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Type: Posts; User: kennytbr; Keyword(s):
I had to split the body and head into two zbrush meshes as my computer couldn't handle the resolution.
I know they always say bad workmen blame their tools, but with the zbrush model I could have...
Thanks for all your feedback.
Here's some more images including the texture, normal and zbrush. Yeah you're right about the tail I will refine that slightly.
I have been really busy with Architectural work recently, but finally got a day off to render the lizard properly. Hope you like, C&C welcome!
OMG! very impressive what means have u used to get down your anatomy? life drawing, books (please name), trial and error? do u always use reference?
Like the expression. I agree with Kawakaze, the wrinkles need moe work.
Bearing in mind it is a characterisation but I feel the head is way too small normally the eyes are the centre point...
Really good!, like the scale, proportions, anatomy and hair details, also love the folds in the trousers.
From the side, the face looks slightly too smooth but that's being picky.
Thanks for your comments and yes there's no excuse for that "limp wrist."
Am having a ball in Zbrush all issues will be resolved like the lack of weight in the hind legs and hopefully I will...
I have a couple of names: Linguadon or Linguasaurus (Linga is latin for tongue) One of this creatures attacks will like that of the Iguana's tongue.
I have attached a preview of the Low Poly...
Hi guys this is my first post!
I don't have the pencil concepts to show as I have no scanner, yet...
I have just finished the low polygon render model for this character, once the UVW's are...
Thanks echarelle after manually downloading some of the Andrew Loomis books a time ago these PDF's are the bollox :bashful:
MAYA is the standard in the Movie industry, MAX is the standard in the games industry, XSI has application in both but is not as widely used.
The best way to choose is to use each 3D program and...