so schools out and one of these days ill have a huuuuggeee work dump. need a decent camera first. Anyhow, heres some small updates i could scan- including work done months ago for HELM systems, as well as some new character concepts for Warren Fitzpatricks 'the message'. More soon, more regularly. feeeelllls good to be free again.
anddd the obviously edited variant.
this months goal? put down the pencil. pick up the cintiq.
Your character illustrations are represented in very stiff manner, and appear life-less due to dwelling within your "comfortable perimeter". What I meant by that is creating art in a fashion that is only limited to what feels right to you. Judging from your previous posts in this thread, I've noticed the Pattern. Your excluding anything other than a true visual representation of what I like to call the "action-figure" stance. A lot of artists are subject to this, and only recently started exploring outside of this area myself. The "action-figure" stance is referred to character illustrations in which have very limited fluency in movement and posture (aka stiffness). I'd recommend getting creative with ways of spicing up your character movement starting with posture and gesture. A Good exercise for this is 30-60 second gesture drawings. You mentioned school, I'm assuming you have access to figure drawing seminars? If not, I'd recommend books "Force: Dynamic Life Drawing for Animators" by Mike Mattesi and "Dynamic Figure Drawing" by Burne Hogarth. Any book by Bridgeman can only help the effort. You can also check out www.posemaniacs.com. Theres a setup on that site that allows for timed sketches, it really does help.
I gotta say that seeing a soft spot for culture in your artwork has made me that much interested in your next post. The more you understand about human culture and life-styles, the more the thought process of character development comes second nature to you. Keep going!