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  1. Replies
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    Surely he would be under lit? You need to choose...

    Surely he would be under lit?
    You need to choose one primary light source and work from there, sure you can add as many secondary lights sources as you want to (within reason)
    I'd suggest more ref...
  2. Thread: Lava Crusher WIP

    by Derra
    Replies
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    Looking Good! I'd like to see more rim light. ...

    Looking Good! I'd like to see more rim light. Rim lighting can be overdone a lot depending on your taste, it's kind of like Christopher Walken asking for more cowbell. But in this environment with...
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    there is a lot of visual noise going on all over...

    there is a lot of visual noise going on all over the character, try making the form work and then add the detail. but it is also important for the character to have areas for the eye to rest. also...
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    I agree about the hammer. Didn't notice it until...

    I agree about the hammer. Didn't notice it until it was mentioned!
    Since he's back lit, that gives you a good oppurtunity to differentiate him from those rocks that are illuminated by the lava.
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    I'd tone down all the sharp texture on both the...

    I'd tone down all the sharp texture on both the guy and the foreground, but make the ground less textured than he is. I also feel like it needs a ton of fuzzy atmosphere
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    I agree, the hammer gets lost a little. I think...

    I agree, the hammer gets lost a little. I think some haze from the bright lava, between the hand and the rock would push the rock further back and separate the two. Also, I think the creature looks...
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    I dig it. His hammer hand is getting lost against...

    I dig it. His hammer hand is getting lost against those rocks though. Push the overall value of the silhouette to possibly help it stand out better there? Or vary the texture treatment between the...
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