench
This is a concept piece I created for a story I'm writing. It still needs a lot of design work but I really like how it turned out. The date is from last year because that is when I made the sketch. I painted it this year.
Hide this ad by registering as a memberJune 20th, 2007 #2
Welcome to CA, unfortunately there is some fairly apparent issues with lighting, depth and form in your work that denote a lack of understanding so I had to move it from FF, hopefully the guys in Critique Center will be able to help you out with that.
I highly recommend reading both these tutorials on the topics,
I often see this problem when beginners neglect perspective and as a result have trouble addressing things as 3d objects so if you haven't I would recommend you spend some time practicing that and with foreshortening.
Also you should start a sketchbook thread, it will allow people to keep track of your progress and give advice on your work overall rather than for any specific artwork.
Best of luck, I look forward to seeing how you go.
Last edited by sciboy; June 20th, 2007 at 09:51 PM.
June 20th, 2007 #3
Looks good actually, to me anyway ^^. I noticed that you used a lot of custom texture brushes, as well as on the background rose pattern ^^.
Other then that, I don't think I have the right credentials to say anything else right now. ((Still a newb here you know. lol))
But I do like it ^^
June 20th, 2007 #4
yeah i agree with Sir rule......but
right where the arn and the boobs meet there should be some muscle, skin, or ligaments...you have a rounded out skin layers....almost as if she is a toy not a person. just have a busty friend of yours pose so you can get the right refernce....also read those threads, they are really helpful.
June 21st, 2007 #5
June 21st, 2007 #6
Another thing to consider is that you've used black and white for the shadows and highlights on the skin, and by that making the skintone muddy. If you read the tutorial by prom that sciboy posted you'll find a few simple but important tips concerning this.
The background looks kind of random too, its a good practice to let the surrounding light and colors affect the skintones of your character. This goes for other materials as well, not just skin.
Another thing you might want to pay attention is unifying your lighting, so as you're using the same light source for all the elements of your painting. The shadows and highlights of the hair doesn't match the light direction on the face and chest. And light direction of the blouse could match the flesh part of the chest better. The jewelery on her arm doesn't seem to fit the lighting direction of the blouse or arm skin at all.
Lastly, you should also pay attention to reflected light. You have some strong colors here, and the light cast on these would normally pick up some of that color and bounce it onto surrounding surfaces. Like the hair to the chest, and even the flower to the chest/face.
June 21st, 2007 #7
yeah rendering is pretty flat because of you simply mixing white and black to the base colour
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<mildly sarcastic remark that seems a little cutting at first read, but contains wisdom and is really rather funny>
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June 21st, 2007 #8
Thank you for the critique. I also appreciate the tutorials you have mentioned. I will keep you posted on how this progresses.