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    Art: Splatterhouse Splash Piece

    Hello, this illustration was for the Splatterhouse Game released by Namco Bandai. It was recently featured in Expose' 10. Visit: http://www.freshdesigner.com for more art.
    ...
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    Well done. I really dig the textural quality and...

    Well done. I really dig the textural quality and the value arrangement. My only thought is why so much foreground? There's a rule of thirds in landscape painting. Right now the fg takes up rougly...
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    One of the core principles in drawing and...

    One of the core principles in drawing and painting is good shape design. If you look at the sillhouete does it even read as a dagger? Shape, value, edge. In that order. Get those down before you...
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    The drawing is solid so far. Those background...

    The drawing is solid so far. Those background tones and shapes to her right are distracting. I say either turn the contrast so they recede and don't compete with the character.
  5. The tonal composition is ok. The 2 characters are...

    The tonal composition is ok. The 2 characters are pointing and when your eyes go there, there's nothing! Whats up with that?? :)
  6. The only that glares at me is the photo textures....

    The only that glares at me is the photo textures. They dont feel well intergrated and really don't mesh well with the art style.

    What's your goal for your art or career?
  7. Hi Nathan, I'm a big fan of charcoal portraits....

    Hi Nathan, I'm a big fan of charcoal portraits. I've attached a portrait demo from your blog so that others can get a feel for your process. Read the full article here:...
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    Art: Kraken Redesign

    This concept was a homework assignment for my Character Design @ Concept Design Academy in Los Angeles. The assignment was to redesign a creature from “Clash of Titans”. The Kraken from the...
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    Before you think about the cloak, ask questions...

    Before you think about the cloak, ask questions like:
    -what's his purpose, his function, his role in his world??
    -what's his attitude and demeanor?
    -what are his powers, special attacks, etc?...
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    Why not add figures in the scene to help the...

    Why not add figures in the scene to help the scale? Also, the bumps on your stone texture overlay are too big. It makes the tower feel small.
  11. Thread: WIP

    by conceptartist
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    Hey Blackcrown, the painting is fine. I'm more...

    Hey Blackcrown, the painting is fine. I'm more concerned about the drawing, esp. the value structure. Since value is really,really,really important in painting, I say take the time to organize your...
  12. Walk-ins welcome for Nathan Fowkes workshop

    Thanks Nathan, looks great. I hope you dont mind, I linked some of your beautiful work from your Dreamworks projects below.

    I wanted to remind everyone that walk-ins are welcome. So if you are...
  13. Hi Nathan, I'm looking forward to your workshop. ...

    Hi Nathan, I'm looking forward to your workshop. You've already helped me a lot in my Concept Art career. I've attached an image below to highlight some of your work. Clicking the image will take...
  14. [VIDEO] How to Render Concept Art Part 6: Finishing Touches

    https://lh4.googleusercontent.com/-wEq2_5yVfF4/T8AqbT8d7FI/AAAAAAAABzE/1iS8f8eMOtM/s500/ep6_thumb.jpg
    http://youtu.be/ItWLjAhQ1tw
    Hello friends,

    This is the final episode of the Concept Art...
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    Hey Templar, Have you studied any head drawing...

    Hey Templar,

    Have you studied any head drawing "systems" or methods? The head is an incredibly complex subject. It helps to break it down into little baby steps, and broken down in a way that can...
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    Great start. I like the use of perspective and...

    Great start. I like the use of perspective and composition. Here's some thoughts I had:...
  17. Tutorial Video: How to Render Concept Art - Part 5

    http://youtu.be/TywBqF9i1Gc
    https://lh4.googleusercontent.com/-4MvaPCjiYlA/T7w2Ew91E6I/AAAAAAAABxg/kOtjHSK4v6s/s500/thumb_ep5.jpg

    Hello friends,

    This is part 5 of the concept art tutorial...
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    Hey NB, Good start so far. I agree with the...

    Hey NB,

    Good start so far. I agree with the arm anatomy. Well drawn hands and heads are REALLY, REALLY important in illustration. They are natural focal points so they must be drawn well.

    I...
  19. Hey Emcee, great start so far. You definitely...

    Hey Emcee, great start so far. You definitely have texture. Value wise, it's missing areas dark darks/black. I would like to see you take that fg element all the way to black or almost black. That...
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    Hi Luk, composition wise it's fine. I would like...

    Hi Luk, composition wise it's fine. I would like to see you either darken to sky to pop out the moon, like Frazetta did, or darken the mid-ground. I feel that tonally the light value of the sky is...
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    Art: Star Trek Online Concept Art

    Hello friends, here's some recent work from Star Trek Online MMO. All work was drawn and rendered in Photoshop.
  22. Art: Star Trek Online Concept/Production Art

    Sometimes Concept Art during production isn't that sexy. You gotta draw all kinds of things, from all kinds of angles, and measure and make sure it can be handed off and actually built by 3D Artist....
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    Art: Do you sketch in marker and pen? If so then...

    Do you sketch in marker and pen? If so then props! Your industrial design is tight. You shouldn't have any problem landing somewhere.
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    Paul, this image rocks! Don't get nick-picked to...

    Paul, this image rocks! Don't get nick-picked to death. The figures rock, they have a nice gesture and and 'read' to them. The way you light is a little flat, but I know that's a stylistic choice. If...
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    Hey Kitsunia, that's a good start. Before you...

    Hey Kitsunia, that's a good start. Before you move on to anatomy and smaller details, I would like to see you come back to the drawing and re-establish the gesture. Right now the action or purpose of...
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