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  1. Freelance Concept Artist available for vehicle/environment/prop/character design

    I specialize in retro and near future science fiction work with an emphasis on making the fantastic look realistic. I've been in the games industry for five years doing concept art, texturing, and...
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    Art: These really all show a remarkable sense of craft...

    These really all show a remarkable sense of craft and a real comfort with a wide variety of subjects and media. It's very professional with a level of solidity to it not often seen. My only...
  3. Thread: 4's a Crowd

    by Malaveldt
    Replies
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    334,017

    Art: They're all such clean and gestural designs! I...

    They're all such clean and gestural designs!

    I wish I had something more substantial to say, but they've been a big inspiration as I try and improve my character work. Thank you for sharing.
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    SketchBook: It's good to see your work, and especially how...

    It's good to see your work, and especially how you've improved over the last few years. Your future within the industry is assured.
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    Art: Very good color and an appealing style. Again,...

    Very good color and an appealing style. Again, maybe more speed and urgency to the running figures. One minor quibble- In the second panel, the shadow cast by the wall on the box at the lower...
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    Art: Oh yeah, we're out there. :) This has an...

    Oh yeah, we're out there. :)

    This has an interesting style, and I encourage you to go forward with it. You might experiment with paper and other textures on adjustment layers to soften the effect...
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    Art: Bumping for additional content. Camara: Yes,...

    Bumping for additional content.

    Camara: Yes, I'm a very big fan of Kow Yokoyama's work. His work never got the exposure it deserved. There's a lot of Shoji Kawamori in there too, I must admit. ...
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    All it needs to be perfect is a cyborg version of...

    All it needs to be perfect is a cyborg version of Billy Mays.
  9. Thread: more

    by Malaveldt
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    2,105

    Art: I see it now that you point it out. You might try...

    I see it now that you point it out. You might try cheating the light a little to pick it out.
  10. Thread: more

    by Malaveldt
    Replies
    11
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    2,105

    Art: A very nice rendering of an interesting...

    A very nice rendering of an interesting environment.

    The only critiques I have are minor, and boil down to preference and little more. I'd be tempted to move the right side of the natural bridge...
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    Art: Thank you, that's a very good point!

    Thank you, that's a very good point!
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    Art: Vehicles- From half-baked to extra crunchy!

    It's been a while since I last posted here, but I thought I'd share some of my recent stuff. Thanks for looking, critiques are always more than welcome and much appreciated! I finally feel...
  13. Use the same space you are, but use some simple...

    Use the same space you are, but use some simple clip-on lamps to give you some indirect bounce lighting off the walls (if they're a light neutral) or ceiling (if they're not). Drama makes it harder...
  14. I'd go further and say that the response *is* the...

    I'd go further and say that the response *is* the art. Theater, to be precise. Everybody sees what they want here, from terrorists to cryptofascists to aesthetic fraud. It's through the lens of...
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    Poll: Permission is professional and polite. If...

    Permission is professional and polite. If somebody wants to model one of my vehicles I can often provide them with additional sketches from different angles. At the same time, I'm not going to have...
  16. I concur with Coinpurse. Times vary a lot from...

    I concur with Coinpurse. Times vary a lot from project to project. Two extremes: At my dayjob I just did a bunch of sketches of different environments for our MMO to serve as loose ideas/color keys...
  17. I found this guy's tutorials really useful,...

    I found this guy's tutorials really useful, especially in regards to color, light, and a painterly approach: http://www.itchstudios.com/psg/
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    Digital Marker Coloring

    I've had some small success getting the look of a marker illustration with Photoshop. I'd had inquiries on another forum as to how I got the look, so I made a short tutorial. I thought perhaps...
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    Art: It's a very nice composition, and has a great...

    It's a very nice composition, and has a great feel of light and motion. The complete lack of facial expression is a little troubling, but that may be the nature of the character. Also, it would...
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    Here's a quick paintover I did to show you what I...

    Here's a quick paintover I did to show you what I was talking about. I hope you are not offended, it's just that some things are easier to show than tell. You're doing fine, just keep at it. It's...
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    There's still something going on here with the...

    There's still something going on here with the hip anatomy that are rather odd. The placement of the armor on her pelvis suggests it's facing 20 degrees further to the right than the placement of the...
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    He's standing up straight as a rail. You might...

    He's standing up straight as a rail. You might consider having his head turned and putting him into a bit of a crouch or such to give him a better feeling of dynamism and movement.
  23. Thread: Moleskine

    by Malaveldt
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    Moleskine sketchbooks are nice. They'll fit in...

    Moleskine sketchbooks are nice. They'll fit in your pocket easily and won't get trashed or give you a lesion on your thigh in the process. I guess some people use them as fashion accessories and...
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    Art: Thanks everyone, but I have to edit certain...

    Thanks everyone, but I have to edit certain information that wasn't kosher to release. I'll have these back up soon with certain things removed, but the art will be back.
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    Art: retrofuturistic squad shooter concepts

    Theeeeere was a problem with something. Sorry, can't really talk about it. XD I'll have some of these back up with certain information here in a bit.
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