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SketchBook: Thanks Danny! ...
Stan Prokopenkos online lessons (at least the free ones) are largely based on Loomis, that is correct. But there's a huge difference between seeing the techniques demonstrated "in action" by a...
December 1st, 2014
If you want to construct various cubes with different VPs by hand (rather than using a 3D underlay which is what I would do), I'd suggest the architect's method/ elevation conversion. You draw the...
SketchBook: Thanks a lot nexam! ...
Thanks a lot nexam!
SketchBook: Thank you! ...
November 28th, 2014
Don't. Paint from life. Copying reference that has already been converted to 2D will teach you little about form and even less about colour.
November 28th, 2014
Paint from life and read Gurney: Color and Light. Then come back again for advice if you've got specific questions.
SketchBook: http://poli.oppono.de/stud_1114_05.jpg ...
Thanks michachris! about 30-40 minutes I'd say.
A comprehensive understanding of light and colour is key, so you can identify what to change in the refs and why. Get Gurney: Color and Light and paint from life as much as possible.
Nobody gives a rats ass about degrees. Quality work trumps all.
SketchBook: Thanks GDM! ...
Acitivty here is merely a shadow of days past.
But it's still the most active art forum I know. Most have migrated to FB/tumblr/artstation/whatnot. Great for showing off the work, sucks for...
Norling: Perspective made easy
Robertson: How to Draw
The first one will get you acquainted with the basics, the second one covers just about everything in terms of advanced techniques that...
November 17th, 2014
A light year is a measure of distance, not time!
SketchBook: Thanks so much everyone! agerkvist: yeah,...
Thanks so much everyone!
agerkvist: yeah, there are photo elements in that one. I'll upload a larger version when I find the time!
Many concept artists start out as illustrators. People who started directly in concept design, like Feng Zhu, are much more rare. There several reasons for this; there's more education available for...
Then get better at the design aspect of it. The whole "illustration is art/rendering, concept art is design" dichotomy is misleading in any case. Yes, concept art/design is much more design heavy,...
SketchBook: Thanks pindurski and GDM! Not much to show...
Thanks pindurski and GDM!
Not much to show these days. Here's a book cover I just finished today:
SketchBook: here's a quick architectural study: ...
here's a quick architectural study:
SketchBook: Thanks Mannion! Will try when I get the time....
Thanks Mannion! Will try when I get the time.
Thank you rupunu!
Thanks for your kind words Marian!
Thank you chassler!
Uiriamu: thanks, haha, I've been told before...
Ask the clients what their budget is. Professional studios/publishers have a set budget for work like that and will either tell you outright (most big clients have set rates) or come out with it if...
Certainly quicker, but better? Depends on what youre looking for in a picture. Abundant detail, sure. An impression of light and colour that is true to life? Cameras suck at that, big time. Id say...
November 5th, 2014
Not directly relating to your questions, but I'd like to chime in here:
Bear in mind that it is very likely that it'll take you significantly longer than two years to get from beginner to industry...
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