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Type: Posts; User: Sephirah; Keyword(s):

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    Art: my two cents

    Here's the technical side of texture creation: First thing to think about when creating textures is the limitation of the hardware. If you are working on PS2, for instance, you have a limited...
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    Robert Chang?

    Rob Chang? Is that you??

    -todd c robinson
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    Art: If your teacher was really a stickler, s/he'd...

    If your teacher was really a stickler, s/he'd limit your texture map to 128x128 at 8 bit :)

    The first game I worked on we were limited to 4 bit textures at 64x64. I think we had a practical...
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    Art: Yeah, or clip-ons. I do want them to be...

    Yeah, or clip-ons. I do want them to be bifocals. The story really isn't much. I work with a bunch of guys who work/worked at ILM, Pixar, etc... I was asking two of them their opinion on the...
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    Art: WIP - Nearsighted Demon

    Here's a piece I'm currently working on. It is being done in 3dsMax 5.1

    He is going to have bi-focals, and since he doesn't have traditional ears (due to his slightly reptilian physiology) I am...
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    Sticky: Removing the glasses was the hardest part. Yeah:...

    Removing the glasses was the hardest part. Yeah: even I have a hard time looking at that one. Thankfully it inspired a few of my students to do some amazing work.

    -t
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    Sticky: oops! here's the second one: ...

    oops! here's the second one:

    http://www.toddland.net/beatup.jpg
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    Sticky: If my students can survive my ugly mug, then you...

    If my students can survive my ugly mug, then you can:

    http://www.toddland.net/italianzombie.jpg

    and

    http://www.toddland.net/beatup.jgp


    I used these as an introduction to the wonders...
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