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    Art: 3d Studio Max 3.1 with Vray plugin for rendering...

    3d Studio Max 3.1 with Vray plugin for rendering
    :D
    BTW...here is a test for the (now much bigger) Bug Boss kicking a little guy.
    www.spacebovine.com/bgkck.mov
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    Art: Thanks Erik...I am not really sure whether I am...

    Thanks Erik...I am not really sure whether I am doing anything different so giving you some tips on what I've done will involve some input from yourself.
    What strikes you most....
    What gives you...
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    Art: Big bad bug boss and a size comparison....

    Big bad bug boss and a size comparison.
    http://members.optusnet.com.au/~k.hutchinson/evilbugboss5.jpg
    http://members.optusnet.com.au/~k.hutchinson/comparisons.jpg
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    Art: Thanks guys....tis no problem....twas only a test...

    Thanks guys....tis no problem....twas only a test render.
    The look I want is as if these guys are toys but the DOF on this was way extreme:D
    I will post some more baddies very soon so check back...
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    Art: Hi all...a test of the walker climbing up some...

    Hi all...a test of the walker climbing up some debris (proxy boxes at this stage).Please feel free to critique. Sorry about the nasty compression but I have limited web space....
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    Art: Thanks to all. Erik...The original concept...

    Thanks to all.
    Erik...The original concept designs for this project were scratch built models made from bits and pieces of busted up model kits and, surprise surprise, some chunks of old WH40K...
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    Art: Combat guys redux.

    Some of you may have seen this project but I thought I'd share it here and see what people thought.
    Anyway here's a whole bunch of stuff in one thread to save on postwhoring. All for a short piece...
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    Looks great Groove....I saw this as a pencil...

    Looks great Groove....I saw this as a pencil sketch...the colouring has given it immense charater.:)
  9. Thread: Evil Knight

    by shaneb
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    Art: belt design change after animation rigging...

    belt design change after animation rigging problems.
    http://members.optusnet.com.au/~k.hutchinson/mypic91.jpg
  10. Thread: Evil Knight

    by shaneb
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    Art: Evil Knight

    An evil Knight....um....well thats it.
    Oh BTW...yes the polycount is very high.
    http://members.optusnet.com.au/~k.hutchinson/mypic88.jpg
    http://members.optusnet.com.au/~k.hutchinson/mypic89.jpg ...
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    Art: Some updates...the thief contemplating jumping...

    Some updates...the thief contemplating jumping over the edge to the courtyard below.
    http://members.optusnet.com.au/~k.hutchinson/mypic76.jpg ...
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    Sorry guys..pretty weak 3d effort... I promise...

    Sorry guys..pretty weak 3d effort... I promise I'll improve :D
    This was a woman that I saw at uni once...scared the hell out of me.:(
    http://members.optusnet.com.au/~k.hutchinson/mypic71.jpg
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    Art: And so it begins.... good luck landmate you are...

    And so it begins....
    good luck landmate you are the man for the job
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    Art: Thanks for the crit Killing.me. I was up in the...

    Thanks for the crit Killing.me. I was up in the air as to how I was going to handle the halfling proportions so I am glad that you like the direction I took.
    The fact that he looks a little silly...
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    Art: Re: Fantasy character...Thief

    nuff said?
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    Art: Thanks guys. This is for a prerendered cut scene...

    Thanks guys. This is for a prerendered cut scene for a educational product that is pretending to be a myst/riven type game. He is definately not low poly:D .
    I'll try and get some closeups rendered.
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    Art: Fantasy character...Thief

    This is a halfling thief character for a faux game interface. I am making 8 or 9 characters in a short time so each one is taking a couple of days (means that they are lacking in polish...but I just...
  18. Thread: ogre/goblin

    by shaneb
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    Art: Ha ha sketch...funny you say the texture looks...

    Ha ha sketch...funny you say the texture looks way too procedural. I get accused of using procs too much but that one is actually a Bitmapped texture. It is probably too uniform which is what you are...
  19. Thread: Dwarf Warrior

    by shaneb
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    Art: Dwarf Warrior

    Second in the series of 9 fantasy characters...a dwarven warrior. These characters are meant to be cute/real in style. Any crits are welcome but not on the pose...I was just really trying to show as...
  20. Thread: ogre/goblin

    by shaneb
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    Art: ogre/goblin

    An ogre/goblin that I am making for a faux game interface (it is not meant to be low poly though). First in a series of 9 meshes that I have a couple of months to do.
    Crits welcome...the poses are...
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    Art: Landmate....you are a nutty guy. I hope that...

    Landmate....you are a nutty guy. I hope that means you like the doom bugs:D
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    Art: Thanks Matrix. The eyes are pretty much how I...

    Thanks Matrix. The eyes are pretty much how I want them. I dont want to put a compound eye texture on them as I want these guys to be more alien bug than earth bug. They are actually based on prawn...
  23. Thread: Face-Eating fun

    by shaneb
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    3d bugs...they eat your face..nuff said...

    3d bugs...they eat your face..nuff said
    http://members.optusnet.com.au/~k.hutchinson/mypic45.jpg
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    Art: Evil bugs of doom

    Some evil bugs as enemy to my combat guys. Some mandible options and what they do to you if you get caught.:evilbat:
    http://members.optusnet.com.au/~k.hutchinson/mypic44.jpg ...
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    Art: Thx for the comments. The texture is really just...

    Thx for the comments. The texture is really just a base I will be adding scarring and insignia etc. It will retain much of its rustiness though. The texture is actually a very complex mix of...
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