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SketchBook: Thanks tigger. Too much praise ;) Thanks...
Thanks tigger. Too much praise ;)
You're welcome Astronomia!
No, I'm pulling your leg ;)
I'm speaking from personal experience.
The reason I usually advise against "looking for work" is that the most likely reason that you haven't gotten work yet is that...
Put your work out there (sketchbook on here, deviantArt, artstation, drawcrowd, social networks like FB etc.).
If your work is good enough, you'll get job offers sooner or later.
Agreed! There is much detail to be learned when it comes to bones and their mechanics though that I'd say should be tackled after simplified volumes have been learned. That's what I meant, I didn't...
I'm not so sure. Not saying the diagram is a perfect representation of the arm and its mechanics, but do I believe learning a simplified geometric representation of the masses like this first is...
No new artwork, but I've updated my website. Was about time, too. There are still a couple of small things bugging me that I haven't figured out how to fix yet, but it is presentable...
January 30th, 2015
Thanks so much everyone for your kind words and encouragement!
Astronomia: Not any particular single brush. I use a variety of brushes I got off the internet... have a look at Shaddy Safadi's,...
January 26th, 2015
I agree with arenhaus insofar as that there has been a strong trend towards a more uniform "style" or "hand" in (mostly promotional) concept art. That does have to do with the new tools and also with...
In case the surface material is reflective, the Fresnel effect comes into play. Hue, Value and chroma can shift rapidly and extremely even on small reflective objects.
SketchBook: Thanks zou! http://poli.oppono.de/spectre.png
January 25th, 2015
There's still plenty of drawin and painting involved, it only happens on top/ after the assets have been put together: stylizing, simplifying, blending. How painterly it gets depends on the...
January 24th, 2015
Why not use the photograph as is? Because you need to integrate the photo into the painting, adjust lighting/ colour/ knock back detail so it blends. Otherwise you end up with a collage-effect.
January 23rd, 2015
Have you seen some other videos/ read other texts by Shaddy? He's being over-the-top in his usual hilarious way. I wouldn't take everything he says at face value. He's exaggerating to drive his point...
January 23rd, 2015
There's no debate really when it comes to production art. Nobody gives a crap how you work, all that matters is the result.
All the tools (or "cheats" as Shaddy calls them, which is really only...
January 19th, 2015
edit/ wait, what? A thread from 2011? Really?
Ditch the ruler and learn to draw straight lines. Robertson describes techniques to train dexterity in the DVDs and also in "How to Draw".
SketchBook: thanks crankshaft! ...
i suggest you get an asaro head and do some life studies from it. It's a great way to study the form of the face.
While that is of course logical, it does not fit with the other GNOMON Videos that I've purchased, the cover/ teaser images were always representative of the actual content, so as a GNOMON customer...
I bought these as well. The content is good and useful, but I also distinctly remember that I felt let down when the videos amounted solely to basic constructions and those elaborate drawings were...
SketchBook: Thanks a lot everyone for your kind words! I...
Thanks a lot everyone for your kind words!
I don't get around to much these days...
Maybe, depends on the art school. Not many out there that have decent programs, most teach modernist crap.
Itll also cost a buttload of money in any case.
All the education you really need is...
January 7th, 2015
How so? The term giftedness implies that some are not gifted and that you can both test for giftedness and measure it (more or less) objectively with an IQ test. Someone with an IQ of 130 and someone...
Unless you want to do dedicated 3D work I dont think 3dsm or Maya are a must. Plenty of concept guys like eytan zana and the people at onepixelbrush work with modo, which is far easier to learn and...
There are people who dont use 3d, but the majority of concept designers and many illustrators as well use 3d in some way today. Its just such a big help and timesaver now that it is so easy to learn....
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