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nice nice! I really like your color game. Don't let those textures get sloppy on the bottom of that last piece though. Great work sir.
SketchBook: It's been too long
I have been lurking, but I want to continue on with my journey. If only for myself.
November 29th, 2010
Your composition game is off the hook. Thanks for the greatness.
I'm glad to see you chose a simpler background. The flames are spot on to me as well as your light source/ warm and cool balances. I do think that his outfit below the waist needs work. For...
Very impressive! I think that they especially work well when one can see all of them together. I am also interested in seeing the actual person, but I don't want to replace the person they could...
legit, real legit. I admire your style. Some texture things look unbalanced like Farelle mentioned I see it in a few of the tree scenes.
but I disagree with him about the motobike being...
very smartly done. all of the thumbs look interesting. I would def like to see the rest of them brought to this same level. 4 stars from me
nice.............. the auto and mech designs are obviously your strong point, your
faces and head proportions are lacking tho. If you could make those facial dimensions
realistic it would...
i love how the paint is scratched off the playground, Great lighting.
all of them are clean. preciate the post
I feel like the stone ruin is too smooth. Like do what ever you want to do to give some texture since its stone. And Im wondering what a few darker areas on the large face at the top right side. ...
I liked the original hand position!!
i agree about darkening the background to highlight the figure more
the shadow on the back leg looks alkward and maybe try lightening up the darks on the building (only in the far distance)
and the foreground on the right looks really crazy and abstract. maybe to...
UPDATE 11. 28.10
Hello, and thank you for even looking!
This is my gradual progression into color and strong value composition using an unfinished story idea I have.
Thank you for being...
my two cents:
lower the saturation on her skin and definatly get a reference for her face, there are thousands of female poses like this.> don't let the eye piece throw you off to...
mecos- thanks 4 even looking.
I just made those areas up.. i want my works to flow as compositions so a large part of my designs are subject to value/ rhythm. I did use reference for the kid's...
dang after that intro with the storyline....I instantly expected an epic soldier...
I felt like you had the color scheme right the first time. given a few tweeks were in order, but I feel like...
this is update pt 2 hoping the black around the focal point will help.
I plan on lightening areas of the foreground..
and comments are GREATLY appreaciated
and once again thanks 4 looking
here are my little updates.
I am trying to look at them from a distance via thumbs 4 for readablity
and sticking to my focal points
ok i will post in the critiqe section. I was told that i should put it here
so people would actually look at it.
These are all at least presentable in my humble opinion. I dont want to waste...
I have been working on these images for a while now, going back and forth
and I am doing a lot of similar things even though I have approached each image a little differently.
February 4th, 2008
SketchBook: yea the depth gets lost in a few places on...
yea the depth gets lost in a few places on several of these images. Like batman's face (mouth/ chin is really forward. Like it is cut out on another plane. U should add more color alround-- by...
SketchBook: FEB 4th!
some new ones for anyone interested.. as always thanks for EVEN looking at my sketchbook ... There are so many artists on here now, thats a good thing...
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