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Type: Posts; User: ConnyNordlund; Keyword(s):
Honestly, it doesn't matter that much. Your name is fine as it is. Also as you get better and more people start liking your work they will make themselves remember your name. Trust me, they will.
I suggest you don't do that.
If you don't have the money, you shouldn't ask people to do it for free. Get yourself a budget and hire somebody.
I have a even bigger problem with kids taking up...
Art is a bag of kittens
thanks, yeah i'm trying to push it more.
studies and other stuff
^bumped, looking for more work and there has been changes to the portfolio
Maaaan, fuck that! No pay + crappy job. It speaks for itself. Bail!
Look at stuff.
Don't care about stuff.
Take your time with the stuff.
It will happen eventually. Don't force it.
There's a couple of things you can do. See how many people follow your work and likes it. Facebook is a PERFECT place for that. If other professionals pay attention to your work and your like count...
I might post like you do actually.. more fun to show a lot of stuff than tiny amounts every day/2days.
Keep up the good work, always fun to see your posts.
Just study a ton of cathedrals from reference and do it again. You will probably fail but that's alright, fail about 10 times and your 11th will be kickass.
Not sure I understand the purpose of your comment but that sure is a funny picture!
today's failed study
Thank you dudes and dudettes!
I'm doing portraits and figure stuff in my sketchbooks too but I'm not hot on scanning things.
Painting angry dudes makes me angry. Not cause they're angry but because the difficulty makes me angry.ARGGGGGGGHHH
Great figure stuff lately!
Really great anatomy studies, doing some great work with that!
The new stuff is great, love the latest armored dude! I think the studies have fallen behind though, try keeping a good balance :) I'd suggest you work on your structure (anatomy/proportion/etc)....
Click the image to view the portfolio and contact information.
cool stuff dood
Do a shitload of still lifes and photos studies and focus on getting the textures looking right. That helps rendering a ton.
And like blackspot said, draw mooaaaaarrrr!
Awesome! Thanks a bunch!
Hey guys! I stream every day at 9am GMT +1. Apparently Dan usually stream during that time, at least for a little bit but he has music on so maybe you can...
Much love guys, thanks!
The reason I wanted to ask this is because I can really see the industry catching on with this type of look. I'd love to be a part of it cause I love creating game...
So how is this actually made? Cause they're not tileable textures so are they like "chunks" of painted objects? Like pieces of land put together or something? I'd love to know the process of this.
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