Type: Posts; User: softocean; Keyword(s):
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My feeling is that the background is competing with the character now rather than supporting as a scene. Also show hands and feet with your character - its often a newbie cheat to avoid drawing the...
August 29th, 2009
What really is popping out to me is proportions - the knee is usually half way between the torso and the ankle.
Secondly, I recommend paying attention to the details of the connection of the feet...
SketchBook: subjugation 2
Heres another set of poses on the body language/subjugation area.
I've been curious about body language lately, and here is a pet project to represent several figures demonstrating subjugation poses. One person or group dominating another person.
Can someone maybe point out how to refine this study?
I feel like the color range and hair details can be pushed further.
What did I do right? What did I do wrong?
I started from a base sketch,...
more detailed studies of the figure
I've been working on a turnaround for a samurai figure that I would like to
turn into a 3d game model. However, I'm beginning to get overwhelmed by the amount of detail which is present in...
leg size looks pretty extreme in proportions on this one
also there are some areas which begin to look very flat - foot near the hammer - and don't seem to be in perspective
nice job on...
SketchBook: wrist stretches
These were a bit difficult to represent the forarms, with the radio-brachialis wrapping around the forearm correctly. Also, it was a bit touch to position the tricep, bicep and deltoids when the arm...
SketchBook: aikido diagrams
Heres the 13 jo kata that I haven't played with for a while now, but it helps to get these things on paper to visualize them clearly. I'm curious how to represent the foot movement from a birds eye/...
That's very helpful -thanks :)
The ground martial arts game is still very new to me. I only managed to capture part of what was shown in class that day. There were several transitions from the...
SketchBook: more figures
Thanks crazy3dman, I appreciate you're feedback :)
I've gotten caught up in angles of figures lately with martial art technique illustrations...
I feel they may be lacking in detail a bit, maybe...
I''ve been creating a bunch of martial arts technique illustrations recently, and I was hoping for some critique of how to present the angles and dimensions of the figures better.
more facial detail would be helpful as well. Many characters don't have eyes or mouths.
Just a suggestion, maybe you can push your character design further by adding poses of how the character typically behaves?
I suggest drawing a ground plane with shadows to "ground" the figures. Right now they appear to be floating.
I feel that the face is suffering from proportion issues - try counting "eyes" to see how wide and tall a face should be.
heres a handy guide:...
right now its looking too abstract for me to tell what is going on...
consider giving the viewer visual clues as to the scale of the area - doorways, lights, torches, people, etc.
my first suggestion is to create a sketch using basic shapes and a line of action -- before adding muscles and clothing. right now the sketch seems to be suffering from proportion issues.
I feel if you extended her left arm out towards the viewer, the visual flow of the composition would work better... My eye seems to travel along her body from her toe to her hand...
Heres the last of them... whew!
I feel that the horizontal layout was working well for these last 2...
heres another llayout example:
heres another one in the series
Heres another one in the series...
I've been experimenting with some themed character poses, that I wanted to try to present in a clearer manner. How can I improve the layout to make the figures more visually...
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