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Type: Posts; User: kitana_mk; Keyword(s):
Thank you :) I really must try to build the form and volume just with hard brush value.
It is nice that you have turned to something new :) And because your human figures seems pretty good to me - could you have a look in my thread and give some crits and suggestions?
Yes it is better but again too timid and the post I was talking about was the same I think elf in the upper ones. So you just need to touch it with any program and to bring the black line again. I...
Indeed! I feel like I will have nightmares this night :D But I just love this clear way you do the lines and the details you put there without making it such a mess...
I must visit your thread...
The anatomy paintings looks very good! But I feel something is missing in the still life. Maybe because they lack lighting and and more distinct form. It is hard for me to guess what exactly I see...
I like the character and the thin pencil line... maybe in some places too thin indeed. Try to manipulate the contrast without loosing the details. And maybe to add some strong line in the silluet.
And one pretty new character set done for a children card game :)
And some environment speeds:
Water character design:
I realize I don't have 3d thread here and it will be nice to have some comments about my work. Here it is:
A doll house:...
Very useful studies indeed - you can try to make more convinient shapes I mean that I can see how you skew the cilinders and so on. It will be in good use.
I really liked the shaded ones. Do you use real people or this is from imagination?
Hi :) The works has their charm but It seems like you need more anatomical practise and to work with colors. There are good CG tuts in the net - search for them.
And an icon set I made for fun...
I will be happy to hear any crits about this one - it was made for entering position in concept art.
Some new drawings for update...
This is better :) indeed but defining does not depend on the media itself but in the way you use it.
Yeah the main problem here is that it is too hard to define well each shape. Use hard brushes with various intensity of light so in the end you must define all thing you want. After that you could...
Congrats for this nice thread to see :) I'm sure you will adopt a good coloring system and at the moment I already like the way you colored them. Do you use some custom brushes or just the ordinary...
Some medieval stuff for my portfolio :)
Thanks :) This is a character I made for a local contest.